diagnostic purposes).
* hash_init() adjusts the table size to a prime number, which should
result in a better element distribution, particularly since usually a
power of two is passed.
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a reference to a by them not yet referenced cache was not correct.
They only incremented the reference count, but a vnode cache reference
includes also a vnode reference. In case of the page daemon this would
cause vnode references to be lost (causing bug #1465).
* The page daemon used an unsafe method to access a yet unreferenced
page cache. There was nothing that prevented the cache from being
deleted while the page daemon tried to get a reference. The
vm_page::cache field is now protected by the page cache table
spinlock, too, which the new function
vm_cache_acquire_page_cache_ref(), used by the page daemon, also
acquires while trying to get the reference.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22208 a95241bf-73f2-0310-859d-f6bbb57e9c96
group ID with the session and let the terminal update them.
* Added an "orphaned" flag to the process_group structure and code to
maintain it.
* Handle the death of a controlling process correctly: The
foreground process group gets a SIGHUP and all newly-orphaned process
groups containing at least one stopped processes are sent
SIGHUP+SIGCONT.
* The tty handles the O_NOCTTY flag correctly, now.
* The tty handles reads/writes from processes from other sessions
correctly, now.
* Handle tcsetpgrp() from background processes correctly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22187 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Defined flag SIGNAL_FLAG_TEAMS_LOCKED for send_signal_etc(), so it can
be called with the team lock being held.
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blocked and no other child status is available.
* Respect SA_NOCLDWAIT and ignored SIGCHLD in waitpid(): Unless a child
status is available immediately, the thread shall block until all
children are gone.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22161 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The vm_translation_map is now correctly held in all of the vm_ mapping
functions.
* Removed the old vm_daemons.c file - there is now a new vm_daemons.cpp
which contains the beginnings of our new page daemon.
So far, it's pretty static and not much tested. What it currently does
is to rescan all pages in the system with a two-handed clock algorithm
and push pages into the modified and inactive lists.
* These inactive pages aren't really stolen yet, even though their mappings
are removed (ie. their next access will cause a page fault). This should
slow down Haiku a bit more, great, huh? :-)
* The page daemon currently only runs on low memory situations, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22156 a95241bf-73f2-0310-859d-f6bbb57e9c96
DEBUG_CACHE_LIST) that prints an unspectacular list of pointers to all
existing caches. Feel free to extend.
* Enhanced MultiAddressSpaceLocker:
- It supports choosing between read and write lock per address space,
now.
- Added AddAreaCacheAndLock(), which adds the address spaces of all
areas that are attached to a given area's cache, locks them, and
locks the cache. It makes sure that the area list didn't change in
the meantime and optionally also that all areas have their
no_cache_change flags cleared.
* Changed vm_copy_on_write_area() to take a cache instead of an area,
requiring it to be locked and all address spaces of affected areas to
be read-locked, plus all areas' no_cache_change flags to be cleared.
Callers simply use MultiAddressSpaceLocker:: AddAreaCacheAndLock() to
do that. This resolves an open TODO, that the areas' base, size, and
protection fields were accessed without their address spaces being
locked.
* vm_copy_area() does now always insert a cache for the target area. Not
doing that would cause source and target area being attached to
the same cache in case the target protection was read-only. This
would make them behave like cloned areas, which would lead to trouble
when one of the areas would be changed to writable later.
* Fixed the !writable -> writable case in vm_set_area_protection(). It
would simply change the protection of all mapped pages for this area,
including ones from lower caches, thus causing later writes to the
area to be seen by areas that shouldn't see them. This fixes a problem
with software breakpoints in gdb. They could cause other programs to
be dropped into the debugger.
* resize_area() uses MultiAddressSpaceLocker::AddAreaCacheAndLock() now,
too, and could be compacted quite a bit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22152 a95241bf-73f2-0310-859d-f6bbb57e9c96
Condition variables would never be interrupted.
* ConditionVariableEntry::Add() did not correctly insert the entry into
the per-thread list of entries (the next link of the previous entry
was not adjusted), which could leave the entry unnotified when the
previous entry was notified, thus leaving it in the respective
condition variable's list after the end of its life time. This should
fix a crashing bug I rarely encountered.
* Added debug checks in the PrivateConditionVariableEntry
constructor/destructor that should have helped me to find
forementioned bug hours earlier, had I been bright enough to realize
that I didn't include <debug.h> and those KDEBUG guarded checks were
never executed. :-/
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22151 a95241bf-73f2-0310-859d-f6bbb57e9c96
Can be enabled by defining KERNEL_BREAKPOINTS in arch/user_debugger.h
and will provide the arch_{set,clear}_kernel_{break,watch}point()
function. Hitting a break-/watchpoint will throw the thread into KDL.
* Finally added a comment, what's the point of
i386_reinit_user_debug_after_context_switch(), since I wonder every
time I see it. Should be optimized aways soon.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22150 a95241bf-73f2-0310-859d-f6bbb57e9c96
text view, ignore the divider for this (application code could layout
the textview itself, and fDivider might not be maintained)
* change Draw() and TextInput::MakeFocus() accordingly
this fixes the weird placement of text controls in Beam
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
(needs to account for the parts that the BMenuField draws, ie the shadow
on the right)
* fixed follow mode of BMenuBar in fixed size mode (B_FOLLOW_LEFT_RIGHT)
* don't resize the BMenuField in fixed size mode (endless loop), this should
be more robust anyways, since this endless loop would be triggered if an
application tried to manually resize menuField->MenuBar() in auto resizing
mode
* fixed calculation of the parts that need to be redrawn on resize
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22127 a95241bf-73f2-0310-859d-f6bbb57e9c96
is used instead of death_entry for team::dead_children.
