* Actually I could only try if they build and work inside the vm, I do not have sound available somewhere, so could please someone test whether the results are reasonable? They cannot be added to the image until someone approves that they are working fine...
* got rid of most compiler warnings
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workspaces.
* It uses the Haiku-specific B_SAME_POSITION_IN_ALL_WORKSPACES to behave
in the same way as before (which I couldn't really test, though).
* Some cleanup, removed extraneous white space.
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the current workspace.
* This should fix bug #1765 as far as the app_server is concerned.
* Cleanup, removed extraneous white space.
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* remove doubled code, MarginView should have OrientationChanged(...) or something
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command line.
* Using this, you can easily reproduce #1765 on BeOS, too. Ie. while it's also
a bug in Haiku, this also shows a conceptional problem with the way LaunchBox
switches to the current workspace. Stipp, any reason why it doesn't just let
the window appear on all workspaces?
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and bails out early.
* InitCheck() now actually returns an error if something went wrong during
initialization.
* Cleanup, part III.
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longer return on failure.
* Also, it will now retrieve the global format from the audio device
afterwards always and uses that.
* Cleanup of MultiAudioNode, part II.
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replicant failed as pointed out by Mark Hellegers.
* Clarified ownership of the passed in message in TReplicantTray::AddIcon()
as well as BShelf::_AddReplicant().
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that they are ordered by size.
* This actually doesn't seem to be the case for all cards. Hence, we now
search for an appropriate mode only after we've collected all modes.
* Extended find_video_mode() to be able to ignore the height of a video mode;
that way, we can prefer a horizontal resolution of 800 without having to
care about the aspect ratio.
* This fixes bug #1975.
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anymore. This concerned mimeset for instance. The Haiku build under
Haiku now gets a little further.
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finally created a solution to avoid that: Header files that contain
configuration settings (and nothing else) go to build/config_headers.
To change settings, create a directory build/user_config_headers (which
is ignored by svn), copy the respective header there and modify it at
your leisure. Currently only tracing_config.h has been moved to the new
location, but more files will follow eventually. It is also recommended
to move optional macro definitions in Jamfile (as for BFS) to a config
header instead; the build system will then automatically rebuild on
changes.
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true color resolutions, the second pass that also takes those into account
will only be run if no mode could be found before.
* I hope this will improve Urias boot screen experience.
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vnode from the hash before putting it caused all sorts of problems.
* For example, BFS would trim its preallocations when the vnode is put;
if someone would read that same vnode after it had been removed, but
before BFS could trim it, it would read the old vnode which still
seemed to own the blocks which would subsequently be freed.
* This fixes bug #1914, and should also fix bug #1956.
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not referenced and clean (is no longer part of a transaction).
This finally gets memory consumption to a moderate level; even
unpacking a large archive will no longer eat all memory.
* The "block_cache" KDL command will now print the number of unused
blocks as well.
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specifying the name of the header directory on the image.
* Renamed the "gnu" header directory on the image to "3rdparty" and
created a "gnu" symlink for compatiblity.
* Added zlib and libpng headers to the "3rdparty" header dir.
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file. It would try to execute directories before (#1963).
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* fix broken ui look in Job Setup on R5
* fix initialized page size msg field only seen on R5
* remember orientation setting to avoid always swapping it
thanks Michael for pointing this out :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24598 a95241bf-73f2-0310-859d-f6bbb57e9c96
Marius Middelthon - Thanks!
* Sorted vector icons a bit more like original bitmap icons.
* Renamed BeBox icon to Root icon.
* Commented out some dead code which caused a warning in
TrackerInitialState.cpp
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24596 a95241bf-73f2-0310-859d-f6bbb57e9c96
a call chain contains a specific symbol (or address).
* Added a new KDL command "calling" that you can use to get a list of
threads that have a specific function in their call chain.
* Removed extraneous white space.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24594 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use parse_expression() where appropriate.
* Removed extraneous white space.
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matches the specified pattern in all loaded kernel images.
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set the actual pattern as "%d", "%x", and "%s" of the expression
after '#' respectively. They are very slow, though.
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while I couldn't put my finger on it, I rarely got crashes with it.
* I've greatly simplified that mechanism now, and got rid of the
diff_locks completely - at least I understand the code now :)
* Coding style cleanup.
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directory to the image. It supports exclude patterns.
* Changed Add{Source,Header}DirectoryToHaikuImage to use the
CopyDirectoryToHaikuImage rule. The special handling in the
build_haiku_image script is gone now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24586 a95241bf-73f2-0310-859d-f6bbb57e9c96