Now that's done like building the network boot archive, which gives us a lot
more flexibility for defining its contents.
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raw image. This fixes the problem that an existing image couldn't be resized.
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* Made the TimeZoneView less error prone, and also actually use Haiku code (the
previous check didn't work since it used #if, not #ifdef).
* Also took the liberty to rename our boot loader to haiku_loader, since I had
to update the nasm binary anyway. Updated the assembly sources to nasm 2.0.
* I haven't found where the synth location in the MIDI code is specified,
though.
* Also, NetBootArchive, and FloppyBootImage haven't been updated yet. Will do
so next.
* Some optional packages still put their license to beos/etc/licenses. I didn't
update them yet, as we'll probably do so anyway at some point. Also, I think
we might want to introduce a common/data/licenses instead for those.
* If you encounter any problems, please tell!
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(mostly at least). Also disables -Werror for the binutils, but those should
be fixed eventually.
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what we want.
* Remove some more temporary files/directories after the build.
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clean yet. Provides a haiku-cd target and creates a bootable image using mkisofs.
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apparently is enabled by default on newer Ubuntu versions and breaks the
gcc build.
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exists -- this seems to happen only in case a specific name is given for
the target, though, so it might well be a bug in the fs_shell as well.
Seen when copying kernel.so to _KERNEL_ on a "update-all".
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invoking it this way works at all; this avoids problems with readlink
programs that don't support the option.
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AddLicenseToHaikuImage that can be used in optional package definitions
to add a copyright entry in AboutSystem and add a license file to
/etc/licenses.
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* Whenever unzipping a zip archive to the image, we do first check, if
it contains an .OptionalPackageDescription file. If so, its contents
is appended to AboutSystem's "COPYRIGHTS" attribute, which will cause
the respective info to be shown in the about view.
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and then copy it in one go instead of copying individual files. Also use
a single temp file instead of one for every entry.
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Added sunos to the list of platforms, but it needs more work.
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by default (new option "-H" will create the header only). Option "-c"
will clear the image.
* Adjusted build_haiku_image accordingly. vmdkimage is way faster and
more portable than the former vmdkheader+dd combo.
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directory to the image. It supports exclude patterns.
* Changed Add{Source,Header}DirectoryToHaikuImage to use the
CopyDirectoryToHaikuImage rule. The special handling in the
build_haiku_image script is gone now.
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gcc. You need to reconfigure and rebuild the cross-tools to have this
change take effect.
Note that from now on it is no longer possible to use the native BeOS
compiler to build Haiku. You'll have to build a cross compiler, too. I
haven't tested whether this works at all, though.
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so one can set it to the static libroot, if desired.
* Generic attribute emulation:
- Added build tool rm_attrs, a simple "rm" replacement, which also
removes the attributes directory for a given file.
- Added build/scripts/rm_attrs shell script, which wraps the
invocation of the rm_attrs tool. If it doesn't exist yet, the
ordinary rm is used.
- The RM jam variable refers to the rm_attrs script now, i.e. whenever
something is removed by the build system, the attributes are removed
too (if the build tool has already been built, that is).
- Removed the shell function attrrmrf() in build_haiku_image. We use
the rm_attrs tool instead, if necessary.
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hack math_huge_val_ifndef does, anyway. We do it ourselves and remove
the therefore superfluous gcc math.h header.
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directories. Note that you need an updated "sed" (from the Haiku
repository) if you want to use that rule.
* The "Development" optional package now installs the Haiku headers
needed to build stuff (ie. "os", "gnu", and "posix"). It also makes
a symlink "be" so that we can still use the BeOS compiler with its
builtin header paths.
* Fixed AddVariableToScript for older shells that do not support '+='.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24058 a95241bf-73f2-0310-859d-f6bbb57e9c96
Changed the way the VMware image is built. Instead of creating a normal
image first and then adding vmdk header and that image, we create the
VMware image in one go, now. Therefore "jam update-vmware-image ..."
does now actually update the VMware image directly, instead of updating
the normal image and recreating the VMware image.
