Commit Graph

330 Commits

Author SHA1 Message Date
Michael Lotz
a433b9febf Rewrite and activate message passing by area. Passing by area works now with
the new sematic of transfer_area so a message area is transfered into the right
teams' address space and it does not need to be cloned there anymore. Passing
by area is only used for messages bigger than a certain size (currently
hardcoded to 40KB) which should be somehow bound to the max port message size.
This makes passing large messages (i.e. > the port limit) possible, so for
example copy&paste of long text, image data, etc. should now work.
Got rid of the fClonedArea member as it is not necessary with the new design,
renamed shared_area to message_area in the private message_header, avoid
an unnecessary allocation of the header for the copy constructors, check
allocations in a few more places and some minor cleanup.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24321 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-09 13:35:41 +00:00
Axel Dörfler
c7a77521ff Renamed all *LAYER* constants to *VIEW*.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24306 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-08 16:44:18 +00:00
Rene Gollent
326182c3e3 Made DirectMessageTarget's destructor private to avoid potential future
errors. This object should never be deleted directly as it's ref counted, 
only when its last ref is Release()'d.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24258 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-06 00:36:31 +00:00
Rene Gollent
676308a602 App Server now saves/restores ui_color settings.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24225 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-03-04 01:19:04 +00:00
Axel Dörfler
7301a7fbdb bonefish+axeld:
* The debug_server now sends the registrar messages whenever the debug alert
  is shown, and also, if the user wants to debug the team.
* In the latter case, the registrar will now cancel a shutdown process.
* Also, it will now wait with the shutdown process until the user has
  acknowledged the debugger alert.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22926 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-11-14 01:28:47 +00:00
Axel Dörfler
f6e4cbb952 * Rewrote BeBuild.h which had "a few" consequences (got rid of all those class
definitions).
* Minor cleanup here and there.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22577 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 20:13:55 +00:00
Axel Dörfler
c278448653 * Introduced a monitor_info structure and means to let it be filled by the
accelerant (or the app_server via EDID info). It's still experimental
  API, and opinions are welcome.
* Moved BPrivateScreen into the BPrivate namespace.
* Rewrote Screen.h.
* Introduced a BScreen::GetMonitorInfo() method, and implemented it in the
  app server as well (ie. AS_GET_MONITOR_INFO).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22563 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-15 11:41:47 +00:00
Ingo Weinhold
67c578e73f Added global lock that can be used for lazy initializations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22502 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-10-10 21:30:51 +00:00
Michael Lotz
0127fb779d * Respect endiannes for item lengths inside swapped BMessages
* Also swap the flattened size when creating the read buffer
* Define specialized byte_swap()s for unsigned types too so that type_code and the like get swapped correctly

This should fix bug #1371.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21901 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-12 10:32:21 +00:00
Stephan Aßmus
94a48ae276 * use a different message code for DrawString() with escapement delta
and DrawString() without
* this change also includes adding the penlocation to the shape to-screem
  coordinate conversion (temporarily breaks shape rendering, will be fixed
  in next commit)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21821 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-04 11:22:47 +00:00
Stephan Aßmus
2222864eed * complete overhaul of the font/glyph caching
* the previous AGG implementation is superfluous
* the new implementation is based on that one, but in a way that allows
  read/write locking to the list of cache entries (fonts) as well as
  read/write locking to the cached glyphs per individual font cache entry
* new GlyphLayoutEngine.h, which is to be the central place for layouting
  glyphs along the baseline.
  It handles the locking for getting the font cache entries.
  It works by giving it a template class GlyphConsumer which does the
  actual work.
* changed AGGTextRenderer to use the new font cache
* changed ServerFont::StringWidth(), and the bounding box stuff to use it
* changed DrawingEngine, it doesn't need the global font lock anymore
* our BFont thought that GetBoundingBoxesAsGlyphs and GetBoundingBoxesAsString
  is the same, which of course it isn't, hence the two separate functions...
  AsGlyphs just gets the bounding box of each glyph in a string, not treating
  the string as an actual word
  AsString adds the offset of the glyph in the word to the bounding box
* changed ServerProtocol.h accordingly for the different bounding box meaning


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21797 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-08-02 19:10:38 +00:00
Stephan Aßmus
38287e02af * completed my changes to DrawState handling, the current DrawingState
of the active ViewLayer is now always mirrored in the Painter instance
  of a ServerWindow, so that it doesn't need to be synced on every drawing
  command, this was previously incomplete for font handling
* removed the DrawState parameter from all the DrawingEngine functions
* adjusted ServerWindow and ServerPicture accordingly
* made sure that string related functions used by non-drawing related
  parts (ServerApp, Decorator) don't interfere with the current drawing
  state
* moved AS_SYNC handling from _DispatchViewMessage to _DispatchMessage,
  it is actually a window message and doesn't require fCurrentLayer to
  be valid
* fixed bug #1300, fCurrentLayer was not updated when a ViewLayer was
  deleted by client request which happened to be fCurrentLayer (I am now
  handling it so that the parent becomes the current layer, could be
  wrong)
* AGGTextRenderer is no longer using it's own scanline, which should save
  a few bytes RAM, the Painter already had such an object
* StringWidth() in AGGTextRenderer is now taking the escapement_delta into
  account
* Painter::StrokeLine() doesn't need to check the clipping as much, since
  that is already done in DrawingEngine
* if a ServerWindow message is not handled because fCurrentLayer is NULL,
  a reply is sent in case the messages needs it (client window could
  freeze otherwise, waiting for the reply for ever)
* removed unused AS_SET_FONT and AS_SET_FONT_SIZE
* added automatic RGBColor -> rgb_color conversion to RGBColor.h
* minor cleanup for 80 char/line limit



