When using the copy constructor of BNetEndpoint the socket of the
original endpoint gets dup'ed. The Accept() method later directly reset
the fSocket member of the newly created BNetEndpoint to the socket
returned by accept(). The socket dup'ed by the copy constructor was
therefore leaked.
Of course dup'ing the socket and copying the local and remote addresses
is superfluous in the accept case, as these members all get set to new
values. To reduce that overhead there is now a new private constructor
that directly gets the final socket and remote and local address.
* added NetEndpointTest that exposed a couple of bugs
* fixed several bugs in the implementation of BNetEndpoint, some of which kept
NetPenguin from working
* fixed a couple of constness issues in BNetEndpoint and BNetAddress
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26405 a95241bf-73f2-0310-859d-f6bbb57e9c96
at the comment in r5_compatibility.h.
* Intentionally broke source compatibility and removed all that outdated Nettle stuff.
* Also, I took the liberty of making m_init private and rename it to fInit - again, this
will only affect source compatibility.
* Rewrote NetEndpoint.h
* Fixed quite a few small bugs around the code that I touched, for example in NetAddress,
SetTo() never set fInit, and therefore could be wrong.
* Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18680 a95241bf-73f2-0310-859d-f6bbb57e9c96