Factor out the code for clock frequency lookup to a separate function.
PL011 does not have clock-frequency property, it has a clocks property
instead, containing a phandle of the apb clock.
Change-Id: I5cbe2b4b2421afe1924c2804002ceef83ce37ef9
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4734
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Don't match PL011 for arm,primecell compatibility string
as it can indicate other peripherals.
Primecell peripherals have the generic "arm,primcecell"
name as well as a specific name in the format of "arm,pl???"
see:
https://www.kernel.org/doc/Documentation/devicetree/bindings/arm/primecell.txt
Change-Id: Ida6450e9e71dac834770d558e4ab95c5574970cb
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4733
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
The dirent struct is not packed, so offsetof(dirent, d_name) != sizeof(dirent).
Thus in order not to waste the alignment bytes (which are significant,
on x86_64 at least, sizeof(dirent)==32, but offsetof(...)=26.)
This is also the most portable way to handle things, and should
work just fine in cross-platform code that has a non-zero-sized d_name.
Otherwise if the file cache calls us again from a different thread,
as it sometimes does when doing concurrent I/O to multiple files,
we will deadlock.
Fixes#14104.
This driver was fully C until relatively recently, when it was
switched to C++ so that it could be used with fs_shell. However,
it still is mostly using C paradigms; so this commit begins the
refactor away from that.
If I did this correctly, there should not be any functional change.
Change-Id: Id87d17b2e019ccdd1c7f07156cfe2a2124496675
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4725
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
this avoids searching in edid information in this case.
Change-Id: I330341f089f71cd5de657a6630b5414d02db771f
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4749
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Before 2019, the entire ConditionVariable system was "giant"-locked:
that is, there was a single global lock that all ConditionVariable
and ConditionVariableEntry operations had to pass through. This of
course was not very performant on multicore systems and when
ConditionVariables see significant use, so I reworked it then to have
more granular locking.
Those patches took a number of attempts to get right, as having two
objects in separate threads that can each access the other not turn
into a deadlock or use-after-free is not easy to say the least,
and the ultimate solution I came up with erased most of the performance
gains I initially saw on the first (partially broken) patchsets.
So I have wanted to revisit this and see if there was a better way
even since then. Recently there have been a few reports of
ConditionVariable-related panics (apparently double unlocks),
notably #16894, and so that was reason enough to actually revisit
this code and see if a better solution could be found.
Well, I think I have come up with one: after this commit, Entries
no longer have their own lock, and instead accesses to Entry members
are almost always atomic; and there is now a case where we spin inside
Variable::_NotifyLocked as well as one in Entry::_RemoveFromVariable.
This leads to somewhat simpler code (no more lock/unlock dance in Notify),
though it is significantly more difficult to understand the nuances of it,
so I have left a sizable number of comments explaining the intricacies
of the new logic.
Note: I initially tried 1000 for "tries", but on a few instances I did see
the panic hit, strangely. I don't think the code that is waited on can
be reasonably reduced any further, so I have just increased the limit to
10000 (which is still well below what spinlocks use.) Hopefully this suffices.
Quick benchmark, x86, compiling HaikuDepot and the mime_db in VMware, 2 cores:
before:
real 0m23.627s
user 0m25.152s
sys 0m7.319s
after:
real 0m23.962s
user 0m25.229s
sys 0m7.330s
Though I occasionally I saw sys times as low as 7.171s, so this seems
to be at least not a regression if not a definitive improvement.
Change-Id: Id042947976885cd5c1433cc4290bdf41b01ed10e
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4727
Tested-by: Commit checker robot <no-reply+buildbot@haiku-os.org>
Reviewed-by: Alex von Gluck IV <kallisti5@unixzen.com>
Check RX buffer status when GetChar is called in no-wait mode.
This fixes an 'infinite keypress' issue that used to occur
after 16 keypresses.
Change-Id: I47762de387b07c4fed46cc192cd3b81fdabfb270
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4732
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
GCC still assumes that the dirent has no data past the end for some
scenarios here and still mis-optimizes things. Therefore, drop the
usages of unions altogether, and instead use a casted character array.
Additionally, use B_FILE_NAME_LENGTH for the array, not B_PATH_NAME_LENGTH,
and make sure to add 1 for the NULL terminator.
The lock entry is the first thing in the struct, so this is a no-op
change, but it is safer to do in case of changes, of course.
Spinlocks have been structures for quite a long time, so this was
probably just missed in the conversion.
* Move IsDownloadComplete call into DownloadFileRequest; this way
we will always revalidate checksums even if the file is fully
downloaded instead of skipping that.
* Treat ERANGE as a "bad data" error in PackageManager (it usually means
we have a size mismatch between the local and the server's file)
* If we fail checksum validation or get ERANGE, and we reused a download,
immediately try again without reusing the download. This fixes most
problems that previously required you to delete old transaction
directories.
Change-Id: Ia3079655691b871e0b206e366b59fca0f832c63d
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4730
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This way, we will get a more coherent crash instead of
an unceremonious one. Follow-up to #17389.
Change-Id: Iffbf421ce85d638628243d5785ba61ff6b9a8043
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4729
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
we don't sample if the last sample is too recent and use the cached result.
Change-Id: I17ed29bda7fe7276f1a4148b3e1985c9d32ae032
Reviewed-on: https://review.haiku-os.org/c/haiku/+/4101
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
This file should ideally contain only those things needed
across all system headers, even POSIX ones, and all other
declarations (B_* ones especially) should go in SupportDefs.h.
However, as nothing but riscv64 uses this right now, I've just
moved it to there.
GCC 11 treats [1] as a fixed-length array and not a flexible-length
array, and so some things that used direct strcmp("..", ent->d_name),
for instance, would be optimized out as being always unequal,
which was the cause of #17389. Using a real FLA informs GCC that
there is going to be more than one byte of data, and thus this
fixes that bug.
BeOS used [1] and not [0], possibly because it had to deal with
compilers (MetroWerks? Early GCC2?) that did not support FLAs.
GCC 2.95 does, using [0], and GCC 4 does, using [], so we can go
with that here.
(I did try using [0] for both, which seems to be OK with GCC 11,
but GCC 8 throws errors when d_name is dereferenced directly
as being-out-of-bounds. So, we have to use the #if here and give
newer GCC the [] syntax and not [0] to avoid that problem.)
The real question probably is whether or not we should backport
some variant of these changes to R1/beta3, as software at HaikuPorts
very well may run in to the same issue. (The alternative workaround
is to compile with -O1 and not -O2 for any affected software.) But
maybe this is an argument for keeping with the beta4 schedule of
this coming January...