Also includes changes to HaikuDepot to change wording and add the menu item
to open the Repositories preflet.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Closes#13147.
- This is the native resolution of two of my displays here
- I am bored of manually setting it with screenmode -m
- Also fix the 1366x768 modeline which was 100Hz instead of the
advertised 60Hz.
* Maintain a list of all MESSAGING_DEVICE_PATH and
MEDIA_DEVICE_PATH handles, so we can avoid adding devices
multiple times.
* Split up platform_add_boot_device() into separate functions
for better readability (add_cd_devices, add_boot_device_for_image,
etc.).
* This is useful for UEFI, as we can then add the device that
contains the UEFI loader, as well as all CD devices. As a
result, if the device with the UEFI loader doesn't contain
a bootable BFS partition, it will then attempt the same for
CD devices.
In ffmpeg, an audio frame may be made of multiple samples. We don't
really support that in our plug-in, and assume the frame rate and sample
rate are the same thing.
Adjust the reported frame count by multiplying ffmpeg's frame count by
its frame size (which is the number of samples per frame).
This fixes audio not working or stopping after a short time in
MediaPlayer, which uses the frame count this way.
This allows me to find and boot disks and cds(*)
platform_add_boot_device tries to find the disk of the EFI partition
As on other platforms if boot disk isn't found platform_add_block_devices
will be called.
platform_add_block_devices will find all block devices that arn't partitions as
they are handled by Haiku already.
Currently first found suitable partition will be selected.
TODO:
* pass in partition UUID's as boot-loader arg to setup boot for
any partition.
* Better cd detection
* Better disk_identifier
*) vfs_boot.cpp is very restrictive when it comes to booting cds.
It either do very Anyboot check where boot partition should be at offset 0,
which isn't true for EFI. In my case it's not even on that disk.
Or it only allow data session partition types.
This is currently failing as the Anyboot partition type is BFS.
Talked with Vidrep, and he's right:
Apps already have a "Page setup" menu item, opening a window titled
"Page setup". Having a picture button in there that's labeled "Page setup",
too, isn't cool.
So, let's name that and its opening window "Paper setup", even if it's not
always 100% accurate. The PDFWriter e.g. has a compression and version
setting in there...
The LegacyPackageInstaller's data folder is (and has always been)
"~/config/packages", which is of course the same directory that Haiku's
(relatively) new package management system uses. We don't want the
"administrative" folder and any HPKGs in that directory to show up in
the "installed legacy packages" list, so ignore them.
Fixes CID 609586: Uninitialized members (UNINIT_CTOR)
Non-static class member "fWritable" is not initialized in this
constructor nor in any functions that it calls.
Also initialize fOffset and fBlockNumber to 0 for good measure.
Release v1.0
Fewer bugs, full of drag&drop.
* Add clips to favorites and re-ordering favorites with drag & drop.
* Drag & drop clips and favorites into other apps.
* Power user feature: holding SHIFT while pasting to sprunge.us keeps window
open.
* Made history clips titles editable as well.
* Made the GUI unambiguous. There's only ever one clip shown as active.
* Added menu items that apply to clips/favorites, re-ordered context menus.
* Renamed menu to "Lists" and added item to "Clear favorites".
* Added Romanian translation. Thanks Emrys!
* Updated Russian translation. Thanks Diver!
* Bug fix: Fixed drawing errors of split view handle on resize.
* Bug fix: Fixed issues when starting without settings file.
* Bug fix: Fixed crash when trying to paste to sprunge.us with no selection.
* Bug fix: Put formerly 2nd clip into clipboard when 1st was removed.
* Bug fix: Correctly show GUI controls availablity (e.g. the move buttons).
Based on the amazing work of puckipedia, this gets BePac Deluxe to play
fine on Haiku (complete with sound effects and music).
This is based on his original patch, but the irrelevent parts (working
around bugs in ffmpeg that were fixed since then) are removed.
Fixes#9939.
Not sure why that was commented out. Computing the frame count back from
the frame duration and stream duration can be inaccurate (especially for
long frame durations and/or short streams). It is important that the
stream ends exactly when expected. If it ends earlier than the announced
frame count, an app may be stuck forever waiting for the end, or would
interpret it as a read error. If it is too long, a buffer overflow may
occur.
There used to be endianness problems, but they have been fixed long ago.
It is important for some legacy apps, that these are properly recognized
as B_AIFF_FORMAT_TYPE.
- This is the latest from the 0.10 branch.
- It includes several improvements and update to codecs, while keeping
the old API.
- The patch to keep things working with gcc2 is getting quite huge.
Tested working with various files, no regressions spotted so far. Please
help complete the test set if you have files that stop working with this
version.
This is an implementation of pthread barriers pursuant to the relevant specification.
Barriers are essentially a special case of conditional variables,
such that all threads waiting on one are woken up when the number of
waiters reaches a number provided at the initialization of the barrier.
In view of that, this implementation mimics the implementation of pthread_cond,
except it is more specialized and self-contained.
Signed-off-by: Jérôme Duval <jerome.duval@gmail.com>