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21685 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-07-22 19:48:27 +00:00
Michael Lotz
5dc45eb4fe * Unified handling of different BMessage formats into MessageAdapter.cpp
* Removed r5_message.cpp and dano_message.cpp accordingly
* Also moved out KMessage handling from Message.cpp to MessageAdapter.cpp
* Fixed some minor style issues in Message.cpp

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21514 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-06-27 20:22:53 +00:00
Ingo Weinhold
eb9b19800b Fixed gcc 4(.1.2) build problems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20320 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-03-04 05:00:40 +00:00
Axel Dörfler
cf2aeb201f * Implemented BDragger::{Show|Hide}AllDraggers() and its backend in the app_server.
This fixes bug #242. The value is currently stored in a separate file.
* Removed some unused codes from ServerProtocol.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20188 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-02-21 07:57:21 +00:00
Axel Dörfler
6af9dcbfe5 Another cleanup patch by Vasilis Kaoutsis - thanks!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19998 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-28 21:35:08 +00:00
Axel Dörfler
9dbe170a69 Implemented direct message passing for local targets; this fixes a deadlock
with PostMessage() in case the message queue is full.
Some notes:
* for synchronous replies, we don't use this mechanism yet, but it could be
  extended to do that as well.
* the code looks so complicated because we need a way to access the looper's
  queue without locking it (to prevent deadlocks); like Dano's solution, I've
  abused BTokenSpace to store a BDirectMessageTarget with a BHandler.
* we also need to decouple the lifetime of a looper's queue from its target,
  as we cannot lock the looper, and therefore, can't guarantee it stays valid
  as long as we're accessing it outside of BLooper.
* init_clipboard() now needs to be done after the global constructors have
  been called - since sending messages now needs gDefaultTokens to be initialized.
  Since this is done per image, it shouldn't cause any troubles, though.
* some minor cleanup, removed unused _msg_cache_cleanup_() and friends.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19968 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-26 13:59:56 +00:00
Axel Dörfler
aa33d0a928 Got rid of the looper ID stuff - it seems nowhere to be used.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19965 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-26 12:11:33 +00:00
Axel Dörfler
c2f641f2e5 Turns out the whole "active app" mechanism in the registrar wasn't used at all; the
Switcher now works as expected.
* Renamed TRoster::ActivateApp() to UpdateActiveApp(), as the app is already activated
  at that point (the registrar only keeps track of it).
* BWindow::DispatchMessage() now calls the new BRoster::Private::UpdateActiveApp()
  method when it receives a B_WINDOW_ACTIVATED message.
* Added BRoster::_UpdateActiveApp() which calls the new B_REG_UPDATE_ACTIVE_APP.
* Removed now unused B_REG_ACTIVATE_APP.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19857 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-18 17:45:08 +00:00
Axel Dörfler
ccf137b886 BWindow::IsFront() was implemented incorrectly - we actually need to query the
app_server for this; added a new AS_IS_FRONT_WINDOW command for this.
For example, clicking on the menu bar to bring windows to front in FFM mode
does work now.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19725 a95241bf-73f2-0310-859d-f6bbb57e9c96
2007-01-06 17:08:19 +00:00
Ryan Leavengood
a06480efcb Addition of constant used when restarting the input_server within the
app_server. I added it at the end. Feel free to move it to a better spot, if
there is one. Note that putting it in the middle with require recompiling a lot
of things.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19614 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-23 22:56:18 +00:00
Axel Dörfler
7430a5bea6 Removed the superfluous (doubled) AS_MOVEPENTO as well. Also removed those old constants
from the ServerProtocol.h header.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19132 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-10-26 22:48:31 +00:00
Ingo Weinhold
6bfd06d1ff BRoster::Launch() eventually launches the application in question
in several steps:
1. early pre-registration with the registrar ("I wanna launch the
   app, make sure noone interferes.")
2. load the app image
3. finish pre-registration with the registrar ("I have launched
   the app, here is its team ID.")
4. start app main thread
5. send "on launch" messages to the app (argv, refs, others)

If the app is already running or being launched, 1. fails with a
conclusive error code and returns the team ID and the pre-registration
token of the app. Steps 2 - 4 are skipped and only the messages are
delivered using the team ID returned by 1.

This change fixes a race condition: The failed early pre-registration
request obviously cannot return the team ID, if the other thread
launching the app has not finished step 3 yet. Thus the argv/refs
message would not get delivered and Launch() would not return the
correct team ID.

