The client code is not supposed to change the topology info.
It would be also nice if cpu_topology_node::children was an array of
pointers to const but that would require several const_casts in the
topology tree generation code so it's probably not worth it.
Apparently, reading from dr3 is slower than reading from memory
with cache hit.
Also, depending on hypervisor configuration, accessing dr3 may cause
a VM exit (and, at least on kvm, it does), what makes it much slower
than a memory access even when there is a cache miss.
Add get_safemode_option_early() and get_safemode_boolean_early() to get
safemode options before the kernel heap has been initialized. They use a
simplified parser.
* VMTranslationMap:
- Add DebugPrintMappingInfo(): Given a virtual address it is supposed
to print the paging structure information for that address. To be
implemented by derived classes.
- Add DebugGetReverseMappingInfo(): Given a physical addresss it is
supposed to find all virtual addresses mapped to it. To be
implemented by derived classes.
* X86VMTranslationMapPAE: Implement the new methods
DebugPrintMappingInfo() and DebugGetReverseMappingInfo().
* Add KDL command "mapping". It supports both virtual address lookups
and reverse lookups.
__flatten_process_args() does now have the executable path as an
additional (optional) parameter. If specified, the function will read
the file's SYS:ENV attribute (if set) and use its value to modified the
environment it is preparing for the new process. Currently supported
attribute values are strings consisting of "<var>=<value>" substrings
separated by "\0" (backslash zero), with '\' being used as an escape
character. The environment will be altered to contain the specified
"<var>=<value>" elements, replacing a preexisting <var> element (if
any).
A possible use case would be setting a SYS:ENV attribute with value
"DISABLE_ASLR=1" on an executable that needs ASLR disabled.
* VMAddressSpace: Add randomizingEnabled property.
* VMUserAddressSpace: Randomize addresses only when randomizingEnabled
property is set.
* create_team_arg(): Check, if the team's environment contains
"DISABLE_ASLR=1". Set the team's address space property
randomizingEnabled accordingly in load_image_internal() and
exec_team().
* Create new interface for cpuidle modules (similar to the cpufreq
interface)
* Generic cpuidle module is no longer needed
* Fix and update Intel C-State module
* Increase FIFO buffer capacity from 32 to 64 KiB and the FIFO atomic
write size ({BUF_SIZE}) from 512 bytes to 4 KiB (both like Linux).
* Fix *pathconf(..., _PC_PIPE_BUF). It was returning 4 KiB although the
implemented atomic write size was 512 bytes only. Now both *pathconf()
and the FIFO implementation refer to the same constant.
A DatabaseLocation is passed to the constructor and used to verify that
the sniffed MIME type is installed instead of BMimeType::IsInstalled().
This makes the add-on independent of the default MIME DB.
Most of the hooks don't strictly need a non-empty implementation. The
defaults now simply throw exceptions in those that do. This allows the
class to be instantiated, which is useful when a BPackageManager is only
used for finding packages.
Require the installation interface and the user interaction handle to
be passed to the constructor. Formerly, derived classes set them
manually in their constructors. This makes using the class without
having to subclass it possible.
It's a browser for the system package content, where entries can be
selected to blacklist them. The selected entries are removed from the
packagefs instance in the boot loader, so that e.g. selected drivers
won't be picked up. The paths are also added to the safe mode driver
settings and will be interpreted when the system packagefs instance is
mounted by the kernel.
* Make Menu and MenuItem polymorphic.
* MenuItem:
- Make SetMarked() virtual, so it can be overridden.
- Add SetSubmenu() and Supermenu().
- Delete the submenu in the destructor.
* Menu:
- Add Entered()/Exited() hooks. They frame the time the user navigates
the menu or any of its submenus. The hooks allow for subclasses
populating their item list dynamically.
- Add SortItems().
* Update boot loader menu copyright text to include 2013, now that it is
over soon. :-)
In each installation location, it is now possible to create a settings
file "packages" that allows to blacklist entries contained in packages.
The format is:
Package <package name> {
EntryBlacklist {
<entry path>
...
}
}
...
<package name> is the base name (no version) of the respective package
(e.g. "haiku"), <entry path> is an installation location relative path
(e.g. "add-ons/Translators/FooTranslator").
Blacklisted entries will be ignored by packagefs, i.e. they won't appear
in the file system. This addresses the issue that it may be necessary to
remove a problematic file (e.g. driver, add-on, or library), which would
otherwise require editing the containing package file.
The settings file is not not "live". Changes take effect only after
reboot (respectively when remounting the concerned packagefs volume).
* get_architectures() returns the primary and the secondary
architectures in one array. That turned out to be convenient.
* Add C++ versions for get[_secondary]_architectures(), returning a
BStringList.
* Add get_architecture(), get_primary_architecture(),
get_secondary_architectures(), guess_architecture_for_path() to get
the caller's architecture, the primary architecture, all secondary
architectures, or the architecture associated with a specified path
respectively.