* Added team::{stopped,continued}_children, which, analoguously to
dead_children, are used to track the state of stopped/continued
children.
* A team does have a job_control_entry, which is allocated at team
creation time. It will be inserted into the parent's
{stopped,continued}_children lists as the team's main thread is
stopped/continued and removed when waitpid() retrieves the child
state. When the team dies the entry is detached from the team and goes
into the parent's dead_children list.
* Removed the wait_for_any field from team_dead_children. It was solely
used to avoid deletion of the contained entries in certain situations.
wait_for_child() (the waitpid() backend) always deletes an entry now,
regardless of whether other threads are waiting; that's in
accordance with the waidpid() specification. wait_for_thread() removes
the entry only, if the caller is the parent of the respective team.
* Introduced team_set_job_control_state() which performes the job
control entry transitions between the respective lists and wakes up
threads waiting in wait_for_child(). It is invoked on team death and
when the team's main thread receives job control signals.
* Reorganized wait_for_child(). It handles WCONTINUED and WUNTRACED now,
too. Removed a block that interpreted the supplied ID as thread ID.
* Added missing parts in waitpid().
Job control starts to work, though it seems to have some glitches.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22088 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added class InterruptsSpinLocker, which disables interrupts and
acquires a spinlock all in one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22086 a95241bf-73f2-0310-859d-f6bbb57e9c96
variable. Due to C code including the header I had to turn it from and
aggregated member to a pointer. I'm very close to starting to convert
all remaining .c to .cpp files. :-/
* Got rid of the "waiters" field. It was only written, never read.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22084 a95241bf-73f2-0310-859d-f6bbb57e9c96
exists and thread was notified), B_ENTRY_NOT_FOUND (condition variable
not found or Unpublish()ed while waiting), or B_INTERRUPTED
(interrupted by a signal).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22083 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed left-over commented C implementation.
* It is now possible for a thread to wait for more than one condition
variable at a time.
* Made waiting for condition variables optionally interruptable.
* Renamed Notify() method to NotifyAll() and added a NotifyOne(), so
that it is now possible to wake up only one of the waiting threads.
Pretty much untested at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22081 a95241bf-73f2-0310-859d-f6bbb57e9c96
content name are supported.
* Added file_system_module_info::flags (analogously to
partition_module_info::flags) which indicate which disk device
features the FS supports.
* Replaced the
file_system_module_info/partition_module_info::supports_*()
hooks by a get_supported_operations() hook and for partitioning
systems additionally a get_supported_child_operations() hook.
* Updated file and partitioning systems accordingly.
* Updated fs_shell accordingly.
* Updated the DDM accordingly. The syscall interface remains unchanged,
though.
* _user_supports_initializing_partition() also checks whether the parent
partitioning system is content now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22043 a95241bf-73f2-0310-859d-f6bbb57e9c96
Also check for negative positions smaller -1
(as -1 means using current address).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22031 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22022 a95241bf-73f2-0310-859d-f6bbb57e9c96
* handle out of memory situations
* don't try to copy (and assign op!) in SetData if opCount/ptCount is 0
-> FontDemo doesn't crash anymore eventually when cycling fonts in outline
mode
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22000 a95241bf-73f2-0310-859d-f6bbb57e9c96
* get_signal_stack() checked the wrong sig_action field (index is signal-1), also,
it had an off-by-one error in the stack range check.
* factored out a restart_syscall() function to avoid code duplication
* arch_setup_signal_frame() relied on the fact that vregs and the signal stack code
is a multiple of 4 bytes in size.
* Fixed sigaction(): it did return the error code directly instead of setting errno.
* signal() actually had a work-around for the broken sigaction()...
* Replaced the sig_func_t typedef with a sighandler_t typedef - this is non-standard
anyway, but now we're at least compatible with the GNU world instead of introducing
our own solution (BSD seems to use sig_t here, BTW).
* Removed now unused sigval structure from the header; it should be added again as
soon as we start supporting it.
* SA_RESETHAND and SA_ONESHOT are the same thing; the former did not work before.
* Made the non-standard SA_* flags refer to the standard ones instead of the other
way around.
* Added a test application for various signal features - works fine under Haiku,
tested also under Linux and BeOS (the latter fails as it does not support SA_RESTART).
More tests should be added, though.
* Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21999 a95241bf-73f2-0310-859d-f6bbb57e9c96
* On exec() the new function thread_reset_for_exec() is called which clears the signals
and cancels an eventually set alarm. Both things weren't done before...
* Some minor cleanups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21989 a95241bf-73f2-0310-859d-f6bbb57e9c96
as Marcus pointed out, having it outside wasn't thread safe. Moved
PicturePlayer into the BPrivate namespace.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21982 a95241bf-73f2-0310-859d-f6bbb57e9c96
compliant:
* it now checks the alignment is a multiple of 4 (needs to be changed for 64 bit architectures)
* it no longer sets errno.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21975 a95241bf-73f2-0310-859d-f6bbb57e9c96
sense. Instead, we now lock its app_server connection only. The deadlock as exposed
by starting Icon-O-Matic twice is now gone, at last.
* Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a
dedicated method _SetName() which is now called from _InitData() and SetTitle(); the
"w>" is no longer lost.
* Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to
delete the message it removes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96