Now we wait for the pre-registration to be finished in this case, using
the former _IsAppPreRegistered() mechanism, which already provided
such a waiting feature for one request. It has been extended to
accomodate an arbitrary number of waiting requests and renamed to
_IsAppRegistered().

This fixed bug #763.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18728 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-31 17:54:16 +00:00
Axel Dörfler
82584ab9c2 * Implemented AS_DIRECT_WINDOW_SET_FULLSCREEN so that it sets kWindowScreenFeel
when enabled, and B_NORMAL_WINDOW_FEEL when disabled. IOW when enabled, no
  other windows can interfere.
* Therefore, it's no longer necessary to have the screen_blanker window
  use kWindowScreenFeel - it will set its window to full screen as long
  as the blanker runs.
* Added a AS_APP_CRASHED notification in the app_server that will remove
  all kWindowScreenFeels from the windows of the crashed app.
* This is now used by the debugger to ensure that the debugger alert will
  be visible.
* Factored out a DesktopLink class out of the BRoster::_ActivateApp()
  method. This class is now also used in the new BRoster::_ApplicationCrashed()
  method as used in the debug_server (via BRoster::Private).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17785 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-06-09 21:46:40 +00:00
Stephan Aßmus
b30e90211e added a way for BWindow to store and restore arbitrary decor settings,
currently those include only the tab location


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17583 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-05-25 12:01:28 +00:00
Axel Dörfler
e55d041b59 Finally removed SERVER_{TRUE|FALSE} and lots of other unused constants from ServerProtocol.h.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-26 09:33:08 +00:00
Axel Dörfler
23ae77aa56 * Removed ColorSet, it's no longer needed or used.
* The Decorator are temporarily using ui_color() - this needs to be changed
  to use the DesktopSettings (when the decorator stuff gets refactored); right
  now, the colors are fixed.
* Added B_WINDOW_TEXT_COLOR, B_WINDOW_INACTIVE_TAB_COLOR, and
  B_WINDOW_INACTIVE_TEXT_COLOR to the UI colors, B_WINDOW_TAB_COLOR is no
  longer deprecated. Note, however, that not every decorator may use these
  colors.
* Removed unused and wrong (ie. hard-coded paths) stuff from ServerConfig.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17236 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-26 09:03:28 +00:00
Axel Dörfler
6d5488e18a * There is now a server_read_only_memory structure that is placed in a (surprise!)
read-only area shared between the Desktop and all applications.
* Right now, this area only contains the desktop colors, ie. B_PANEL_BACKGROUND_COLOR
  etc.; ui_color() no longer needs to ask the server for these colors.
* The ui_colors are now maintained by DesktopSettings, though ColorSet is still there.
* The default colors are now hardcoded once and for everyone in InterfaceDefs.h, ie.
  the app_server uses them as well.
* Desktop::Init() can now also return an error (but that is not yet accounted for).
* Cleaned up InterfaceDefs.h.
* Fixed wrong include in moreUTF8.h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17232 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-25 20:12:06 +00:00
Axel Dörfler
21c8c925d8 * With Rudolf's information about relocating overlays, I changed the way memory
is managed for those bitmaps:
  - the shared client memory mechanism is used to allocate a small overlay_client_data
    structure that contains the actual buffer and a semaphore that you have acquire in
    order to access it.
  - LockBits()/UnlockBits() now have a function: you need to call them before accessing
    the overlay buffer, and you need to keep that lock until you're done with it.
* The overlay cookie is now an extra member of the ServerBitmap class.
* Removed fInitialized from ServerBitmap - IsValid() now just checks the buffer associated
  with the bitmap.
* ViewLayer::Draw() will now handle overlay bitmaps specially and will draw the overlay
  color instead of any contents (this is currently in ugly pink, but will become some
  dark color later on).
* All what's missing from actually being able to use overlays now is to configure
  them so that they are shown on screen. VLC will now show an empty pink window when
  overlay video is enabled.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17201 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-22 16:41:12 +00:00
Axel Dörfler
704c03b9e6 Got rid of that unused and superfluous TokenSpace callback stuff.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17200 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-22 16:29:44 +00:00
Axel Dörfler
37b502f28b Implemented some more overlay support - the overlay bitmap is now allocated
via the graphics driver (but not yet shown on screen).
I probably got the meaning of the "overlay count" wrong - I guess that you
can allocate any number of overlay bitmaps, but can only see "overlay count"
on screen at a time (right now, I only allow to create "overlay count" bitmaps).
Stephan?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17193 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-21 20:14:41 +00:00
Michael Lotz
39cdae74a7 First steps at getting drag & drop to work properly. Simple drag & drop (draging Tracker items) should work now. Not sure about the negotiated version (with mimetype exchange). Fixed left behind drag bitmaps. Some cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17058 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-10 21:22:05 +00:00
Stephan Aßmus
39c9925fcf * implemented a BRegion pool per WindowLayer which is supposed
to cut down on BRegion related allocations, cannot really tell
  if it speeds things up
* used the new BRegion pool in WindowLayer and ViewLayer whereever
  a BRegion was used on the stack
* fixed the debugging stuff in MultiLocker - it will get you into
  the debugger if you
    - try to nest read locks
    - try to write lock when your are a reader already
    - don't match up nested locks when your a writer
    -> but only if you #define DEBUG 1 in the .cpp, is off by default now
* went over WindowLayer, ServerWindow, Desktop and a few other places
  and fixed the locking for use with the MultiLocker, the "a reader can
  not become a writer" is especially tricky, feel free to review the
  changes
* activated the MultiLocker, I tested this quite a bit, if there are
  problems simply turn on DEBUG and you should drop into the debugger
  right where the problem is... hope all is good


