the default fonts of the app_server.
Moved some font command implementations around to group them a bit better.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14800 a95241bf-73f2-0310-859d-f6bbb57e9c96
updates.
* Optimized retrieving the font list from the server.
* This greatly simplifies the app_server communication for getting the font
list as well - there are now only 2 commands instead of 6.
* Moved extra font flags creation from ServerApp to FontStyle::Flags().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14751 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified server communication a bit: instead of separate queries for font
direction, "is fixed", ... there is now a private extra flags field that is
filled on demand.
* The server command names now describe what the command does, and are not simply
named after the BFont method (AS_SET_FAMILY_AND_STYLE vs. AS_GET_FAMILY_AND_STYLE_IDS).
* Replaced B_SET_SYSFONT_{PLAIN|BOLD|FIXED} with a single B_GET_SYSTEM_FONTS.
* Rewrote Font.h and added our license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14741 a95241bf-73f2-0310-859d-f6bbb57e9c96
B_TRUETYPE_WINDOWS, though.
* possibly returned an uninitialized error code in some BFont methods.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14622 a95241bf-73f2-0310-859d-f6bbb57e9c96
* simplified BFont::SetFamily*() server communication - there is now only
AS_SET_FAMILY_AND_STYLE left, but at least that one works correctly.
* BFont::fFace is now always updated correctly.
* Moved the fFace masking to the server - BFont doesn't know enough to do
this correctly, anyway.
* Only one version of get_font_style() worked correctly.
* Font family/style ID and index were used completely mixed up - this
would have become an issue as soon as the font list changes during
runtime.
* Enabled AS_GET_FONT_DIRECTION again - missing functionality should only
be taken into account on lowest level as long as it can be emulated.
* Made FontServer a bit clearer to use (more to come).
* fixed several allocation leaks in the font server communication.
* New FontStyle::Direction() method, that currently only returns
B_FONT_LEFT_TO_RIGHT, though.
* more cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14618 a95241bf-73f2-0310-859d-f6bbb57e9c96
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added the respective case statement in AppServer::DispatchMessage().
The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
what app got activated (the activated client window did that).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
the desktop's settings, you have to do something like this:
DesktopSettings settings(desktop);
settings.SetMouseMode(mode);
The advantage of this is that this object is fully locked, and cannot lead to
corrupted settings anymore. Also, the settings will stay the same until you
delete the object again.
Updated all accesses to use this new API.
Removed no longer used FFM messages.
Implemented AS_{GET|SET}_MENU_INFO for future use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13719 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed handling in ServerWindow as stippi's latest commit broke it.
It's now properly done with a separate ServerWindow::SetTitle() method,
that will also take care to rename the window's thread.
Changed naming the window thread in the app_server to "w:<team>:<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13461 a95241bf-73f2-0310-859d-f6bbb57e9c96
- it now seems to work finally correctly
- renamed ViewAttr to ViewState and put it into the BPrivate namespace
- some refactoring (moved some private BView methods to ViewState)
- renamed AS_LAYER_MOVETO/RESIZETO to *_TO (note the underscore)
- exchanged BView::originX/Y with fParentOffset (BPoint)
- divided AS_LAYER_GET_COLORS into separate ones for high/low/view color
- BView::SetPattern() now actually works as expected (ie. updates
only if necessary)
- exchanged the ViewAttr::flags with ViewState::valid_flags which inverses
the previous logic (which wasn't even used consistently)
- fState was initialized twice (incorrectly by the ViewAttr constructor,
and then again correctly by initCachedState()) - now the ViewState
constructor does the job alone, but correctly
- BView::PushState() no longer resets the state (it did so only locally
anyway...)
- cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13325 a95241bf-73f2-0310-859d-f6bbb57e9c96
(Incorrectly) implemented AS_GET_DESKTOP_COLOR - works for now.
Minor cleanup.
Is AS_SET_SCREEN_MODE used at all?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13010 a95241bf-73f2-0310-859d-f6bbb57e9c96