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the root of the source tree. Added a work-around that should fix the
problem.
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After copying the mime db or packages the files were removed, but not the corresponding attribute storage files.
So when an inode got reused the file inherited those leftover attributes.
We now remove them before removing the files.
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already exist, it won't be zeroed out. The image will still be
initialized with BFS, though. Handy for installing Haiku on a partition.
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to do that is UnzipArchiveToHaikuImage. Cf. UserBuildConfig.sample for
a usage example.
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(or rdef) files which will be converted to attributes and added to the
installed directory. Adjusted build_haiku_image script accordingly.
* Added directory data/image_directories, which is where the resource
files for the directories attributes shall be stored. As naming
convention I suggest using the target directory path with slashes
replaced by hyphens, e.g. home-config-bin.rdef for home/config/bin.
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work on arbitrary "containers". The image rules are just
specializations.
* Added rules, a definition file (build/jam/NetBootArchive), and a shell
script for creating a gzipped tar archive containing kernel and modules
required for network booting (the contents may need some fine-tuning).
ATM it can be built via the haiku-netboot-archive pseudo target. It is
generated in the output directory (e.g. "generated").
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building on Mac OS X (Darwin). A problem with makebootable remains.
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with image files. E.g.
jam -q update-image libbe.so kernel_x86
will only build libbe.so and the kernel (if necessary) and copy them
onto the already existing Haiku image. The MIME DB will not be
reinstalled, and only those source directories will be copied for which
the AddSourceDirectoryToHaikuImage rule is given a second argument
(e.g. "1"). The image will otherwise remain unchanged.
The "update-vmware-image" and "update-install" work similarly for the
VMWare image and the directory installation respectively. Note that, due
to the way the VMWare image is created (prepending a header to the
standard image), the file itself is fully rebuilt, i.e. changes made
during the emulation will be lost after updating the VMWare image.
The feature requires Haiku's jam. With other jam versions a similar
effect can be reached by accordingly setting the HAIKU_IMAGE_UPDATE_ONLY
and HAIKU_INCLUDE_IN_IMAGE in the UserBuildConfig file.
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* Added rule AddSourceDirectoryToHaikuImage to copy source directories
onto the image. They will be placed in /boot/home/HaikuSource/...
according to their relative path. This should make it a bit more
comfortable to use gdb as a source level debugger. Alas, the
directories have to be made known to gdb individually (with the
"directory" command). I guess we should update to 6.6...
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There's still some weird output being printed, but building the mime
database now works under dash too.
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in separate folders ('cross-tools-legacy' and 'cross-tools-gcc4') and you
can use the new cmdline-switches 'use-cross-tools' and 'use-cross-tools-gcc4'
to switch between those two. Before, you always had to recompile the tools
in order to switch.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18985 a95241bf-73f2-0310-859d-f6bbb57e9c96
building of cross-compiler on Linux (as reported by korli, thanks!).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18861 a95241bf-73f2-0310-859d-f6bbb57e9c96
building an image from the scratch (with empty attributes and objects
dirs). This closes bugs 194 and 253.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17364 a95241bf-73f2-0310-859d-f6bbb57e9c96
build tools as well. The configure option --build-cross-tools-gcc4 has a
new parameter to specify the architecture.
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from the sources. Added respective configure option
--build-cross-tools-gcc4.
* Fixed running "configure --build-cross-tools" from another directory
than the source dir. The parameter to the script was missing and thus
the tools were created in <sources>/generated.
* Removed stdc++ lib header dir ".../debug". One is supposed to include
<debug/...> to get the debug headers.
* The stdc++ lib header dirs are now listed one per line in the
generated BuildConfig. This works around the 512 bytes jam line length
limit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15020 a95241bf-73f2-0310-859d-f6bbb57e9c96