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-07 19:14:25 +00:00
Stephan Aßmus
600fbd78e4 * BView::FillRegion() sends the BRegion data instead of decomposing
it and rebuilding it on the server side (that causes a huge speed
  up for regions containing many rects)
* There is a method in ServerLink that could have been used, but I
  actually needed to add the direct BRegion support to LinkReceiver
* added LinkReceiver as a friend to BRegion class
* ServerApp and ServerWindow keep the CursorManager locked after they
  have retrieved a cursor until they have called Acquire() on the
  cursor. (Axel: what good is using atomic* stuff in Acquire() and
  Release() if we have to protect this by a lock anyways?)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16957 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-04-01 16:56:10 +00:00
Axel Dörfler
16ed1e1d15 * Removed headers/private/servers/app - everything is in src/servers/app now.
* Removed DisplaySupport.h, wasn't needed anymore.
* Removed private color set functions from InterfaceDefs.cpp - we might want
  something similar, but definitely not like that.
* Minor cleanup, added some missing licenses.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16831 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 16:42:14 +00:00
Axel Dörfler
38a6ea1d98 * Removed the old AS_AREA_MESSAGE stuff - it's currently not used at all, and
even though we might need something similar, we can't use it (since it was
  based on BGet++).
* Removed BGet++, it's not used anymore.
* Removed ServerMemIO class, was never used.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16830 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 15:59:23 +00:00
Axel Dörfler
9a44fdc97c * Implemented a new client allocation method: instead of having all bitmaps of
all teams in serveral server areas, and instead of having to eventually clone
  them all several times in BBitmap, we now have one or more areas per team,
  and BBitmap will only clone areas once if needed. As a side effect, this
  method should be magnitudes faster than the previous version.
* This method is also much more secure: instead of putting the allocation
  maintenance structures into those everyone-read-write areas, they are now
  separated, so that faulty applications cannot crash the app_server this
  way anymore. This should fix bug #172.
* Freeing memory is not yet implemented though! (although all memory will
  be freed upon app exit)
* There are now 3 different bitmap allocation strategies: per ClientMemoryAllocator
  (ie. via ServerApp), per area (for overlays, not yet implemented), and using
  malloc()/free() for server-only bitmaps.
* ServerBitmap now deletes its buffers itself.
* Cleaned up BBitmap and BApplication a bit.
* The test environment currently doesn't build anymore, will fix it next.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16826 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-18 13:43:26 +00:00
Axel Dörfler
ca69de45a8 Applied Michael's patch for MessageUtils.h - this is supposed to fix some
crashing bugs with R5 message format conversion.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16762 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-13 11:52:28 +00:00
Michael Lotz
641a8290a7 Fixed converting KMessages, their target and reply info weren't preserved. Fixes bug 295.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16734 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-12 13:21:08 +00:00
Michael Lotz
2bf8fb3a96 Putting Message4 into place to become the new BMessage implementation. Will cleanup USING_MESSAGE4 now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16709 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-11 17:55:47 +00:00
Michael Lotz
16ba0dc5ca Removing old BMessage implementation. Message4 will replace it in the next commit.
This will allow to fix message related problems like drag and drop and scripting.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16708 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-11 17:52:56 +00:00
Axel Dörfler
f19839c230 Some groundwork for overlay support. If someone wants to finish this, feel
free to continue (it would be nice to be notified before, though, in case
I get to it again in the next weeks).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16561 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-03-01 21:20:57 +00:00
Axel Dörfler
bfe698736d * Implemented private do_window_action() function, used by the Deskbar to bring
windows to front (or minimize them).
* Desktop::ActivateWindow() no longer crashes in case the window to be activated
  is not on the current workspace - instead, it doesn't do anything at this
  point. IOW it doesn't handle workspace activation at all, yet.
* Renamed ServerWindow::GetWindowLayer() to ServerWindow::Window().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16550 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-28 18:31:16 +00:00
Axel Dörfler
2ed942c199 * Added LinkReceiver methods that return the length of the string.
* AS_GET_STRING_WIDTHS now uses this method to send the strings to the app_server;
  ie. it no longer sends the whole strings, and it saves sending the string length
  separately.
* BFont::StringWidth() will now always return 0.0f in case of an error (instead of
  some random value)
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16525 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-27 13:09:37 +00:00
Michael Lotz
6990418519 * Fixed some more bugs in the message passing by area
* Reordered some functions
* Area messages can now be unflattened instead of using the private _Reference and a special port code

Passing by area is now mostly working but it's not yet enabled. I will have to conduct performance tests first to see if and starting at what messagesize the overhead is reasonable.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16500 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-23 09:02:03 +00:00
Michael Lotz
5b62df9d36 * Fixed some bugs noticed by rereading the whole implementation
* Added checksum generation and checking

The data itself is now checksummed too (unlike R5 where only the header gets a checksum). This might be a performance problem for larger messages. Opinions?

