Since both platforms can boot the same kernel we must accept either
arg, so we make sure they are identical for now.
TODO: use a union or KMessage maybe?
Since we're using multi-part uImage format, we can add the FDT as
a seperate "blob" in the uImage, if the used U-Boot version is not
"FDT enabled".
This is used for example for our Verdex target. Currently I've got
a local hack in the platform/u-boot/Jamfile, looking into pulling
in the FDT files and a proper Jam setup to do that properly...
* For now let's include the same fields in platform_kernel_args
than in the OF version.
* This allows linking the kernel.
Later on we should allow supporting more than a single boot platform,
to have a single kernel per arch.
This has been done by adding typedefs in elf_common.h to the correct ELF
structures for the architecture, and changing all Elf32_* uses to those
types. I don't know whether image loading works as I cannot test it yet,
there may be some 64-bit safety issues around. However, symbol lookup for
the kernel is working correctly.
* platform_allocate_elf_region() is removed, it is implemented in platform-
independent code now (ELF*Class::AllocateRegion). For ELF64 it is now
assumed that 64-bit addresses are mapped in the loader's 32-bit address space
as (address - KERNEL_BASE_64BIT + KERNEL_BASE).
* mapped_delta field from preloaded_*_image removed, now handled compile-time
using the ELF*Class::Map method.
* Also link the kernel with -z max-page-size=0x1000, removes the need for
2MB alignment on the data segment (not going to map the kernel with large
pages for the time being).
The ELF loader now uses a new platform function, platform_allocate_elf_region,
which returns 2 addresses: the real load address and an address where the
region is mapped in the loader's address space. All of the ELF loading code
has been changed to access the load region through the mapped address rather
than the addresses contained in the ELF image. The ELF64 version of
platform_allocate_elf_region on x86 uses the existing MMU code, which maps
everything at 0x80000000, but returns the correct 64-bit address. The long
mode switch code will just set up the 64-bit address space with everything
remapped at the correct address.
* FixedWidthPointer:
- operators ==/!=: Change second operand type from void* to const
Type*. Also add non-const version to resolve ambiguity warning when
comparing with non-const pointer.
- Add Pointer() getter.
- Remove templatized cast operators. They are nice for casting the
pointer directly to another pointer type, but result in ambiguity.
* Make preloaded_image::debug_string_table non-const. Avoids clashes of
the const and non-coast FixedWidthPointer comparison operators. A
cleaner (but more verbose) solution would be to spezialize
FixedWidthPointer for const types.
The actual implementation of the ELF loading methods have been put into
an ELFLoader template class that takes a single template parameter, which
is a structure containing all the necessary ELF typedefs. It's a bit
verbose, but I thought it was a neater solution than using a bunch of
standalone functions with a huge number of template parameters. There is
no change to code outside of elf.cpp, the ELF32/ELF64 differences are
handled internally.
* There is now 2 structures, preloaded_elf32_image and preloaded_elf64_image,
which both inherit from preloaded_image.
* For now I've just hardcoded in use of preloaded_elf32_image, but the
bootloader ELF code will shortly be converted to use templates which use
the appropriate structure. The kernel will be changed later when I add
ELF64 support to it.
* All kernel_args data is now compatible between 32-bit and 64-bit kernels.
* Added a FixedWidthPointer template class which uses 64-bit storage to hold
a pointer. This is used in place of raw pointers in kernel_args.
* Added __attribute__((packed)) to kernel_args and all structures contained
within it. This is necessary due to different alignment behaviour for
32-bit and 64-bit compilation with GCC.
* With these changes, kernel_args will now come out the same size for both
the x86_64 kernel and the loader, excluding the preloaded_image structure
which has not yet been changed.
* Tested both an x86 GCC2 and GCC4 build, no problems caused by these changes.
I've tested this change on x86, causing no issues. I've checked over the code
for all other platforms and made the necessary changes and to the best of my
knowledge they should also still work, but I haven't actually built and
tested them. Once I've completed the kernel_args changes the other platforms
will need testing.
Pointers in kernel_args are going to be changed to unconditionally use 64-bit
storage (to make kernel_args compatible with both the x86 and x86_64 kernels).
KMessage stores a pointer to its buffer, however since KMessage is used
outside of the boot code it is undesirable to change it to use 64-bit storage
for the pointer as it may add additional overhead on 32-bit builds. Therefore,
only store the buffer address and size and then construct a KMessage from
those in the kernel.
* x86_64 is using the existing *_ia32 boot platforms.
* Special flags are required when compiling the loader to get GCC to compile
32-bit code. This adds a new set of rules for compiling boot code rather
than using the kernel rules, which compile using the necessary flags.
* Some x86_64 private headers have been stubbed by #include'ing the x86
versions. These will be replaced later.
CFE is used in the upcoming Amiga X-1000 dualcore PPC board.
* Largely inspired by the OF and U-Boot code.
* Still largely stubbed out.
* The loader builds but I don't have a machine to test it. Anyone interested?
to a panic at boot.
* Make the panic message more explicit when there is no more room left.
This should hopefully fix#7869.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42715 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Add BOOT_VOLUME_PACKAGED boot volume message field name constant.
* register_boot_file_system():
- Now takes a BootVolume& parameter.
