* Capabilities() become Kind()
* Use media_client and media_connection to better model
the different situations of the API. Reduce code duplication
and move media_kit structs/methods into private.
* Various API and beauty improvements.
* Introduce id management for media_connections.
* Fix different issues preventing to correctly begin a connection.
* Those structs are provided as replacement for the classic
media_kit ones. They provide better encapsulation of the data
and the resulting code is heavily simplified. It's planned to
introduce BMediaRoster functions to provide conversion from
media_node and media_input/media_output to media_client
and media_connection.
FunctionInstance:
- Add new state FUNCTION_SOURCE_SUPPRESSED. This signals that the user
explicitly forced disassembly to be loaded despite source code being
available.
LoadSourceCodeJob:
- When forced to disassembly, use the above suppressed state accordingly.
SourceView/TeamWindow/TeamDebugger:
- Adjust to take new state into account as needed.
TeamDebugInfo::GetActiveSourceCode:
- When looking at a function to decide whether to return line information
based on source or disassembly, first examine the source code state. If
the source has never been loaded for that function, but we have it available,
set it on the function at that point. This lazily addresses the fact that
LoadSourceCodeJob is called on behalf of a specific function, and
consequently only sets the source code onto that function, and not all others
present in the same file. This allows us to differentiate between the case
where a function doesn't have source code available at all, versus a function
that has simply been forced to disassembly view at this point in time.
The primary symptom of the above issue was that attempting to set a breakpoint
outside of the currently active function, but within the same file would result
in the breakpoints view indicating that the breakpoint was at line 0 rather
than the appropriate line, and breakpoints would also not be drawn in the
source view for such locations.
Thanks to Humdinger for the heads up!
Chunks may be physically contiguous, but virtually disjoint. Adding
physical addresses may cause ranges to be merged incorrectly.
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
* The BMediaClient is an higher level API to the media_kit. It
corresponds to what the layout API was for the interface_kit.
The main idea is to allow the developer concentrate only on
higher level details and avoiding handle with the tricky parts
of the media_kit. At the same time the general purpose node that
is implemented inside would allow implementing the best techniques
around thus at the same time reducing code duplication and increasing
efficiency.
* BMediaClient is WIP, this is the initial merge of the branch.
The initial development stone was set long time ago and walked
through various design/implementation phases.
- Various cleanups to the USB-audio side, which is similar
- Add in the UVC (USB Video) specific info with parsing of some of the
descriptors (most of the "control" part).
* Ideally we should support this feature by default to allow
future improvements to the plugins management.
* Fixes the major memory corruption that lead to various
crashes on exit in MediaPlayer.
This makes it possible for the Asynchronous listener to get the
messages. It can then process them in a more fancy way.
The default implementation will still log the messages to the console
(if debug is enabled), but it will do so from the Async listener for
asynchronous requests now. This means they will probably be logged from
the same thread, and show up in a more readable way.
This also makes it possible to listen to several requests and log them
in a nice way (in a status window or whatever).
- Remove uses of group matching regular expression, not available on all
build hosts,
- Parsing is faster than our old regexp engine.
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
- Fixes#13002
- Fixed some indentation (tabs vs space), please configure your editor
properly.
* beaglebone vs beagleboard
* While the boards are almost the same, they have
diff. FDT's now (more memory, different layout etc)
* Make u-boot script more rpi-like
(depend on u-boot for initial addresses)
* Wasn't working, still doesn't.
* Remove enqueue_time again.
* Lateness seems generally useless. No way to get something useful
experimentally. The commit noise however was useful, the port wait is
behaving more in accordance with the lateness calculus.
* Fixes#12817 and possibly #12594.
* Now pulling in latest amdgpu atombios.h headers
* Lots of DisplayPort cleanup and removal of legacy stuff
* Add obsolete atombios header for things that disappear
(amdgpu doesn't support older cards like we do)
* Introduce new code to support later encoder tables
* Drop radeon-specific encoder service from common dp_info
* Tested on HD 5450 hdmi
* Helps prevent mainboard explosions and other bad stuff.
* ...maybe not explosions, but bad things.
* The RX 480 reference design can pull as much as 90W
from its PCIe slot at load. PCIe is rated for 75W.
* This change overloads the PCIe power cables vs the PCIe
slot. The PCIe power cables can handle going over spec.
* Untested since we really can't come close to loading a
RX 480 without hardware OpenGL ^_^
* Should be able to test on real hardware within a week.
As usual we ask ICU to do the actual work. The TextEncoding constructor
is fed with a sample of the text to identify (ICU docs recommend a few
hundred bytes). The text is analyzed in various ways (bytes patterns
such as UTF-8 escaping schemes, common letter sequences from known
languages, byte order marks) and an encoding is determined.
Replace code in StyledEdit by this new implementation.
Note that ICU seems to always return some valid encoding, even with fed
with obviously non-text data. This makes StyledEdit open the files no
matter what, where it would error out before.
Fixes#9395.
- Add new interface TeamFunctionSourceInformation. Currently this
exposes a single function allowing one to query for the currently
active source code given a FunctionDebugInfo instance.
- Implement TeamFunctionSourceInformation on TeamDebugInfo.
- Pass TeamFunctionSourceInformation to Dwarf{Team,Image}DebugInfo.
In turn, make use of it in DwarfImageDebugInfo::GetStatement() in
order to determine whether to return the corresponding assembly
or source statement.
With this piece of information, the debugger is now correctly able to
determine that the user is currently looking at disassembly despite debug
info being available, and consequently adjust its stepping behavior based on
that. Previously, the source code statement was always used, leading to it
not being possible to single step assembly lines in such a circumstance
without manually using run to cursor.