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16482 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-20 22:05:39 +00:00
Michael Lotz
721a0fe3e4 Started implementing message passing by area. This will be needed for drag & drop messages and will probably be used for large messages instead of sending them through a port. Not yet finished and not enabled. Cleaned up a part of BLooper - this class should probably be cleaned up completely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16459 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-18 12:29:05 +00:00
Axel Dörfler
eb797182df Cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16430 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-16 17:37:36 +00:00
Axel Dörfler
62b5f42b35 * Fixed view deletion: _CreateSelf() and RemoveSelf() are now symmetrical, removing
all those error output from the app_server.
* AS_LAYER_DELETE now gets a token, no longer frightening choice of parent.
* Removed locking in RemoveChild(); it has to be called locked now.
* Removed AS_LAYER_DELETE_ROOT as it's no longer needed.
* Removed support from BView for being PR3 compatible.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16424 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-16 14:43:33 +00:00
Axel Dörfler
f877af82fe * Implemented private functions do_minimize_team(), and do_bring_to_front_team()
used by the Deskbar (for "Hide All" and "Show All"). The latter doesn't work
  correctly yet, though, it just maximizes all windows of that application.
* Added a TODO to ServerWindow AS_MINIMIZE_WINDOW on how to make it work correctly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16315 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:53:36 +00:00
Axel Dörfler
995ab7b3c6 The server now differentiates between hidden and minimized - that concept somehow
got lost, before.
It might not work 100% correctly yet, but it works good enough to hide the Tracker
status window from the Deskbar, and thus, fixing bug #133.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16314 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-09 18:28:29 +00:00
Axel Dörfler
aa1f543799 Some work on cursors:
* Fixed a myriad of bugs all over the place, ranging from locking errors to
  deleting objects that don't belong to the one deleting them (hello HWInterface!)
* Almost all ServerWindow cursor stuff was broken; I've replaced all commands
  to set a cursor with a single one AS_SET_CURSOR.
* Renamed some cursor commands.
* Changed the (broken) way ServerApp::fAppCursor was maintained - the application
  cursor is now NULL as long as possible.
* Removed superfluous ServerCursor app signature stuff.
* The BApplication will no longer duplicate the default/I-beam cursors, it will
  just reuse the default ones which now have fixed tokens.
* As a result, changing the cursor is now working as expected, closing bug #102.
* Rewrote Cursor.h, renamed private members to match our style guide.
* Minor cleanup.

What's still left to be done is reference counting the cursor objects to make them
work right and reliable.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16237 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-02-05 18:14:14 +00:00
Axel Dörfler
05b4b0d7ce Node monitoring didn't work because unflattening KMessages didn't take the
message header into account. It worked before at some point as BLooper was
letting the looper handle messages to invalid targets - they are now just
dropped.
This fixes bug #93.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16045 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-23 13:30:17 +00:00
Stefano Ceccherini
8f3f25cf63 Merged the four AS_LAYER_DRAW_BITMAP handlers into just one handler
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-01-04 12:15:58 +00:00
Axel Dörfler
93052717b0 Renamed AS_LAYER_GET_{DRAW|BLEND}_MODE to *_{DRAWING|BLENDING}_MODE.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15717 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 15:06:24 +00:00
Axel Dörfler
e351ecb78d Renamed BView::_SetViewImage() to _SetViewBitmap(), and AS_LAYER_SET_VIEW_IMAGE
to AS_LAYER_SET_VIEW_BITMAP.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15716 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-29 14:52:43 +00:00
Stefano Ceccherini
66080bed4a Sorry for breaking the build
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15668 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-25 10:43:24 +00:00
Stefano Ceccherini
700b38edc4 Started porting WindowScreen to haiku
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15612 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-20 14:31:26 +00:00
Axel Dörfler
1b974d07ee You can now test if there are more messages waiting in the link.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15512 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-12 13:45:09 +00:00
Axel Dörfler
ab6a6bed3a * Renamed direct window commands
* Removed unused cruft from ServerProtocol.h


