meant to be able to tell which monitor the message came from. So I added it
back in. Since I used "path" already for the entry, I renamed the field to
"watched_path". No code was using it yet, so this should be ok and the
purpose more clear anyways.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26945 a95241bf-73f2-0310-859d-f6bbb57e9c96
passed to the function against NULL.
* Made BMessage::AddFlat() use an optionally heap allocated buffer versus always
a stack allocated one.
* Small simplification in BMessage::AddMessage(), we can simply compare the
buffer with the stack based buffer to know whether we need to free() it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26943 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The global BPathMonitor looper is now always used, no more optional looper
and no more BApplication looper usage. This way we know how the looper behaves
and PathHandler::Quit() can be synchronous. In the end, the bug I was
observing was not caused by the previous asynchronous node monitor stopping,
but this should be safer anyways. When BPathMonitor::StopWatching() returns,
you have really stopped watching and not some time later.
* Introduced "FileEntry" which is an entry_ref plus node id. This is now used
instead of the node_ref for the "watched files set". The whole point
is to really be able to add the "path" field to the B_PATH_MONITOR message.
Previously, the initial path that was passed to StartWatching() was added,
regardless if the message was for an entry somewhere down the hierarchy when
watching recursively. The downside of the new method is that it uses a lot
more RAM per entry. Another option would be to store the node id of the parent
directory and iterate the directory always when in need to construct the path.
* Watching a folder recursively now really adds all the existing subfolders
as well as all the files if not watching for folders only. The tests for the
old implementation only tested what happens when the watched folder was newly
created and then subfolders were created. Those where already added by the
code. Now it also adds the subfolders of folder that appear in a watched
folder.
TODO: Remove folders and files recursively when they dissappear. More testing
for B_ENTRY_MOVED. Optimizations are possible when some information is
retrieved twice. I am also planning to add a way for the BPathMonitor user to
filter the automatically watched files/folders in B_WATCH_RECURSIVELY mode.
I grepped the entire Haiku tree for usage of BPathMonitor. Only net_server
and Mail were using it, but both in a way that is not affected by these
changes. Anyways, TextSearch works more reliable now, even for entries in
subfolders.
Feedback very welcome! :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26936 a95241bf-73f2-0310-859d-f6bbb57e9c96
flags, after all).
* This fixes the "Command-Tab" ie. switch to source/header command in Pe.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26932 a95241bf-73f2-0310-859d-f6bbb57e9c96
build for others, namely those that also include <Debug.h>
* This fixes the remaining problems of building Pe under Haiku.
* Those files need a giant style cleanup... Fredrik, time to have a look at
our style guide :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26931 a95241bf-73f2-0310-859d-f6bbb57e9c96
to be the habbit now.
* Improve PathHandler::Quit() to delete the object in case the BMessenger was
not valid or failed to send the Quit message. This should handle the corner
case that the PathHandler's looper was already Quit(). There could still be
a race condition, although I don't know if it affects local message targets
in Haiku. I added a TODO note for that, but I believe it can be neglected.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26877 a95241bf-73f2-0310-859d-f6bbb57e9c96
inefficient. And while it did check if the handler was not NULL, it would have
resulted in an endless loop if it was. I think we can safely assume we have no
NULL BHandlers in that list though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26870 a95241bf-73f2-0310-859d-f6bbb57e9c96
then be used for receiving node monitoring messages.
* Reenabled using be_app as default BLooper if the API user does not provide
one. I think the problem that Stefano needed to work aroung in r23995 was
actually caused by the incorrect locking (an never unlocking) of the looper
before calling PathHandler::Quit().
->If I understand correctly, this code as supposed to work around the possible
situation that the looper holding those PathHandlers may have already quit,
leaving stale PathHandler pointers behind. But that case was not prevented
by the old code anyways, since one would have had to access freed memory to
even get the stale BLooper pointer. The real fix would be to store the
BLooper pointer with each PathHandler so that the possible gone-ness of
those loopers could be checked independent of accessing the PathHandler
pointer. (The whole problem is that PathHandler adds itself to the BLooper
and if the looper quits, it will free all its attached handlers.)