Other related cleanups:
- TeamDebugInfo now inherits BReferenceable directly, rather than relying on
indirectly inheriting it from TeamTypeInformation.
- Remove BReferenceable from TeamTypeInformation. The latter is only an
interface anyways, and inheriting that base class from multiple locations
was causing GCC5 trouble when resolving BReference<TeamDebugInfo>, even
when virtual inheritance was used.
The HashMap constructor was called before the heap is initialized,
ending up calling malloc from the OpenHashMap constructor.
Oddly it was still working on x86 but broke other platforms.
Instead we add a Lookup() static method to Partition,
which by default walks gPartitions for the id,
and recursively calls itself on the children lists.
This means we must add a partition even temporarily to gPartitions
before Scan()ing it though.
Signed-off-by: François Revol <revol@free.fr>
* Only set HAIKU_BOOT_PLATFORM to bios_ia32 if not defined
* Add gnuefi build feature
* Introduce BOOT_LDFLAGS, and move options for passing to linker
into ArchitectureSetup
* x86_64 compile fixes for warnings in boot loader
* loader/elf.cpp: don't include ELF32 support when targeting EFI
* relocation_func.cpp: copy of the relocation code from gnuefi
to make _relocate extern "C", and avoid including <efilib.h>
* boot_loader_efi.ld: copy of gnuefi's elf_x86_64_efi.lds,
modified to include support for C++ constructors, etc. Keep in
sync with the gnuefi package
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
There was some mixup with the interrupt registers, still:
- The driver uses 16-bit read/write, but on SandyBridge the register is
32 bits
- There is a global interrupt enable bit, which must be set to unmask
everything else
- The bits for vblank interrupt are not the same on SNB and later PCH
based devices, and the code mixed the two.
Move the computation of the interrupt bits to an helper function, and
use it everywhere to make sure we always use the right bits.
Modesetting
===========
My previous hack was setting the transcoder registers, instead of the
display ones. Do that the way it is designed in the driver instead:
- If there is a transcoder, set its registers, but do not set the
display timings. The display will remain set at its native (and only)
resolution, and panel fitting will adjust the output of the transcoder
to match.
- If there is no transcoder, set the display registers directly to the
native resolution, as it was done on previous generation devices.
- fPipeOffset hacks no longer needed
DPMS
====
It seems the panel control register is not readable on PCH? Anyway, the
code would loop forever waiting for the bit to become unset when turning
the display off. Waiting seems to not be needed, so just remove it as
well as the "unlock" bit, which does not work for me and results in a
black screen.
Remaining hacks
===============
I still need to force HEAD_MODE_A_ANALOG to get output on pipe B (LVDS
display) working. I suspect something is common to the two pipes or not
allocated to the right one.
This version will have less side effects on other generations and help
with getting things to work on SandyBridge and possibly later devices.
Please test and report.
BeOS had a feature where you could click on a list and while holding
down the mouse button scroll through the list items selecting them
as you went. I implemented the same feature on Haiku.
Did the work in separate thread which makes sure that the mouse
is held down the whole time even if you leave the view.
Thanks Diver for bringing this feature to my attention.
* Rename kDoubleClickTresh to kDoubleClickThreshold
and use floating point in rval
* Pointer (*) goes with type for property var
* Use {}'s for multi-line if conditional
* rename point to where (consistent with header and rest of IK)
* Explicitly compare with 0 for bitwise operator statements
* Rename InitiateDrag() params
- This is how it is named in other versions of elf.h (Linux, glibc, possibly more)
- ELF_MAGIC is used by libelf for the same thing, and the defines conflicts,
breaking libelf build on Haiku.
Add an Icon() and SetIcon() method. Override SetMarked() to set the
parent menu field icon.
Don't move the label right if icon is NULL. Make the first menu item
an IconMenuItem with a NULL icon. This allows the icon to draw in the
closed menu state.
icon gets updated even if you select an item in a submenu
http://insightfactory.tumblr.com/image/142366356207
* Make the color box a rectangle with proportions of golden ratio.
* Override GetContentSize() to make menu item area larger.
* Label should never truncate since I make sure there is enough room.
* Draw the label using BMenuItem parent class
* Carefully adjust the spacing so that there is an attractive amount of
padding between the checkmark and color box and the color box and label.
Add _AddMenu method to BMenuField that adds BColorMenuItem as its
base menu item. This shows the BColorMenuItem in the closed state.
Create BPrivate::MenuItemPrivate
Add a SetSubmenu() method to MenuItemPrivate that gives you
the ability to add a submenu after creating the object. This
method should be public
Skip disabled items
Color gets updated even if you select an item in a submenu
Architecture:
- Store and provide accessor for the size in bytes of the low-level
debug_cpu_state size of the respective target CPU. Adjust subclasses
to pass in the appropriate size information.
The only file in here was Deskbar.h, which just included the "real"
Deskbar.h. Considering nothing in-tree cares about this, and only
a small number of applications at HaikuArchives do, and that Haiku already
broke BeOS source compatibility in lots of other ways, let's just remove
this deprecated cruft.
The warnings made those headers and those including them not detectable
by libiberty's configure because of the way it checked for them.
This fixes the gcc build.
* Detect PCH model based on ISA bridge and save
into shared info for later use.
* On CougarPoint PCH systems, assign pipes via
special CPT registers
* Drop HasPlatformControlHub as PCH should be
based on more than just generation.
UserInterface:
- Add Clone() function to set of required virtuals. This asks the subclass
to create a new instance of its respective type.
{CommandLine,Graphical,Report}UserInterface:
- Implement the above function.