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15468 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:23:02 +00:00
Axel Dörfler
fc70d6db87 * Renamed AS_LAYER_INVAL_{REGION|RECT} to *_INVALIDATE_*.
* Removed unused AS_LAYER_INVALIDATE.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15467 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-10 15:12:28 +00:00
Axel Dörfler
c072e9f1f5 * BWindow::AddToSubset()/RemoveFromSubset() no longer send their team ID; this
is known by the server, anyway.
* B_MODAL_SUBSET_WINDOW_FEEL now also works as expected.
* Renamed AS_REM_FROM_SUBSET to AS_REMOVE_FROM_SUBSET.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15285 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-12-02 16:07:02 +00:00
Axel Dörfler
c3b8f9f69a Added a very simple "code_to_name" utility that will print out the name of
an app_server code. It's always up-to-date as it just reads the header
directly.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15148 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-25 14:53:34 +00:00
Axel Dörfler
45d4256f2d Added a BTokenSpace::SetToken() to assign a specific token.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15111 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-24 13:00:06 +00:00
Axel Dörfler
6450b76dd4 Next big step in the event handling:
* RootLayer's mouse event processing is now at its minimum - the
  EventDispatcher handles them now. As a result, a window will now
  get only one message per event.
* RootLayer adds "_view_token" to mouse moved messages that specify
  the view currently under the cursor.
* There is now a mouse event layer in RootLayer that gets preferred
  when it's set - this is now used for the window moving instead of
  the previous mechanism.
* changed the previous DistributeMessage() to an UnpackMessage()
  method following Adi's suggestion.
* caveat: some things might be functionally broken in RootLayer now
  because of removing the mouse notification stuff.
* "be:transit" handling is now done completely client side by
  BWindow::_SanitizeMessage(() (similar to what the input_server does).
  This should also make the mechanism pretty robust, since every
  B_MOUSE_MOVED message can now trigger the view transit (in case a
  message is lost). B_WINDOW_ACTIVATED messages should be generated
  client side as well.
* renamed AS_LAYER_GET_MOUSE_COORDS to AS_GET_MOUSE as it's not a
  layer specific command, and also gets the mouse buttons.
* B_MOUSE_* messages from the up server now contain only a "screen_where"
  field; "where" (in window's coordinates) and "be:view_where" are
  added in BMessage::_SanitizeMessage().
* messages that don't have a valid target in the looper are now
  dropped instead of being sent to the looper - this should be done
  in BLooper as well, though.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15087 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-23 15:17:58 +00:00
Michael Lotz
85b31e1b69 Removing Message2 and Message3. They did not proof to be good enough so they don't need to take up space either.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15062 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-21 18:47:51 +00:00
Axel Dörfler
e489029756 * made the dano and r5 message more similar to use (naming).
* coding style changes to structure naming.
* but no bug fixes yet...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15055 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 22:24:03 +00:00
Axel Dörfler
4ceb1e519c * reverted Adi's premature changes to BWindow and restored _DetermineTarget() and
task_looper() again.
* removed BMessenger::fPreferred - whenever you had to specify "usePreferred" separately,
  you don't have to do that anymore - use B_PREFERRED_TOKEN instead.
* fixed BTokenSpace::GetToken() semantics: it will no longer touch the "object" argument
  in case of failure.
* Introduced a BWindow::_DistributeMessage() that will be part of the event dispatcher
  counterpart to the app_server (the other will be _DetermineTarget()).
* Made it easier to use Michael's Message4 implementation: just add the following line
  to your UserBuildConfig:
	AppendToConfigVar DEFINES : HAIKU_TOP src : USING_MESSAGE4 : global ;
* Introduced ServerWindow::HandlerMessenger() and FocusMessenger() - the first will
  target the client handler, while the other will target the preferred handler of the
  client looper (usually the view having focus).
* Fixed dano message unflattening in the Message4 code.
* Changed BMessage::PrintToStream() to no longer use macros in the Message4 implementation.
* I hope that's all - it's a huge change, but it's all connected.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15046 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-20 16:24:23 +00:00
Axel Dörfler
d081112cb7 * removed tokens are no longer put on a stack and reused - every token is only
used once now. If tokens were reused, you could eventually target the wrong
  (but valid again) messenger.
* removed unused stuff (like GetList()).
* some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15028 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-19 00:46:44 +00:00
Axel Dörfler
f759822327 * the new input event dispatcher is now actually used, although it doesn't
distribute any messages to the clients yet.
* removed the working thread from RootLayer - for now, its event handlers are
  still called using input filters in the new event dispatcher, though (to
  get things started).
* ServerApp is now using a BMessenger to identify its client, and no longer
  stores the port/token separately.
* the input_server handshake is a bit simpler now, as it can now just reply
  to the app_server message, removed unused code from ServerProtocol.h
* calmed down the MultiLocker (it always printed thread statistics on startup,
  because it's compiled in debug mode).
* removed the cursor thread stuff from AppServer.cpp
* the new event dispatcher now uses a cursor thread when supported (only in
  native mode, not in the test environment), although it improves cursor
  movement under Qemu, the effect is not as good as expected - this might
  need some more investigations (might just be a thread priority problem).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15012 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-18 11:30:06 +00:00
Axel Dörfler
740ccdc27e Cleanup, added license.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15008 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-17 20:19:27 +00:00
Axel Dörfler
6c17d02551 * Introduced a new handshake between input_server and app_server, and some
temporary handling code in the app_server.
* RootLayer no longer creates the input_server messaging port - this is now
  the responsibility of the input_server.
* Moved AS_CREATE_[OFFSCREEN_]WINDOW from ServerApp::_MessageLooper() to
  _DispatchMessage().
* The RootLayer thread is now started as soon as the input_server is there.
* removed or disabled any input_server stuff in the AppServer class.
* removed old message commmands to the app_server.
* Removed the R5_CURSOR_COMM and HAIKU_APPSERVER_COMM definitions: the
  input_server is now automatically built correctly depending on the target.
* InputServer::EventLoop() plays now safe and checks for error conditions.
* InputServer::EnqueueDeviceMessage() seems to leak memory, added TODO about
  this.
* InputServer event loop messaging uses ports for inner-app communication - why?
* The InputServer event loop thread is no longer killed on exit, it just quits
  when its port is gone.
* Minor cleanup in input_server.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14949 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-15 19:59:53 +00:00
Axel Dörfler
b66d753712 * Prepared the BScreen and BPrivateScreen class to be used with multiple monitors.
* BPrivateScreen now buffers its frame for 0.1 seconds (so that calling it several
  times in a row is both consistent and cheap).
* Added GetFrameBufferConfig() call to the HW interface (and implemented it).
* Added server commands AS_VALID_SCREEN_ID, AS_GET_NEXT_SCREEN_ID, and
  AS_GET_FRAME_BUFFER_CONFIG.
* BPrivateScreen::BaseAddress() and BPrivateScreen::BytesPerRow() are now working.
* minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14915 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 14:36:12 +00:00
Axel Dörfler
d9525baaf5 * Forgot to update Screen.h with the last commit...
* Introduced and implemented AS_GET_SCREEN_ID_FROM_WINDOW - it only returns B_MAIN_SCREEN_ID,
  though.
* renamed ServerWindow::fHandlerToken to fClientToken.
* The BScreen(BWindow *) constructor now really asks the server for the screen ID.
* ServerApp::fWindowList is now a BObjectList.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14910 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-14 12:08:21 +00:00
Michael Lotz
cf10934e5f Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14882 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-13 11:31:07 +00:00
Ingo Weinhold
758b1d0e05 Fixes that make Haiku build with gcc 4. Mainly out of the following
categories:
* Missing includes (like <stdlib.h> and <string.h>).
* Linking against $(TARGET_LIBSTDC++) instead of libstdc++.r4.so.
* Local variables shadowing parameters.
* Default parameters in function definitions (as opposed to function
  declarations).
* All C++ stuff (nothrow, map, set, vector, min, max,...) must be imported
  explicitly from the std:: namespace now.
* "new (sometype)[...]" must read "new sometype[...]", even if sometype is
  something like "const char *".
* __FUNCTION__ is no longer a string literal (but a string expression), i.e.
  'printf(__FUNCTION__ ": ...\n")' is invalid code.
* A type cast results in a non-lvalue. E.g. "(char *)buffer += bytes"
  is an invalid expression.
* "friend class SomeClass" only works when SomeClass is known before.
  Otherwise the an inner class with that name is considered as friend.
  gcc 4 is much pickier about scopes.
* gcc 4 is generally stricter with respect to type conversions in C.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14878 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-12 23:27:14 +00:00
Axel Dörfler
2b7b3ade5c Added more or less empty "begin/end transaction" handling in ServerWindow.
Right now, only the updates are disabled as a start. I am not sure what else
we can do here, but there probably is something :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14855 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-11 14:25:12 +00:00
Axel Dörfler
d0a688ee92 Introduced and implemented new font command AS_GET_DEFAULT_SYSTEM_FONT that returns
the default fonts of the app_server.
Moved some font command implementations around to group them a bit better.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14800 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-09 18:34:48 +00:00
Axel Dörfler
f46e077c5f Changed the meaning of the second parameter in AttachString(): it's now the maximum
length, not the length of the string.
Introduced a maximal string length that may be sent at once.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14799 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-09 18:28:13 +00:00
Axel Dörfler
e37155c670 * The font list is now cached client-side. The app_server is only queried for
updates.
* Optimized retrieving the font list from the server.
* This greatly simplifies the app_server communication for getting the font
  list as well - there are now only 2 commands instead of 6.
* Moved extra font flags creation from ServerApp to FontStyle::Flags().