- If the boot volume is packaged, add that info to the boot volume
message.
* Add pread().
* Add Node::ReadLink() to read a symbolic link path.
* Add Directory::LookupDontTraverse() and make Lookup() non-abstract.
Lookup() is implemented via LookupDontTraverse() and Node::ReadLink().
* Adjust all FS implementations accordingly.
* Add a packagefs implementation. Unlike other FS implementations it
isn't a pseudo-module, but provides a function to explicitly mount a
package file (packagefs_mount_file()).
* Finish BootVolume::SetTo() implementation, mounting the package file
and replacing fSystemDirectory.
Now the boot loader can load the kernel and boot modules from a packaged
system. The kernel boots up to the point where the boot volume is
mounted.
BootVolume is initialized from a root directory of a volume. It finds
the system directory, and -- not implemented yet -- mounts the system
package, if the system is packaged, replacing the system directory with
it. Adjusted several functionality (main(), the loader functions,
user_menu()) to use BootVolume instead of the root directory.
its size.
* Added "Display current boot loader log" item to the "Debug Options" boot
loader menu. It displays what the boot loader has logged so far. Might be
interesting for early boot issues when serial debugging is not possible.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42134 a95241bf-73f2-0310-859d-f6bbb57e9c96
menu item it's associated with rather than an input string. This allows it
to calculate the position to start the input at, as well as the correct
line to place it on. The previous solution always put the input at the
center line, which happened to be the right place by happy coincidence
unless one also had the menu items for viewing/saving the debug syslog
present.
* Implement input buffer scrolling, and consequently lift the previous size
limit on user input (it is now only limited by the size of the passed in
buffer).
* Implement parsing of the input buffer to allow it to handle comma-separated
options. Thus, one can now input things like "disable_smp true, serial_debug_output false"
and it will be handled properly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41706 a95241bf-73f2-0310-859d-f6bbb57e9c96
aren't otherwise exposed via the safe mode menus. The option can be
found under the debug options menu, where additional settings can be
added one at a time with the same syntax used in kernel settings files
(i.e. disable_acpi on).
Scrolling of the input buffer is not yet supported (will implement that
soon), so currently the input is clamped to the size of one line. This
shouldn't be a problem for our current set of options though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41577 a95241bf-73f2-0310-859d-f6bbb57e9c96
used by tarfs anyway) instead of RLE.
While this should allows larger logo/icons, it doesn't remove the
current 300000 bytes size limits for haiku_loader, so #6710 is not yet fixed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40215 a95241bf-73f2-0310-859d-f6bbb57e9c96
possible mismatch images info between loader and kernel.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38947 a95241bf-73f2-0310-859d-f6bbb57e9c96
quite hidden bug theme.
This also reduce its RLE compression size, which should fix#6710.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38946 a95241bf-73f2-0310-859d-f6bbb57e9c96
The official release one stay the well-known one, just renamed to show it's trademarked images.
Fixed#6183.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38891 a95241bf-73f2-0310-859d-f6bbb57e9c96
Add support for both discovery and regular iSCSI sessions. Command and status
sequence numbers do differentiate between session and connection but only
one connection per session is currently supported.
Code is Big Endian for now, so compile it for ppc only.
Based on RFC 3720 ff. Tested against OpenSolaris 2009.06.
Resolves most of ticket #5319.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38536 a95241bf-73f2-0310-859d-f6bbb57e9c96
Pass the desired window size from the socket to the service.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38530 a95241bf-73f2-0310-859d-f6bbb57e9c96
Modelled after UDP, add limited TCP support to the boot net stack. The socket
works by queuing received packets as well as sent packets that have not yet
been ACK'ed. Some known issues are documented, especially there's only limited
congestion control. I.e., we send immediately and in unlimited quantity, thus
its use should be restricted to local networks, and due to a fixed window size
there is potential for our socket being overrun with data packets before they
are read. Some corner cases like wrapping sequence numbers may cause a timeout.
The TCP implementation is based on Andrew S. Tanenbaum's "Computer Networks",
4th ed., as well as lecture notes from Prof. W. Effelsberg, the relevant RFCs
and Wikipedia. The pseudo-random number Galois LFSR used for the sequence
number was suggested by Endre Varga.
Since the code is unlikely to get much smaller, better merge it now so that
subsequent changes get easier to review. No platform actively uses TCP sockets
yet, and the receiving code has been reviewed for endianness issues and should
terminate okay after verifying the checksum if no sockets are open.
Based on a version tested with custom code (#5240) as well as with iSCSI.
Compile-tested boot_loader_openfirmware, pxehaiku-loader with gcc4 and
haiku_loader with gcc2. Closes ticket #5240.
Changes from #5240 proposed patch:
* Various bug fixes related to queuing, some memory leaks fixed.
* Never bump the sequence number when dequeuing a packet. It's done afterwards.
* Don't bump the sequence number again when resending the queue or ACK'ing.
* Aggressively ACK while waiting for packets.
* Don't queue sent ACK-only packets.
* More trace output, esp. for queue inspection.
* Adapted use of TCP header flags to r38434.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38472 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fix style issue, pointed out by Axel.
No functional changes.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@38456 a95241bf-73f2-0310-859d-f6bbb57e9c96