TeamDebugger:
- Add accessor for the currently active UI.
TargetHostInterface:
- Set correct request type when setting up the options for a team restart.
- Ask the TeamDebugger for its user interface and clone it in order to fill
in that aspect of the debug options. This fixes a regression introduced in
commit 880a64, which inadvertently resulted in team restarts no longer
working.
* Wait evaluation is done considering both position
and buffer size.
* Set back position to 0 after seeking.
* Simplify EvaluatePosition to take advantage of inheritance.
* Use back position to determine the current size of the buffer.
* Add more debug tracing.
* Other minor fixes.
* Implement Open/Close mechanism.
* Implement SetBuffer.
* Implement timeout handling.
* Improve Seek mechanism, this is now working by locking the
thread until the backend call SeekCompleted.
* Moved data locking in the internal buffer class, includes handling
of backend writes.
* Takes advantage of inheritance for getting the size. The choice is
made depending on the flags. This allow the implementer to easily
return a custom size by reimplementing GetSize. At the same time
a plain BAdapterIO can still have it's total size set, but the behavior
will change depending it's mutable or not.
* Some decisions are now made by considering everything in absolute
values.
* Other minor fixes.
Fixes#12710.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
I fixed the modifications to the Jamfiles in src/bin, they were all wrong
in the patch.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
Fixes#12575. I checked with PulkoMandy on IRC before merging this,
and fixed some whitespace violations of the coding style.
* This is by default provided using a relative buffer. When the
client request a seek over the range we currently have, we will
ask the backend with a SeekRequested. When the backend operation
ended successfully, the client is required to call SeekCompleted
before to return. This will cause the offset to change and the
buffer is cleaned as result. Next data received will be considered
to be at a position equal to the offset plus the relative position.
- Add subfolder src/kits/debugger which contains the debugger's core
functionality and lower layers. Correspondingly add headers/private/debugger
for shared headers to be used by clients such as the Debugger application
and eventual remote_debug_server. Adjust various files to account for
differences as a result of the split and moves.
- Add libdebugger.so to minimal Jamfile.
* This class is provided as a safe multithreaded communication channel
between a BMediaIO-like interface and a Read/Write backend.
* Includes internal buffering and can be used to provide multithreaded
edit of the data.
* Current limitations include missing BOutputAdapter and
correct timeout handling.
* Future plans provide a BRemoteAdapterIO that using ports
and areas allow to easily send big data between processes.
- Messages that expect a reply are now tagged with a unique ID field to
indicate that expectation to the receiving socket messenger.
- The messenger now maintains a map of received reply IDs and their
corresponding messages, along with a message queue of other unsolicited
replies.
- After successfully connecting, the messenger now spawns a thread
whose sole responsibility is receiving and parsing all incoming messages,
and consequently sorting them into the aforementioned data structures based
on the presence of the reply ID. Callers who are awaiting either replies or
other messages are signalled appropriately via a semaphore. This allows
multiplexing of both types of messages on the same socket.
- Introduces new network API class BSocketMessenger, allowing one to send
and receive BMessages across a network socket in a BMessenger-like
fashion. Still very much WIP, hence currently not exposed via public headers.
Based partly on previous work by Axel.
border vs. borders is confusing.
BTabView: Rename border param to borderStyle
BTabView docs: rename border param to borderStyle
enumerate border styles in docs
B{Abstract,Datagram,Secure}Socket:
- Add functionality to listen for and accept new connections, thus allowing
one to use the socket classes for server functionality as well.
BSecureSocket:
- Adjust to take into account differences between how SSL needs to be called
when accepting an incoming connection vs initiating an outbound one.
The handshake on the accepted connection stills fails for unknown reasons
at the moment though.
Note that these changes break the ABI, and thus any packages making use of
them directly will need a rebuild.
* The Haiku specific notes contain a structure size field, now.
* Change the type of the count and size fields in the Haiku specific
notes to uint32 also for 64 bit ELF. The size field for a note is a
uint32 anyway.
* Add function core_dump_write_core_file(). It writes a core file for
the current thread's team. The file format is similar to that of
other OSs (i.e. ELF with PT_LOAD segments and a PT_NOTE segment), but
most of the notes are Haiku specific (infos for team, areas, images,
threads). More data will probably need to be added.
* Add team flag TEAM_FLAG_DUMP_CORE, thread flag
THREAD_FLAGS_TRAP_FOR_CORE_DUMP, and Team property coreDumpCondition,
a condition variable available while a core dump is progress. A
thread that finds its flag THREAD_FLAGS_TRAP_FOR_CORE_DUMP set before
exiting the kernel to userland calls core_dump_trap_thread(), which
blocks on the condition variable until the core dump has finished. We
need the team's threads to stop so we can get their CPU state (and
have a generally unchanging team state while writing the core file).
* Add user debugger message B_DEBUG_WRITE_CORE_FILE. It causes
core_dump_write_core_file() to be called for the team.
* Dumping core as an immediate effect of a terminal signal has not been
implemented yet, but that should be fairly straight forward.
Similar to arch_get_debug_cpu_state(), but the thread whose CPU state
to retrieve is specified. Works only for threads that aren't running,
and on x86-64 we can get the FPU state only when the thread was
interrupted in userland.
Not implemented for the incomplete architecture ports.
This resolves a TODO: We used thread_interrupt() to wake up the thread
from an interruptable wait. However, if the thread was already in the
kernel and about to start waiting, that would have no effect and the
thread would wait anyway. Now there's the new non-blockable signal
SIGNAL_DEBUG_THREAD, which is sent to the thread instead, making sure
that thread doesn't start waiting.