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14751 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 16:19:40 +00:00
Axel Dörfler
41572514dd * Added BString version of LinkReceiver::ReadString().
* adopted this method for ServerLink as well.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14750 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 16:14:05 +00:00
Axel Dörfler
b2cc345461 More font work:
* Simplified server communication a bit: instead of separate queries for font
  direction, "is fixed", ... there is now a private extra flags field that is
  filled on demand.
* The server command names now describe what the command does, and are not simply
  named after the BFont method (AS_SET_FAMILY_AND_STYLE vs. AS_GET_FAMILY_AND_STYLE_IDS).
* Replaced B_SET_SYSFONT_{PLAIN|BOLD|FIXED} with a single B_GET_SYSTEM_FONTS.
* Rewrote Font.h and added our license.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14741 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-07 11:02:39 +00:00
Axel Dörfler
1156138b2f Removed unused files like PortMessage.cpp/h and Session.cpp/h.
Renamed LinkMsgReceiver.h and LinkMsgSender.h to LinkReceiver.h and LinkSender.h like
the classes they contain.
Split up PortLink.cpp/h into ServerLink.cpp/h and PortLink.cpp/h.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14635 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-02 12:55:20 +00:00
Axel Dörfler
6f121769ad * Added and implemented AS_GET_FONT_FILE_FORMAT - currently, it returns always
B_TRUETYPE_WINDOWS, though.
* possibly returned an uninitialized error code in some BFont methods.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14622 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 18:21:04 +00:00
Axel Dörfler
b8cde4497e More font work:
* simplified BFont::SetFamily*() server communication - there is now only
  AS_SET_FAMILY_AND_STYLE left, but at least that one works correctly.
* BFont::fFace is now always updated correctly.
* Moved the fFace masking to the server - BFont doesn't know enough to do
  this correctly, anyway.
* Only one version of get_font_style() worked correctly.
* Font family/style ID and index were used completely mixed up - this
  would have become an issue as soon as the font list changes during
  runtime.
* Enabled AS_GET_FONT_DIRECTION again - missing functionality should only
  be taken into account on lowest level as long as it can be emulated.
* Made FontServer a bit clearer to use (more to come).
* fixed several allocation leaks in the font server communication.
* New FontStyle::Direction() method, that currently only returns
  B_FONT_LEFT_TO_RIGHT, though.
* more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14618 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 16:28:01 +00:00
Axel Dörfler
5234dfe1df Added the alternate ReadString() method to ServerLink as well.
Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14615 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-11-01 15:43:38 +00:00
Axel Dörfler
0083a1f3f5 Added an alternate ReadString() in case you know how large the string can get.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14601 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-31 20:04:59 +00:00
Adi Oanca
70a4b5ce1e We don't need those message codes anymore.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14491 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-10-24 16:20:51 +00:00
Jérôme Duval
af86ce75a0 copyright update
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14058 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-24 15:08:32 +00:00
Jérôme Duval
2b1263bedf reworked BFont::GetStringWidths and BFont::StringWidth
implemented BFont::GetEdges


