Scroll bars should look and work identically to before on
HaikuControlLook.
Add DrawScrollBarButton() and DrawScrollBarThumb() and
DrawScrollBarBorder() methods. These methods are used to draw scroll
bars in a generic way so that they can be drawn differently by alternative
control look's (e.g. BeControlLook). Also it gives us back drawing of
scroll bar knobs. However the knob setting is not exposed in the
interface in this commit.
These methods are in addition to the 2 existing DrawScrollBarBackground()
methods that draw the scroll bar background. One draws the area above and
below the thumb and the other is called by the first to actually draw the
area.
The rest of the drawing besides the backgrounds was being done in
BScrollBar before. To draw the scroll bar arrows and thumb we were recyling
other ControlLook methods, while this worked well enough on HaikuControlLook
it wasn't flexible enough for alternative control looks.
DrawScrollBarButton() is used to draw the four scroll buttons and is
typically (so far) used in combination with DrawArrowShape().
DrawScrollBarThumb() draws the scroll bar thumb.
DrawScrollBarBorder() draws a 1px border around the entire scroll bar,
potentially B_KEYBOARD_NAVIGATION_COLOR if focused (although this is
feature not currently used.)
Draw unscrollable scroll bars as if they were disabled including the
buttons with their arrow shapes, background, and thumb.
Add FBC backwords compatibility macros in ControlLook.cpp
Change-Id: I9237c5ce45d17d674785111d51de951e5686306b
Reviewed-on: https://review.haiku-os.org/c/haiku/+/351
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
In a menu, we use the right side both for submenu arrows and shortcuts.
As a result, when an entry has both a shortcut and a submenu, its
shortcut is not aligned with others, and this does not look so nice.
The spacing for the arrow appears only if there is a submenu in any of
the items in the parent menu.
Change-Id: If91fdcdad36abb0141fb05d1f59141f89540c1db
Reviewed-on: https://review.haiku-os.org/c/haiku/+/355
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Reviewed-by: Ryan Leavengood <leavengood@gmail.com>
The tab frame is drawn behind the tabs.
Create a new DrawTabFrame method in BControlLook and HaikuControlLook
that draws the tab frame background.
Until now we've been reusing the DrawInactiveTab method to draw the tab frame
in BTabView. While this works on HaikuControlLook, it doesn't work on other
ControlLook's (such as BeControlLook) that draw their tab frame differently.
Add FBC method to preserve binary compatibility on gcc2 and gcc4.
Move DrawTabFrame method to where _ReservedControlLook1 was in header.
Set rect to area of tab frame in TabView instead of doing the
calculation in HaikuControlLook so that others may benefit.
Change-Id: I513e238914f6d680f495659b6ec902df15555015
Reviewed-on: https://review.haiku-os.org/c/haiku/+/1936
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
Their copy constructors are exactly what GCC would generate,
but we can't remove them because doing so would make them
trivially copyable, and so they would be passed in registers
on x86_64, an ABI breakage.
So instead we have to add explicit casts to void* here.
A lot of these classes are not *technically* "trivially copyable"
for one reason or another, but in all of these cases it seems
OK to me to use memcpy/memset on them. Adding a cast to void*
tells GCC that "I know what I'm doing here" and shuts up the
warning.
app_server just passes the add-on path around.
Maybe we should make sure the add-on can be loaded when setting it.
Change-Id: I3acd3299782a22c1666bd5435dbf3d8053e359fa
Reviewed-on: https://review.haiku-os.org/c/1430
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
* Also implemented recording DrawString(string, length,
BPoint[] locations), which was previously not recorded at all.
* Also implemented playing back recently added drawing commands
in PicturePlayer.cpp. I don't quite understand what this is
actually used for, but it seemed it was forgotten. I just followed
the pattern already established in the code.
* The other important bit in this change is to update the pen
location when it is needed while recording a BPicture. Often
the BView will use PenLocation() in order to transmit drawing
commands to the app_server which use absolute coordinates only.
This isn't actually so nice, since it means the client has to
wait for the server to transmit the current pen location. If there
were dedicated link-commands for pen-relative drawing commands,
the client could just keep sending without waiting for the server.
In any case, the app_server needs to update the pen location in
the current DrawState and even the DrawingEngine even while
recording a picture, because some next command may need up-2-date
state information, such as the font state and the pen location.
* I have not yet tried to find /all/ instances where the DrawState
needs to be updated while recording. This change should repair
/all/ font state changes, all versions of drawing a string, and
all versions of StrokeLine().
Change-Id: Ia0f23e7b1cd058f70f76a5849acb2d02e0f0da09
Reviewed-on: https://review.haiku-os.org/c/817
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
Fix 'true / false' value is implicitly cast to the integer type.