* New Intel SkyLake seems to have 9 mapped ranges
at boot. It seems like this define has been creeping
up for a while.
* Resolves the inital issue reported in #11377 on SkyLake
as well. Bonefish mentioned it might need to be raised
again... he had some good foresight there :-)
* I'm seeing the same no bootable partitions issue though
via USB after this raise. (maybe a USB 3.1 thing?)
* When the user isn't requesting a custom notification, it will
be a BMediaRoster job to do it.
* Reintroduce BMediaRoster::SyncToServices, this time based on local
message passing rather than a global semaphore.
* SyncToServices is used in launch_media_server to make the process
more launch_daemon safe and faster in the average case.
* It was an error to add notifications in the media_server.
* Fixes#12717.
...to just DefaultSettingsView
It is just as obvious what it does in context, but shorter.
Rename the function it contains from
BuildDefaultScreenSaverSettingsView to
BuildDefaultSettingsView
* The old debug system was too complex and made
troubleshooring difficult. (it also was unique
like a snowflake... which we don't want)
* Move to the classic TRACE / ERROR a large majority
of the code has changed to.
* I like trace statements, but drop some obvious ones
* Fix style issues along the way
* Remove SyncToServices, I will probably readd it in future
but this time using a local synchronization service more than
relying on the media_server to release the semaphore.
* Due to some discussions today in mailing list I decided
to step back and retry the initial way to notify media rosters
about media services status. It is woking by using two different
notifications for reconnecting to the media_server and notifying
the local subscribers.
* This speed up the media services restart.
* Sorry for the noise and very thanks for reviewing my code to
everyone.
* The global synchro semaphore is provided with the purpose of
being used to avoid threads lock up when the media_server is in
an undefined state. There's still room for improvements.
* BMediaRoster::SyncToServices lock up on a semaphore until
the multi_audio correctly connected to the mixer.
* There's no need to force the streamer plugin to use a
BMediaIO. This class is supplied to accomodate more smart uses,
but in certain cases it makes just things more complex. If a
plugin doesn't need to have an internal caching method, then it
will be simpler to implement a block-consuming BDataIO and let
the internal BMediaIOWrapper to deal with caching.
* When a watched directory contains a mount point, we need to resolve
the actual parent directory of the mount point in the file system to
serve the monitor.
* Added a directory argument for notify_{stat/attribute}_changed().
* This allows to watch only a directory, and get the notifications for
all of its files, not just add/remove entry notifications.
...and rename fBitmap to fOffscreenBitmap to make it more clear what it is.
We don't need to save a pointer to both the offscreen bitmap and
the offscreen view, just the bitmap. We can access the view by calling
fOffscreenBitmap->ChildAt((int32)0). This gives us back a _reserved private
variable slot.
In the (unlikely) case that _InitData() is called with offscreen = false but
the fOffscreenBitmap is not NULL, delete fOffscreenBitmap before
setting it to NULL so that memory is not leaked.
* Move current_mode into the accelerant as the
driver doesn't care.
* Record panel_mode in driver and present to accelerant
* eDP, if no EDID and mobile, leave edid incomplete.
Mode set should notice that and fall back to panel_mode
- Termios: cf{get,set}{i,o}speed can handle arbitrary speed values.
- The value is stored in the appropriate fields of the termios structure
in this case. The old constants (stored in the flags) are preserved
for BeOS binary compatibility.
- Adjust the FTDI FT232* driver to accept custom rates, by replacing the
hardcoded regster values with a function that will compute it
according to FTDI documentation (confirmed giving the same values for
the existing baudrates).
* DisplayPort != DigitalPort
* i2c needs wrapped in DP AUX transaction code
* Mode-setting comes with DP link training as well
* We need to try and share DP code with radeon_hd
* Since the BMediaRecorder have an it's own estabilished policy
relating releasing the producer node we will not interfere with
it except when we are controlled from Cortex.
* This required to review various parts of the code, and
isn't probably still perfect. The main problem was an attributes
hell where redondance created a lot of problems, all this data
is now controlled mostly by the node.
* Header indentation changes needed too.
* This is the only solution that allowed to use the best
of both ways to do this calculus. I've also tested it
with a modified sound player that snoozed every time
the buffer should be handled, and found that neither
of the lateness calculus I tested (including enqueue_time)
really solve all problems. That's why I've tried to find
an average solution. There's still room for improvements
eventually.
* Added a function CopyMailFolderAttributes() that copies the attribute
layout from the text/x-email default query folder.
* This using the new CopyAttributes() method in libshared that is pretty
much a copy of a similar method from copyattr. However, I did not
replace the latter, as that one allows for more fine grained error
reporting (and attribute filtering).
* Closes ticket #3498.
Adopted parent colors for the text view - should not have done so.
Disabled colors were incorrect, so I also corrected those in this patch.
Fixes#12574.
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
* The direct methods in BMailProtocol now forward the request to the
looper; it's no longer the mail_daemon's responsibility to know
anything about that protocol.
* It's in desperate need of refactoring, but it doesn't hurt to add
it to the repository as is.
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
* polarity regs move on LVDS vs analog
* add knowledge or transcoder registers, they
exist seperately on PCH-split
* Native resolutions now work on LVDS under i965
Haiku does not yet support certain features related to POSIX threads.
Constants used to test for the presence of these features should
therefore be left undefined, according to the POSIX spec, but are
currently set to -1. This can cause software built on Haiku to
incorrectly detect the presence of these features.
* unistd.h: Undefine _POSIX_THREAD_ATTR_STACKADDR,
_POSIX_THREAD_PRIORITY_SCHEDULING feature constants.