* Rename the find_path*() functions to find_path*_etc() and add an
optional architecture parameter. Add simplified find_path*()
functions.
* BPathFinder: Add FindPath[s]() versions with an architecture
parameter.
By passing the window pointer to ScreenSaverRunner contructor and using that
to lock the window when drawing instead of getting the window from the
Window() method of the view. This is safer.
Start the screensaver in the window thread instead of the runner
thread so that there is no lock contention for the window lock in
the runner thread when the saver starts.
The view that gets drawn into is assumed to have been prepared before
being passed to the runner thread, and this assumption has been made
true for the screensaver preview and screen_blanker apps.
Eliminate fHasStarted and the corresponding HasStarted() method in
ScreenSaverRunner as they are no longer needed.
Drawing still happens in the runner thread, and still needs to lock
the window thread potentially causing contention, yet, there
is a timeout here so the contention won't freeze the screensaver window,
only delay drawing the screensaver.
Drawing could be moved to the window thread via message passing to avoid
lock contention with the window but this would defeat a big part of the
purpose of having a separate rendering thread.
This fixes#10125 and #4260
* pin idle threads to their specific CPUs
* allow scheduler to implement SMP_MSG_RESCHEDULE handler
* scheduler_set_thread_priority() reworked
* at reschedule: enqueue old thread after dequeueing the new one
* Thread::scheduler_lock protects thread state, priority, etc.
* sThreadCreationLock protects thread creation and removal and list of
threads in team.
* Team::signal_lock and Team::time_lock protect list of threads in team
as well.
* Scheduler uses its own internal locking.
* The UNMAP command is theoretically much faster, as it can get many block
ranges instead of just a single range.
* Furthermore, the ATA TRIM command resembles it much better.
* Therefore, fs_trim_data now gets an array of ranges, and we use SCSI UNMAP
to trim.
* Updated BFS code to collect array ranges to fully support the new
fs_trim_data possibilities.
* No need for the atomically changed variables to be declared as
volatile.
* Drop support for atomically getting and setting unaligned data.
* Introduce atomic_get_and_set[64]() which works the same as
atomic_set[64]() used to. atomic_set[64]() does not return the
previous value anymore.
The new functions are meant to replace many uses of find_directory():
* find_paths() is supposed to be used when the directories of a certain
kind in all installation directories are needed (e.g. font
directories, add-on directory, etc.). Using this API makes code
robust wrt addition or removal of installation locations.
* find_path() is supposed to be used when files/directories associated
with a loaded program, library, or add-on need to be found (e.g. data
files or global settings).
* find_path_for_path() is similar to find_path(), but it starts from a
given path instead of an image.
The flag main purpose is to avoid race conditions between event handler
and cancel_timer(). However, cancel_timer() is safe even without
using gSchedulerLock.
If the event is scheduled to happen on other CPU than the CPU that
invokes cancel_timer() then cancel_timer() either disables the event
before its handler starts executing or waits until the event handler
is done.
If the event is scheduled on the same CPU that calls cancel_timer()
then, since cancel_timer() disables interrupts, the event is either
executed before cancel_timer() or when the timer interrupt handler
starts running the event is already disabled.
* Replace ports list mutex with R/W-lock.
* Move team port list protection to separate array of mutexes.
Relieve contention on sPortsLock by removing Team::port_list from its
protected items. With this, set_port_owner() only needs to acquire the
sPortsLock for reading.
* Add another hash table holding the ports by name. Used by find_port()
so it doesn't have to iterate over the list anymore.
* Use slab-based memory allocator for port messages. sPortQuotaLock was
acquired on every message send or receive and was thus another point
of contention. The lock is not necessary anymore.
* Lock for port hashes and Port::lock are no longer locked in a nested
fashion to reduce chances of blocking other threads.
* Make operations concurrency-safe by adding an atomically accessed
Port::state which provides linearization points to port creation and
deletion. Both operations are now divided into logical and physical
parts, the logical part just updating the state and the physical part
adding/remove it to/from the port hash and team port list.
* set_port_owner() is the only remaining function which still locks
Port::lock and one or two of sTeamListLock[] in a nested fashion.
Since it needs to move the port from one team list to another and
change Port::owner, there's no way around.
* Ports are now reference counted to make accesses to already-deleted
ports safe.
* Should fix#8007.
When removing a string attribute, decrement the referenced string's
usage count in the string cache. This fixes the potentially incorrect
usage counts in update mode. Not a serious problem, but it could lead
to only singly (or no longer) used strings to be written to the string
subsection instead of encoding them inline and thus to slightly greater
file sizes.
When joining with a single range, firstRange would be the same as
RangeAt(endIndex - 1) and we would overwrite its offset field before
getting its end offset, thus possibly resulting in a wrong joined range
size.