Change-Id: I2f72fcd34d2d97d20e2a98ed5efe25919a485c9d
Reviewed-on: https://review.haiku-os.org/739
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
* Adds max width and height arguments to
instantiate_deskbar_(item|entry).
* Old applications just stay with a 16x16 scaled icon, though.
* All used apps within the repository are converted to the new call
besides the input_server input method icon (that will need further
API changes in the input_server).
Change-Id: I29cc439396917be2c24135888459d31364997dff
Reviewed-on: https://review.haiku-os.org/656
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
This reverts commit ec1b18c58a.
This was not well enough reviewed, and it seems that at least some
consumers of the old API (e.g. WebPositive) need more than the new one provides.
Change-Id: Ie7ad1fc70dab889922424298661504b00f66d31d
Fixes#9137
Move scroll bar drawing into HaikuControlLook
Added B_SCROLLABLE flag to BControlLook
Update FakeScrollBar in Appearance to also draw using HaikuControlLook.
Focus works on scroll bars again, used by FakeScrollBar... and probably
nowhere else.
Added private _ScrollingEnabled() convenience method to BScrollBar and
use it in a few places making.
Create ScrollBarPrivate.h header to share a couple of scroll bar related
enums with HaikuControlLook that come from BeOS Scroll Bar prefs.
Stuff arrow_direction enum into BScrollBar::Private as it has been
succeeded by a similar enum already present in BControlLook and is only
around now for BScrollBar::Private::DrawScrollBarButton.
Change-Id: Idc31ee41de091ba45ded2f0315a004af00143803
Accelerant interface:
Introduce new hooks B_SET_BRIGHTNESS and B_GET_BRIGHTNESS. Brightness is
a float in the 0..1 range.
App_server:
Forward brightness things between BScreen and the accelerant.
intel_extreme:
Implement the hooks. Note that this only works for laptop panels, but
the driver will pretend to support it in other cases as well.
Screen preferences:
If the accelerant supports the B_GET_BRIGHTNESS hook, allow to set
brightness with a slider. Otherwise, the slidere is hidden and these
changes aren't visible.
All of its prior functionality has been moved into HaikuControlLook.
This paves the way for customizeable control looks, which I intend to implement
in the future as part of decorators.
This is being pushed now because libbe ABI was already broken due to the
Notifications changes, so this is riding that so we only have to do a mass
rebuild once.
... reverse this to avoid confusion, you'll see why in next commit.
No functional change intended in this commit, functional change is in the
next commit.
http://insightfactory.tumblr.com/image/142366356207
* Make the color box a rectangle with proportions of golden ratio.
* Override GetContentSize() to make menu item area larger.
* Label should never truncate since I make sure there is enough room.
* Draw the label using BMenuItem parent class
* Carefully adjust the spacing so that there is an attractive amount of
padding between the checkmark and color box and the color box and label.
Add _AddMenu method to BMenuField that adds BColorMenuItem as its
base menu item. This shows the BColorMenuItem in the closed state.
Create BPrivate::MenuItemPrivate
Add a SetSubmenu() method to MenuItemPrivate that gives you
the ability to add a submenu after creating the object. This
method should be public
Skip disabled items
Color gets updated even if you select an item in a submenu
Adopted parent colors for the text view - should not have done so.
Disabled colors were incorrect, so I also corrected those in this patch.
Fixes#12574.
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
* If the same shape alpha mask is set again and again, we now keep
the rendered masks in a cache. On certain websites, WebKit sets
the same shape for clipping hundreds of times, which uses a lot
of time to render the masks.
* When a shape mask was generated, we put it into AlphaMaskCache.
The constructor for ShapeAlphaMask is made private and a factory
method is used for instantiation instead, which transparently
looks up in the cache whether a suitable mask was already generated
before (so the entire caching is encapsulated inside the AlphaMask
class).
* When taking a mask out of the cache, we still create a new
AlphaMask instance. However, the new instance will share the
mask bitmap with the previously generated instance (aside from
the rendering of their bitmap, AlphaMask instances are pretty
lightweight). Shape masks are only seen as identical when
their shape is the same, the inverse flag, and they have the
same parent mask.
* Cache is limited to a fixed size of currently 8 MiB, using a
simple random replacement scheme. An LRU scheme can be added in
the future if necessary. Counting of bytes for the cache size
includes parent masks of masks in the cache, even if the parent
itself is not cached. A reference counter for "indirect" cache
references keeps track of which masks are not part of the cache,
but still need to be added to the cache byte size.
* For now, only for ShapeAlphaMasks, other mask types can be added
as necessary.
* BView::TranslateBy(), BView::ScaleBy() and BView::RotateBy()
allow to conveniently modify the current affine transformation.
This makes it unnecessary to first read the current transform,
modify it, and then set it again.
Uses the new Pre...() methods of BAffineTransform.
* Also, remove setting the transform "through" to the BView even
while recording a BPicture, as this now results in transforms
being applied more than once.