* conf.cpp: __sysconf: Return -1 for unsupported features.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
* IvyBridge or higher can auto-train.
* Linux doesn't use this feature, however
manual FDI link training is *really*
complex... lets try auto-training first.
* I really hope we can kill head_mode some day
* Break pll code out from mode code
* The LVDS and Digital are smooshed together and
likely need broken apart.
* A dependent job was requeued even if it wasn't part of the queue
before. The code relied on dependent jobs being already enqueued;
but that cannot be guaranteed.
* If a job failed, its dependent jobs are now also set to failed, so
that they won't be requeued at a later point.
* This caused some of the "Launching xxx failed: Operation not allowed"
messages in the boot process. Those actually weren't harmless, and
could mess up the natural job order.
* Sticky events are events that keep their signal raised, ie. even if
a job is initialized afterwards, it will still be triggered.
* Consolidated naming for external events.
* Events are now registered once they are actually being used. This
allows them to allocate the resources they need to do their thing.
* No impact to non-ValleyView chipsets
* Bump some register locations for VLV
* Only have HDMI port to test with on my ValleyView GPU
and our driver seems to be missing all HDMI and
sideband functionality.
* As ValleyView chipsets seem to be UEFI only, we don't
have VESA fallback, so this shouldn't cause regressions.
(unless we get UEFI framebuffer support)
* Move to more standardized functions matching AHCI spec
* Don't perform unnecessary double port resets
* Begin implementing a software reset to try first per spec.
Software reset needs more work, falls through to port reset
for the moment which is stable.
* Don't duplicate ATA defines, use what we already provide.
* Tested working on VirtualBox 1-16 AHCI ports, Intel C200,
and AMD FCH.
* Each io_context now has a "inherit_fds" member that decides whether
or not this context allows to inherit FDs to its children.
* This replaces the former O_CLOEXEC mechanism.
* You can specify which borders will be drawn using the
BControlLook::B_TOP_BORDER, ... constants.
* Adapted Mail to no longer need the SetInsets() hack.
* Moved entirely into MainWindow.
* Moved duplicated code into separate methods.
* Resize the main window on larger screens by default, as we can make
use of the extra space.
* Use BWindow::MoveOnScreen() instead of make_sure_frame_is_on_screen()
as the former has more info. And is even smarter now as it can
optionally resize windows to fit on screen.
* Center window on screen by default (ie. when there are no settings).
This introduces a more sane API (currently private) that allows for
safer and possibly more efficient implementations:
* It uses a struct of named and typed function pointers instead of just
a void pointer array. This adds type safety to the callbacks so the
compiler can figure out if things match up before subtle bugs get
introduced.
* It provides bounds for all strings/buffers passed to the callbacks.
* It uses const references instead of implicitly copying arguments.
* It folds stroke_x/fill_x pairs into draw_x functions with a fill
argument to reduce the amount of functions needed.
* It uses unsigned values where negative values make no sense.
The old API has been implemented on top of the new one using adapter
functions. It makes copies of all data passed to the callbacks which
effectively keeps the picture data from being modified. This matches
with the R5 behaviour.
This also reimplements the buffer parsing to be safe against corrupted
data by validating that the types actually fit in the provided sizes
and buffers (using a templated reader).
Since this class is used from the app_server with user provided data,
making it more safe is important even though it comes with a slight
overhead (replicating R5 behaviour, i.e. crashing the app_server when
corrupted data is fed, doesn't seem very appropriate here).
* Added missing const to some getter methods.
* Date() now tries to parse the date of the mail, and return it as
a time_t; you can still retrieve the actual string via
HeaderField("Date") if you have to.
* Mail now shows the time in the local time zone, and with the
current locale.
* While this breaks binary compatibility with earlier Haiku releases,
use values that are less likely to clash with actual use cases.
* Specifically, using a negative spacing is one way to get rid of the
border of BScrollViews, to put them into a window neatly.
* Also, BControlLook now uses a switch to resolve them.
* This has been necessary due to the undefined call order of
of static objects. Fixes#12315.
* The bug has been caused by the linker which free unused resources,
making the BMediaRoster to run in a zombie state. In this state
anything such as a message could make the looper to crash.
* The class is reintroduced with some differences though, we are
going to protect it from another thread calling Roster() while the
BMediaRoster is quitting and implement BMediaRosterEx::Quit.
* Unregister registrar notifications before we quit our thread. Avoid
to uninitialize anything from QuitRequested as it may cause problems.
The POSIX standard requires us to allow assert.h to be included multiple
times with differnt values of NDEBUG. So we can't have a global header
guard on the files. However, we must also make sure that we don't
declare functions multiple times in that case. Re-introduce an header
guard on the part of the file where we declare functions, only.
Fixes lots of warnings when building Netsurf.
It allows to launch the app, but keep its main thread suspended instead
of automatically resuming it.
Also add appThread argument which allows to retrieve the main thread of
the launched team.
2 concrete classes which are currently implemented:
* BSpinner (works on int32s)
* BDecimalSpinner (works on doubles)
In addition BAbstractSpinner now inherits from BControl instead of
BView/BInvoker. This allowed for code simplification at the cost of needing to
cast for the decimal version because SetValue(int32 value) comes from BControl.
Also, add a spinner_button_style enum with 3 options:
* SPINNER_BUTTON_HORIZONTAL_ARROWS
* SPINNER_BUTTON_VERTICAL_ARROWS
* SPINNER_BUTTON_PLUS_MINUS
which sets the spinner arrows to either use horizontal arrows (left/right)
vertical arrows, (up/down), or +/- symbols (the default).
