* GCC 4.7 is more picky than GCC 4.6, so have to make changes accordingly
* Changes include addressing issues with scoping, redeclaration, etc.
Thanks Rene and Ingo for your input on these changes
Will sort this out properly when userland is coming up. Need to get
a basic libroot version working first, so I can build a proper HaikuImage
to boot from ;)
These are pretty generic 32bit target files, so just copy them over.
Once we get userland properly starting, we can review these to see
if they need any changes.
This adds a few generic implementations of basic arithmetic functions. These
would normally be implemented in assembly, but add them for easy bringup of
new architectures.
This enables new platforms to start with a minimal set of changes to libroot.
There is no ARM port for the glibc version we're using mostly, so I'm picking
up files from more recent glibc and will probably need to hack around in them,
as glibc seem to have cleaned up their arch support a lot these days.
This is some defensive coding that assumes that the AddTeamMenu(),
RemoveTeamMenu(), AddSeperatorItem(), and RemoveSeperatorItem()
methods might fail and tries to compensate. Although it is unlikely
to be the case that these methods could fail I am trying to prevent
the bug that caused #9151 to happen.
When iterator->current is NULL, hash_next() assumes we've reached the
end of a bucket (linked list) and moves to the next one. Wehn the first
element of a linked list was removed in hash_remove_current()
iterator->current was set to NULL, causing the next call to hash_next()
to skip over the rest of the list of that bucket.
To fix this we now decrement iterator->bucket by one, so the next call
to hash_next() correctly arrives at the new first element of the same
bucket. Doing it this way avoids having to search backwards through the
table to find the actual previous item.
This caused modules to be skipped in module_init_post_boot_device()
when normalizing module image paths so some of the module images ended
up non-normalized. This could then cause images to be loaded a second
time for modules that were part of an actually already loaded image.
This setup is present for the PCI module with the pci/x86 submodule
and would lead to a second copy of the PCI module image to be loaded
but without being initialized, eventually leading to #8684.
The affected module images were pretty much random, as it depended on
the order in which they were loaded from the file system, in this case
the boot floppy archive of the El-Torito boot part of ISO and anyboot
images. The r1alpha4 release images unfortunately had the module files
ordered in the archive just so that the PCI module image would be
skipped, allowing #8684 to happen on many systems with MSI support.
Since the block cache uses hash_remove_current() as well in some cases,
it is possible that transactions in its list could've been skipped.
Cursory testing didn't reveal this to be a usual case, and it is
possible that in the pattern it is used there, the bug wouldn't be
triggered at all. It's still possible that it caused rare misbehaviour
though.
Use B_GET_PARTITION_INFO and B_GET_GEOMETRY instead of libntfs' home-brewn
device size detection. This avoids KDL in AHCI module. By the way the mentioned
problem with seek a should be investigated separately - it looks like a bug in AHCI module.
* As of Mesa3D 9.0+, GLU is a seperate project
* Our in-tree GLUT builds with GLU-9.0 without
modification.
* We ignore the GLU libraries that Mesa-7.8.2 and
Mesa-8.1-devel provide and use the glu-9.0 ones
* This is kind of a limbo state, but works for now.
* Eventually we will be on Mesa 9.0 (which requires
the external GLU) and Mesa 7.8.2 (which works with
the newer external GLU) and will rip GLU out of the
7.8.2 OptionalBuildPackage.
* I don't *think* we are using the Mesa GLU headers...
we will know for sure when I pull'em out of the
OptionalBuildPackages :D
Since we're using multi-part uImage format, we can add the FDT as
a seperate "blob" in the uImage, if the used U-Boot version is not
"FDT enabled".
This is used for example for our Verdex target. Currently I've got
a local hack in the platform/u-boot/Jamfile, looking into pulling
in the FDT files and a proper Jam setup to do that properly...
This detects everything up to ARMv6 right now. Need to check more
recent ARM ARMs for ARMv7 detection.
The detected details get passed on to the kernel, which can use
the pre-detected info for selecting right pagetable format and such.
Copyright removal of Axel done after agreement with Axel @ BeGeistert
that for files that were copy/pasted from x86 arch and then fully
replaced the implementation, removal of original copyright holder is
allowed, since their actual code is gone ;)
... without scrolling.
This completes my about window treatment for all replicants. It is my
hope that BAboutWindow will be used by all apps that need an about
dialog instead of using a BAlert.
Pass the BHandler object that opened the about window to BAboutWindow.
When the window closes, send a kAboutWindowClosed message back to the
handler. This allows the handler to set the variable to NULL.
Implement the new about dialog constructor in all apps that use it.
Remove the old constructor. This now works reliably for all cases I
tested without crashing and does the right thing on close. The setup
and teardown is a bit more complicated than I wanted though.
Unfortunately this seems to be necessary when not using a BAlert.
Fetching the app icon does not work reliably yet. This is because for
replicants the app may not be running. I may have to pass the icon in
instead of grabbing it from the signature.