* Add new clipping API for rectangles (ClipToRect, ClipToInverseRect)
and shapes (ClipToShape, ClipToInverseShape)
* Works with affine transforms and automatically switches from fast
region-based clipping to alpha-mask based clipping as necessary.
* Always self-intersecting, i.e. no state push required to further
narrow down the clipping region. All of the 4 new methods can be
mixed in any order.
Conflicts:
src/kits/interface/PicturePlayer.cpp
src/servers/app/ServerPicture.cpp
In addition, the following files were also adapted to master branch
BPicture changes during the merge:
src/kits/interface/PicturePlayer.h
src/servers/app/PictureBoundingBoxPlayer.cpp
This introduces a more sane API (currently private) that allows for
safer and possibly more efficient implementations:
* It uses a struct of named and typed function pointers instead of just
a void pointer array. This adds type safety to the callbacks so the
compiler can figure out if things match up before subtle bugs get
introduced.
* It provides bounds for all strings/buffers passed to the callbacks.
* It uses const references instead of implicitly copying arguments.
* It folds stroke_x/fill_x pairs into draw_x functions with a fill
argument to reduce the amount of functions needed.
* It uses unsigned values where negative values make no sense.
The old API has been implemented on top of the new one using adapter
functions. It makes copies of all data passed to the callbacks which
effectively keeps the picture data from being modified. This matches
with the R5 behaviour.
This also reimplements the buffer parsing to be safe against corrupted
data by validating that the types actually fit in the provided sizes
and buffers (using a templated reader).
Since this class is used from the app_server with user provided data,
making it more safe is important even though it comes with a slight
overhead (replicating R5 behaviour, i.e. crashing the app_server when
corrupted data is fed, doesn't seem very appropriate here).
2 concrete classes which are currently implemented:
* BSpinner (works on int32s)
* BDecimalSpinner (works on doubles)
In addition BAbstractSpinner now inherits from BControl instead of
BView/BInvoker. This allowed for code simplification at the cost of needing to
cast for the decimal version because SetValue(int32 value) comes from BControl.
Also, add a spinner_button_style enum with 3 options:
* SPINNER_BUTTON_HORIZONTAL_ARROWS
* SPINNER_BUTTON_VERTICAL_ARROWS
* SPINNER_BUTTON_PLUS_MINUS
which sets the spinner arrows to either use horizontal arrows (left/right)
vertical arrows, (up/down), or +/- symbols (the default).
If the spinner button is using horizontal arrows you can decrement and increment
the spinner value by pushing control+left/right, otherwise you can increment and
decrement by pushing up or down. The reason for needing control is so that you
can move the cursor in the textbox otherwise.
Switch the 3 apps that are currently using BSpinners to use the integer variety
in Deskbar preferences, WebPostive preferences, and Screen preferences.
* Add new methods
BView::BeginLayer(uint8 opacity)
BView::EndLayer()
* All drawing between begin and end of a layer is redirected onto an
intermediate bitmap. When ending the layer, this bitmap is
composited onto the view with the opacity given when the layer was
started.
* Layers can be nested arbitrarily and will be blended onto each
other in order. There can also be any arbitrary interleaving of
layer begin/end and drawing operations.
* Internally, drawing commands are redirected into a BPicture between
BeginLayer and EndLayer (but client code need not know or care
about this). Client code can also start/end other BPictures while
inside a layer.
* Uses the PictureBoundingBoxPlayer to determine the size of the
layer bitmap before allocating and drawing into it, so it does not
allocate more memory than necessary and -- more importantly -- it
will not alpha-composite more pixels than necessary.
* Drawing mode is always set to B_OP_ALPHA, blend mode to
(B_PIXEL_ALPHA, B_ALPHA_COMPOSITE) while inside layers. This is
necessary for (a) correct compositing output and (b) for
redirection of drawing into the intermediate bitmap, which uses the
renderer_region offset (in B_OP_COPY, the Painter does not use the
AGG renderer methods, it directly accesses the pixel data. This
would access out-of-bounds without the offset, so B_OP_COPY cannot
be allowed.)
To ensure these modes aren't changed, BView::SetDrawingMode()
and BView::SetBlendingMode() are ignored while inside a layer.
* The main motivation behind this new API is WebKit, which internally
expects such a layers functionality to be present. A performant and
reusable implementation of this functionality can only be done
server-side in app_server.
BColumnListView:
- Add helper method for getting the visible rect of a given field.
Refactor SuggestTextPosition to use it.
{Tree,Table}:
- Add wrapper to retrieve table cell rect using the aforementioned
BCLV helper.
* Add a BRow default constructor that use font size to compute height.
* Min height size for Title and Row are decoupled.
* The font ratio for Title and Row are decoupled.
* For small font use min height (set to usual 16.0).
* Better baseline formula.
* Fixes#11944.