If the spinner button is using horizontal arrows you can decrement and increment
the spinner value by pushing control+left/right, otherwise you can increment and
decrement by pushing up or down. The reason for needing control is so that you
can move the cursor in the textbox otherwise.
Switch the 3 apps that are currently using BSpinners to use the integer variety
in Deskbar preferences, WebPostive preferences, and Screen preferences.
It provides a way for filesystems to cache a lookup failure and
therefore prevents repeated lookups of missing entries. This is a
common scenario for example in command lookup and compiling, where
each directory in PATH or each include directory is searched for the
given entry.
The individual debug heap implementations are now exposed via a
structure of function pointers and a common frontend dispatches the
malloc and malloc_debug APIs through them.
The MALLOC_DEBUG environment variable can be used to select the guarded
heap by adding 'g', otherwise the debug heap is used as the default.
Consequently the separate libroot_guarded is not needed anymore and has
been removed.
To allow the use of environment variables this early, init_env_post_heap
has been added and the heap dependent atfork() moved there. This allowed
to fold the code of init_heap_post_env into init_heap so the former has
been removed.
* Killing the thread leaks resources, and it will terminate cleanly and
safely when the destructor exits anyway.
* Fixes#12293. Thanks to ttcoder, jackburton and bonefish for investigating!
* Does not fix#12286. Going to bissect now...
* The first problem was the O(n^2) complexity of the algorithm, it's
now linear and try to act in a circular way by dispatching
events and reading the port in a balanced way. This exclude
a certain degree of possible deadlocks.
* Add detection and escape when the system try to kill the
thread. This solve some blocking issues on exit et similia
that i had with libjackcompat.
* The algorithm choose soon which event to focus on.
* Lateness is calculated just before the event is dispatched
as it is the more appropriate place, otherwise we would be
calculating something imprecise/guessed.
* Remove timed_event_queue::queued_time. It's more precise to
just use the RealTime() before to Dispatch the event.
* It should solve the BSoundPlayer lateness problems.
* With those improvements the media_kit is not going to lock
completely under stress conditions, instead it try to work
in a best effort shape.
* There's still room for improvements, for example i'm considering some
strategies in lateness situations such as update scheduling latency,
try to decrease waiting time and detect when we are too early on
the other hand to recover when the load go down.
* Thanks to Julian Harnath for sharing his WIP patch which helped
with some controls such as avoiding negative lateness.
* Comments are welcome!
* B_AUTO_UPDATE_SIZE_LIMITS only really makes sense for resizable
windows, and it only sets the minimum/maximum window size.
* ResizeToPreferred() resizes the window to its preferred size, and
also supports height-for-width layouts.
* Due to the needs to provide a peaceful UX, i moved out the
notifications mechanism from the Media preflet and i have
integrated it with the launch and shutdown functions of MediaDefs.h.
* This implied to introduce a new launch_media_server function
similar to the shutdown_media_server allowing to specify a custom
notification function too.
* Both functions then are reworked to send by default notifications
to the Deskbar, this was needed because in a lot of situations
the mechanism failed without correctly noticing the user.
* The one argument launch_media_server is considered to be deprecated,
the default argument is removed to mantain binary compatibility but
make new apps to automatically use the new one with just the default
arguments. This is needed due to conflicts in overloading.
* Improve notifications by indirectly extending localization
to old BeOS apps.
* This is done by watching to registrar notifications
and providing a minimal service to contact the
media roster in private API. The roster use this
service to automatically reconnect to the media_server.
* Improve consistency by adding a BMediaRosterEx destructor
and using it for the specular functionality of ctor instead
to use the father's class destructor.
* Avoid double initialization of MediaInitializer that
becomes MediaRosterUndertaker.
* Remove superfluos call to BMediaRoster::Quit()
in media_addon_server.
* This closes#12114 again; while not POSIX, it's just a line away.
* Removed exect() from the header -- not sure where this came from.
but I can't find anything about it on the net.
* Consolidated use of asterisk style in exec.cpp.
For defining the text that appears alongside the icon.
This function really has too many parameters; we probably should break
it out into a BAction class...
* This also fixes the shutdown process, as the registrar no longer
kills the app_server.
* Removed SERVER_PORT_NAME definition as it has no use anymore.
* When creating the port of the registrar's authentication manager, we
now set it manually, so that the user/group functions work.
* This allows LaunchDaemon::_StartSession() to set up the user, and
groups as needed.
* Instead, the caller should have done this already. This is really
outside of the scope of the launch_daemon.
* Fixed Login with empty passwords; removed the (unused) test login
feature along the way.
* You can now add arbitrarily named fields to the message as well,
without having them all specified in the template.
* Also added a missing converter method that is called when there
are no values to add, and implemented all methods in the base
class, so that you only have to implement the methods you actually
need.
* BRoster now allows settings a "no-registrar" mode that is currently
only honored in _LaunchApp(), though.
* Job::Launch() is now using this, which also allows launching
applications by signature (ie. if the job name matches the
signature, you can omit the "launch" option).
* You can now put jobs/services into a target.
* Instead of having Login started as part of the normal boot process,
it's now in the "login" target.
* The app_server now launches the login target when a login becomes
available (ie. during startup, but that could be improved later on).
* Instead of launching Tracker/Deskbar directly, we now launch the
Login application.
* This will now start a new session for the selected user (the password
is currently ignored).
* When a user session is started, the launch_daemon forks, and the
child then restarts the LaunchDaemon application in user mode.
* It then registers itself with its parent, in order to resolve user
dependent services.
* Added a user launch file that will cause Tracker, and Deskbar to
start in the new session.
