SetMouseEventMask() from within it's mouse hooks. Among other things,
scroll bars won't stop scrolling in FFM mode now if you accidentally
leave the window with the mouse, something which is very likely.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28481 a95241bf-73f2-0310-859d-f6bbb57e9c96
both double buffering and single buffering, Invalidate() needs to be
virtual and ViewHWInterface needs to decide where to invalidate it's host
window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28480 a95241bf-73f2-0310-859d-f6bbb57e9c96
wait_for_thread() doesn't provide that; use waitpid() instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28479 a95241bf-73f2-0310-859d-f6bbb57e9c96
for the runtime loader add-on interface. There's a small library
(libltrace_stub.so) that when preloaded reroutes all library calls
through a stub that prints the function name and some of its arguments
to the debug output.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28476 a95241bf-73f2-0310-859d-f6bbb57e9c96
can export a structure containing callback hooks invoked by the
runtime loader when certain image events occur (image loaded,
relocated, initialized, etc.).
* Also added a mechanism to patch image symbols. For an image callback
functions can be installed that patch symbols exported or imported by
the image.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28475 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added new(mynothrow) operators which avoid clashes when also linking
against libgcc.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28474 a95241bf-73f2-0310-859d-f6bbb57e9c96
tool tips in WonderBrush. The reason was that the text rect is getting
smaller and smaller each time the tool tip is shown (even though there
is only one word), and the line break moves one char towards the beginning
each time. After four times, the busy loop would kick in reliably. I cannot
really say that I understand the code, though. But that's the spot anyways.
Stefano, could you have a look?
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28471 a95241bf-73f2-0310-859d-f6bbb57e9c96
relative mouse movements. Removed the "history" and replaced it with a method
to accumulate the deltas. Very small deltas are somewhat suppressed, but still
accumulate. Overall, this improves the touchpad sensitivity for small movements
without introducing unwanted jitter. This also keeps the direction of slightly
"non-straight" movements better. I also changed the scale somewhat so that
the acceleration does not feel too little anymore.
These are the remaining problems I have:
* Tap-clicks are sometimes not recognized
* releasing the finger from the pad (which is pressure sensitive) sometimes
still injects unwanted mouse movement, which may be possible to be supressed
when looking at the pressure change and recognizing the release.
* scrolling has changed a bit due to my changes and feels a bit too sensitive
now
Please check it out if you like (ps2_dev.c:105) and tell me what you think.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28468 a95241bf-73f2-0310-859d-f6bbb57e9c96
worked, because the root scanning directory was declared without "/dev/".
This makes restarting the input_server work with the touchpad driver.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28464 a95241bf-73f2-0310-859d-f6bbb57e9c96
solution and replaced it by dumping output to the syslog. (Also
disabled debug output by default.)
* Fixed wrong header guard.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28463 a95241bf-73f2-0310-859d-f6bbb57e9c96
* ps2_dev.c - accidentally turned Synaptics support back on with my last commit. Sorry.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28460 a95241bf-73f2-0310-859d-f6bbb57e9c96
standard versus extended PS/2 mice by simplifying the naming
of the devices but forgetting to adapt this part of the code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28458 a95241bf-73f2-0310-859d-f6bbb57e9c96
in UpdateSettings() to avoid a crash when there is no TouchPad at all.
Changes by myself: Adapted coding style and added a comment to ConnectToTouchPad()
on why the loop is not exited as soon as the device is found.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28457 a95241bf-73f2-0310-859d-f6bbb57e9c96
<runtime_loader.h>, since it isn't a kernel <-> userland interface.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28456 a95241bf-73f2-0310-859d-f6bbb57e9c96
add-on) we create a breadth-first sorted image list and use that to
search for symbols.
* Added support for preloading libraries. The environment variable
LD_PRELOAD can contain a whitespace-separated list of shared objects
that will be loaded before the program. This allows to replace
symbols without changing the executable or libraries.
* Resolved TODO in load_program() regarding the order of remapping the
images and initializing the dependencies (problem fixed in r28453).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28455 a95241bf-73f2-0310-859d-f6bbb57e9c96
used into the file name. This makes it easier to find the thread(s) one
is looking for.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28446 a95241bf-73f2-0310-859d-f6bbb57e9c96
- code is disabled yet as the bootloader doesn't have add_boot_item.. will need to pass via kernel args
- add a GetFileMap() method to the vfs, and implement it in FAT code.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28445 a95241bf-73f2-0310-859d-f6bbb57e9c96
I am also not happy with the acceleration yet and as reported
by others, there are problems with real mice as well (now wheel
support anymore). With the plain PS/2 driver, I can slide my
finger slowly over the touchpad and the cursor would react/follow
precisely the movement. In Synaptics mode however, there are
unexpected pauses in the movement of the cursor. In any case, the
patch is finally in and I or anyone else can continue to work
on it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28443 a95241bf-73f2-0310-859d-f6bbb57e9c96
added, if their creation event was now or in the future. Obviously we're
only interested in images that do already exist, though. Also get rid of
"new" images that already have been deleted in the meantime.
Fixes problem that for some threads (almost) no images were added and
thus no functions could be resolved.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28441 a95241bf-73f2-0310-859d-f6bbb57e9c96
1) If a view contained the point, but had children, that view would never be returned as a result, even if none of the children matched.
2) When converting coordinates to the child's coordinate space, it was using the bounds rectangle rather than the frame. This in most cases had the result that the coordinate was unchanged, and thus messed up the search completely.
This fixes ticket #3000.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28440 a95241bf-73f2-0310-859d-f6bbb57e9c96
fix a potential deadlock.
* Journal::Lock() now accepts another parameter that specified whether child
transactions should be split - this is nothing you would want in normal
operation unless the parent transaction is only there to prevent others from
writing (such as with the block allocator check stuff).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28438 a95241bf-73f2-0310-859d-f6bbb57e9c96
the old bfs_shell. This is probably not how Ingo anticipated this to be
used :-)
* It still seems to work, though, haven't yet tested on a partition with harder
errors.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28437 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented a small app "checkfs" to check partitions and put it on the image.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28435 a95241bf-73f2-0310-859d-f6bbb57e9c96