to Invoke() in MouseUp() in the code path for keyboard control.
Should fix ticket #6792, but I have not actually tested it.
* Don't post notification values in KeyDown() when the value did
not change because it was constrained between min and max values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@39323 a95241bf-73f2-0310-859d-f6bbb57e9c96
Invoke() wasn't called the first time you grab a slider and slide it all the way to the left.
Thanks for the test case.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36145 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed copyrights (puncuation and capitalization, removed authors from
headers)
* Updated indentation style
* Unified pointer/reference style
* Re-ordered some methods for better grouping where it could be done
(abd adopted source accordingly)
* Small coding style fixes here and there
No functional change intended.
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
removed it from the public namespace, and made it only visible when linking.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30071 a95241bf-73f2-0310-859d-f6bbb57e9c96
for binary compatibility).
* Always round the bar thickness, or we get drawing artefacts.
* Cleaned up the header following our coding style.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30070 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed a general problem with respect to overriding of the reserved
virtual function slots: instead of statically invoking the method
that corresponds to the reserved slot on the class that contains the
slot, we now invoke the virtual Perform() method. Perform() then dispatches
the method invocation to the "proper" class, i.e. the highest class in the
hierarchy that actually implements the requested method.
This fixes a crash in apps that use liblayout's MSlider class and
should fix one or other spurious bug with old apps or libraries, too.
* added new header folder 'binary_compatibility' that contains files that
define the method codes and data structures required by Perform()
* looked for and implemented all used reserved virtual slot functions to
invoke Perform() where necessary or to pass on the method call statically
(for slots that were already maintained by Be)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28124 a95241bf-73f2-0310-859d-f6bbb57e9c96
really makes no sense if the pointer belongs to the derived class and
only confuses). Note this change does not affect binary compatibility.
* Introduced a new MaxUpdateTextWidth() virtual method which is really
necessary to handle the update text correctly in the layout.
* Introduced a new UpdateTextChanged() method which can be called to
notify the control of a changed update text. Internally, SetValue()
also uses it.
* Handle the width or height of the UpdateText() correctly in the layout.
For horizontal layout, the width was forgotten to be included in
GetPreferredSize(), for vertical layout, it was completely broken before.
* Handle invalidation correctly when the UpdateText() changes.
* Remove the arbitrary insets for labels from the border the control. This
makes it easier to align the control's labels with other controls.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26447 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Improve the minimum size calculation and cache it.
* Invalidate the layout on various property changes that require it.
Vertical BSliders are very broken... that's up next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26441 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Use constructor lists for initializing members
* Simplified initial SetBarColor()
* Update the offscreen view with ViewColor() and LowColor(), someone might
have changed it after AttachedToWindow() was called.
* Cleanup here and there
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26440 a95241bf-73f2-0310-859d-f6bbb57e9c96
disabled by default. Appears to work correctly though, so
enabling it since it produces far less flicker here.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24255 a95241bf-73f2-0310-859d-f6bbb57e9c96
* _ContrainPoint() was broken as it could never change the point it was supposed
to contrain.
* MouseDown() no longer sends a notification message automatically (only if it
changed something)
* MouseMoved() and synchronous MouseDown() will now only send modification messages
if something actually changed (not for every mouse update).
* After key presses, the invokation message is only sent when the value changed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19697 a95241bf-73f2-0310-859d-f6bbb57e9c96
To reduce the number of calls to UpdateText(), the value returned is now
buffered. This fixes bug #443.
* SetValue() now calls UpdateText() and also invalidates the region where
that label is drawn.
* In asynchronous mode, B_NO_POINTER_HISTORY is set now for tracking.
* Increased minimum snooze time in synchronous mode.
* Minor cleanup, renamed fMinLimitStr to fMinLimitLabel, etc.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17146 a95241bf-73f2-0310-859d-f6bbb57e9c96
- rewrote GetPreferredSize(), it now actually works correctly
- BSlider is certainly not supposed to resize itself on creation
- fixed BarFrame() and ThumbFrame() to support a different view frame
than the ideal one
- added SetBarThickness() support
- refactored constraining the mouse point to _ConstrainPoint() - it's
now used by MouseDown() and MouseMoved() - because of that, tracking
now works with vertical sliders as well
- still has some drawing problems, but less
- _ReservedSlider4() was defined public for the R5 build
Cleanup, more or less rewrote the header.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13342 a95241bf-73f2-0310-859d-f6bbb57e9c96