* get_roster_port_name() is no longer needed.
* This also removes the app_server restart code from the debug
server -- this will be done by the launch_daemon in the future.
* Instead of letting the kernel search for the syslog port, the
daemon now registers itself with the kernel (which even solves
a TODO).
* A port is created for the actual log messages from the launch_daemon,
and used on start.
* However, the SyslogTest does not yet work, due to the BMessage <->
KMessage communication problems.
* These methods don't really work yet, as BMessage doesn't support
replying with a KMessage; the request is received, but the reply
never gets to the target.
* Dropped "create_port" -- this is now the default for services.
* Additionally (or alternatively, if you use the "legacy" mode), you can
now create named ports, and specify their capacity.
* Added convenience methods to BLaunchRoster that automatically use the
signature of the current be_app.
* BRoster::Launch() cannot be used (yet), as it pre-registers the
application we're launching, and that won't work for the registrar or
anything else until the registrar is up and running.
* Renamed B_GET_LAUNCH_CONNECTIONS to B_GET_LAUNCH_DATA.
* Add the team ID to the get-launch-data reply.
* Added BLaunchRoster::GetPort() for convenience.
* Removed some superfluous debug output, but temporarily dump all stdio
to /dev/dprintf (ie. the syslog).
* Made job matching case insensitive (as MIME types should be).
* This enables a mechanism to profile almost the complete boot process
(starting with main2()), if SYSTEM_PROFILER is defined to 1.
* You can access the profiling data using "profile -r".
* This will be heavily inspired by Apple's launchd, as well as
systemd -- for now it really doesn't do a whole lot, though.
* What works so far: the configuration files are read, parsed, and
the jobs created.
* The jobs are even initialized, and their message ports created.
* BApplication now retrieves a previously created port from the
launch_daemon for use with BServer.
* Only the registrar actually uses this for now.
BColumnListView:
- Add helper method for getting the visible rect of a given field.
Refactor SuggestTextPosition to use it.
{Tree,Table}:
- Add wrapper to retrieve table cell rect using the aforementioned
BCLV helper.
* Address TODO about setting fSelected when nothing is done.
* Pass a pointer to the tab view to the BTab so that it can call Invalidate().
(Checked against BeOS).
* Call Invalidate() from the BTab after SetView() & SetName().
Fixes#12108 & #12196.
The media_server is now able to remember the timesource associated to
a certain registered_node and always remove it when the owner
application crash, Fixes Ticket #11852
* Drop lib/edit and matching bsd header
* Convert Debugger to libedit build package
* Should solve problems with libedit consumers
not defining _BSD_SOURCE
* Progress on #10267
netresolv (and libbind) won't cache DNS requests, which can result in a
lot of DNS requests being made for the same host. Implement a simple
cache in RAM (local to each application) which will keep the most
recently requested addresses cached. This can speed up loading of an
HTTP page a lot, by saving a DNS request for each resource stored on the
same server as the main page.
libbind development was transferred to the NetBSD project at
http://wiki.netbsd.org/individual-software-releases/netresolv/
There isn't an official release yet, but they provide a set of patches
against the latest libbind release.
* Remove all files we don't use
* Merge the changes to the remaining files
* Add some new files we need
* Move getifaddrs implementation to libnetwork (instead of libbnetapi)
so it can be used by netresolv.
Fixes#8293 : netresolv uses getifaddrs to determine if there is a local
IPv6 address. If there is not, it will not return AAAA records.
* Was leaking fQueuedJobs on destruction.
* fHaveRunnableJobSem implementation was not completed; it was never
released.
* Added Pop() variant that is a bit more flexible, and allows for a
timeout as well as waiting even when the queue is empty, and can
return a status code.
* Fixes sharing semantics, so non-shared semaphores in non-shared
memory do not become shared after a fork.
* Adds two new system calls: _user_mutex_sem_acquire/release(),
which reuse the user_mutex address-hashed wait mechanism.
* Named semaphores continue to use traditional sem_id semaphores.
* Put it in the BSupportKit namespace, following the style introduced
with the package kit for now.
* The BSupportKit::BJob class no longer knows about the package kit's
Context class. However, the BPackageKit::BJob class does.
* Due to the namespace juggling, a lot of files had to be touched.
* The JobQueue class remains private.
* Due to the way Haiku is built on itself, you cannot build this change
under Haiku with an older release.
* When you receive a message from a KMessage, and reply to it,
it will automatically reply as KMessage, too.
* This allows to communicate with BLoopers from within the kernel
or libroot.so.
"Renaming" means the icu namespace is suffixed with the version number,
atm icu_55. Using "renaming" allows to use two different versions of ICU,
thus easing upgrades. For instance haikuwebkit uses a current version of ICU,
while the system uses a newer one after an upgrade.
* Replace all uses of the icu namespace in our public headers, with a macro
defaulting to icu. As the namespace is only used for private fields pointers,
there should be no impact.
* Locale kit *.cpp have to import the macro from <unicode/uversion.h> *before*
including any locale headers. Ditto for a Time preferences cpp file. This way,
the correct current icu namespace is referenced.
* Fixes bug #12057.
Those return uintNN_t types instead of our own types,
but uint32 for example is long while uint32_t isn't,
giving some trouble with the PRI* macros for example on PPC.
It seems like glibc also has paths.h and m4 fails to bootstrap
without _PATH_BSHELL.
This file really needs some cleanup btw, since most is actually
irrelevant or incorrect for Haiku.
The AddOnManager was in the global namespace, clashing with application
classes with the same name.