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14057 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-24 14:50:41 +00:00
Michael Lotz
d35c42a0c9 Ok, hopefully fixed all problems with Message3 now. Flat buffers are so fragile...
Also cleaned up Message3.h revert it if you think its a binary compatibility issue.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13920 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-09 14:27:35 +00:00
Michael Lotz
90dc946130 Actually the Message3 implementation was broken. It still is, because we lose one (but an important) byte somewhere when resizing the flat buffer. But at least the design flaws should be corrected with this commit. You can go ahead and review it Ingo.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13917 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-09 05:49:13 +00:00
Michael Lotz
3019039f4f This is the third implementation of BMessage. It operates purly on a flat buffer. It should be completely working and it is fast. See: http://haiku.mlotz.ch/messagespeed.html
Sorry to pollute the repository with all those extra files, they will be (re-)moved when the decision about which implementation to use is made.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13916 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-08 01:34:09 +00:00
Michael Lotz
54ca2a11db Moving towards more flat buffering. Speed is still lower than the original Be implementation, but it's not because of the backend, it's probably the slow BMessage::Header implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13909 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-08-06 15:03:18 +00:00
Michael Lotz
43abf8a345 More optimization for Message2. It now uses a more lightweight BSimpleMallocIO instead of the full blown BMallocIO. This wastes less memory and reduces unnecessary overhead when unflattening.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13861 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-31 11:48:38 +00:00
Stefano Ceccherini
feee8cf2e2 Added client side implementation of BDirectWindow (haiku). I hope I didn't break the build on Dano. If it's the case, please tell me.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13842 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-28 16:50:32 +00:00
Axel Dörfler
770c05d6cc The Desktop class now gets its own message processing loop: moved application
creation/deletion (and management) over to that class.
ServerApp now gets a desktop pointer, and no longer uses gDesktop.
Converted private MessageLooper::_MessagePort() to a public method MessagePort()
so that the looper can be addressed from elsewhere without using PostMessage().
Added a real basic message loop to MessageLooper::_MessageLoop().
BApplication now only asks the app_server to get its desktop object which should
now be used for everything that's not in the realm of the application.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13824 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-25 21:08:34 +00:00
Michael Lotz
63d5a418ab Cleaned up and optimized Message2.cpp. It avoids as many unnecessary copies as it can now.
The unflatten time is now reduced to about a third of the current BMessage implementation but it's still
about half as quick as R5 (we're talking about microseconds here).
A third version of BMessage that operates purely on a flat buffer is in the works. We'll see which one
will be faster for normal uses.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13821 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-25 00:06:34 +00:00
Ingo Weinhold
18b5424c5f * Implemented BRoster::ActivateApp().
* Added the respective case statement in AppServer::DispatchMessage().
  The code that actually activates the app is still missing.
* Removed the remnants of the old way of notifying the registrar about
  what app got activated (the activated client window did that).



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13820 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-24 21:10:33 +00:00
Michael Lotz
fcf209d9ce Added padding calculation (not final) so that flattening / unflattening actually works.
Passes all unit tests now and works on Haiku too. Speed is not yet optimized and Message2.cpp is still not cleaned up.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13785 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-07-20 23:15:03 +00:00