The input_server has an AddOnManager of its own. When the
shortcut_catcher filter was loaded by said AddOnManager, it in turn
loaded libgame.so, which in turn loaded libmedia.so, where an
AddOnManager was created for the global AddOnManager instance in
libmedia.so. Unfortunately the wrong AddOnManager, the one from the
input_server, was created. This lead to two AddOnManagers being active
in the input_server which very well could be responsible for #11049
and #11280.
This was a regression since the move of the AddOnManager from the
media_server to libmedia.so in hrev47086. This also fits with the two
tickets.
I actually noticed the problem when debugging the shutdown process of
the input_server, where the destruction of the wrong AddOnManager
caused a deadlock with itself.
* Do not define the symbols by default, as they are not in the default
libraries.
* Adjust jamfiles of all code using BSD extensions to define
_BSD_SOURCE.
* This makes Haiku slightly more compliant to standard C/POSIX.
It works analoguous to BView::RemoveSelf(), i.e. it removes itself from
the parent (layout in this case) and returns whether or not it had and
was successfully removed from said parent.
The BNetworkRoute class manages a route_entry and the sockaddr's
associated with it. It replaces the direct use of route_entry in the
BNetworkInterface API.
Using route_entry is fragile and inconvenient as it only holds pointers
to the sockaddr's. When getting a list of routes from the kernel, each
route_entry is set up so that its pointers point into the single flat
buffer that is passed around. Creating a copy of the route_entry and
then deleting the flat buffer makes the pointers in the copy stale.
Returning these route entries therefore always lead to a use-after-free
when they were eventually used.
BNetworkRoute also takes over the code and functionallity of getting
routes from RouteSupport. The corresponding method in BNetworkRoster is
replaced by a static method in BNetworkRoute.
Also distinguish between the default route and gateway of an interface.
GetDefaultRoute() now gets the default BNetworkRoute for the interface
while GetDefaultGateway() gets the associated gateway address within
that default route. Adjust network preferences panel to this change.
Note that we currently only seem to have per interface default routes
and not an actual global default route. This was already the case before
these changes and I did not further investigate what this means.
It can be used to get a stack trace of the current thread. Note that
this works by walking frame pointers and will not produce anything
useful if an application is compiled with the frame pointers omitted.
The stack base and end addresses have to be provided as arguments and
are used to check that the frame pointers fall within that range. These
values are thread specific and can be retrieved with get_thread_info().
No other sanity checks (like checking for loops in the linked list) are
done.
This is a simplified rewrite of the stack trace code from the kernel
debugger.
As this code is common to x86 and x86_64 but is not generic across
architectures I introduced x86_common as a directory to put such
sources.
Extend the get_nearest_symbol_at_address() private runtime_loader
export to include imageName and exactMatch arguments.
The imageName holds the SONAME of the image, if available, so cannot
neccessarily be extracted from the image path.
Whether or not there was an exact match, i.e. the symbol with its size
contains the address, is now returned in exactMatch.
When enabled (using heap_debug_dump_allocations_on_exit(true) or
MALLOC_DEBUG=e) this causes a dump of all remaining allocations when
libroot_debug is unloaded. It uses terminate_after to be called as
late as possible.
When combined with alloc stack traces this makes for a nice if a bit
crude leak checker. Note that a lot of allocations usually remain
even at that stage due to statically, lazyly and globally allocated
stuff from the various system libraries where it isn't necessarily
worth the overhead to free them when the program terminates anyway.
When configured to do so (using heap_debug_set_stack_trace_depth(depth)
or MALLOC_DEBUG=s<depth>) the guarded heap now captures stack traces on
alloc and free.
A crash due to hitting a guard page or an already freed page now dumps
these stack traces. In the case of use-after-free one can therefore see
both where the allocation was done and where it was freed.
Note that there is a hardcoded maximum stack trace depth of 50 and that
the alloc stack trace takes away space from the free stack trace which
uses up the rest of that maximum.
The get_stack_trace syscall generates a stack trace using the kernel
debugging facilities and copies the resulting return address array to
the preallocated buffer from userland. It is only possible to get a
stack trace of the current thread.
The lookup_symbol syscall can be used to look up the symbol and image
name corresponding to an address. It can be used to resolve symbols
from a stack trace generated by the get_stack_trace syscall. Only
symbols of the current team can be looked up. Note that this uses
the symbol lookup of the kernel debugger which does not support lookup
of all symbols (static functions are missing for example).
This is meant to be used in situations where more elaborate stack trace
generation, like done in the userland debugging helpers, is not possible
due to constraints.
* Add a BRow default constructor that use font size to compute height.
* Min height size for Title and Row are decoupled.
* The font ratio for Title and Row are decoupled.
* For small font use min height (set to usual 16.0).
* Better baseline formula.
* Fixes#11944.
This allows for something similar as was implemented in 217f090 but
makes it optional and configurable.
The MALLOC_DEBUG environment variable now can take "a<size>" to set
the default alignment to the specified size. Note that not all
alignments may be supported depending on the heap implementation.
* So that you know how much already was, and still has to be downloaded.
* Automatic whitespace cleanup.
* The link in FetchFileJob.h did not fetch the correct header under
Haiku anymore (since the addition of the private headers to the
image).
* drop my fdt tests
* we have to call fdt parsing code *after* cpu_init (why?)
* pass fdt pointer to all FDT support calls to avoid confusion
once we get into the kernel land
* look for PL011 compatible uart and use it
* Add some saftey checks to serial putc code to avoid null*
* fdt_node_check_compatible returns 0 on success not 1
* fdt_get_device_reg needs to add the SOC base to the result
* fdt_get_device_reg might need to add the second range cell
instead of reg?