* Introduced a global fallback BLooper for the case that no BApplication is
running, which resolves a TODO.
All this is yet untested, but should have a good chance of working.
(Famous last words...)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26843 a95241bf-73f2-0310-859d-f6bbb57e9c96
* return error in case we could not get all values from JobConfig
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26822 a95241bf-73f2-0310-859d-f6bbb57e9c96
* The B_QUIT_REQUESTED message never arrived for me unless I unlock the
BLooper again, then it works as expected.
* The B_QUIT_REQUESTED handling accessed fOwnsLooper after deleting the
object.
(Review much welcome - I don't understand the purpose of locking the BLooper
at all before trying to use a BMessenger to send it a message.)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26805 a95241bf-73f2-0310-859d-f6bbb57e9c96
StartWatching() before and the BPathMonitor stuff is therefor not initialized.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26792 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Simplified the subpixel related methods for the AGG "pixel format" template
interface, the ones for the solid cover simply pass through the existing
methods, so only one subpixel blending function is left which does the actual
work (this removes a lot of the previously added code)
* Implemented a new rasterizer based on the original AGG rasterizer which
implements subpixel anti-aliasing for any generic AGG vector pipelines. It
is now optionally used in Painter and AGGTextRenderer (for vector fonts, ie
rotated, sheared or big enough fonts) depending on the global subpixel
setting.
* Put all subpixel variables into the new GlobalSubpixelSettings.h|cpp
* Simplified DesktopSettings related classes a bit and renamed previous
FontSubpixelAntialiasing to just SubpixelAntialiasing.
* The private libbe functions for subpixel related settings moved from Font.cpp
to InterfaceDefs.cpp where other such functions live. They are not related
to fonts only anymore.
* Removed the subpixel related settings again from the Fonts preflet and added
them to the Appearance preflet instead.
All of the above implements subpixel anti-aliasing on a global scale, which
to my knowledge no other OS is doing at the moment. Any vector rendering
can optionally use subpixel anti-aliasing in Haiku now. The bitmap cached fonts
are still affected by the Freetype complile time #define to enable the patented
subpixel rasterization (three times wide glyphs). Vector fonts and shapes are
not affected though at the moment.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26755 a95241bf-73f2-0310-859d-f6bbb57e9c96
which does
message->GetInfo("field", &type, &count);
while (message->FindBlah("field", --count, &...) == B_OK)
...;
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26695 a95241bf-73f2-0310-859d-f6bbb57e9c96
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
that from the start. Please review for possible binary compatibility problems!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26663 a95241bf-73f2-0310-859d-f6bbb57e9c96
* When drawing BBitmaps with scaling in the app_server, use a bilinear
filter when a bitmap has this flag set. (Hope nobody objects, otherwise
I can revert or improve this. Performance can certainly be improved, since
the AGG implementation is too generic. But that goes for the nearest
neighbor implementation as well.)
* Flags are uint32, fix app_server side code to declare them correctly. Use
appropriate link methods in BBitmap and ServerApp.
* Enable the BeOS compatibility mode for B_RGB32 (works just like B_RGBA32
in B_OP_ALPHA mode).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26649 a95241bf-73f2-0310-859d-f6bbb57e9c96
* adjust all drivers to take that into account
* fix UpdateText() signature in JSDSlider to avoid warning
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26648 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Fix PincodeWindow to send the pincode commands dissapear after clicking
- Improve the debug output of bluetooth_server
- Handle all needed events for the pairing
- Simple request could send and receive the event before adding the request to the events wanted list. Inverted the order of this sequence.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26614 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Factored an _UnmountAndEjectVolume() method that takes a partition and mount
path out of the method with the same name that gets a BMessage.
* Remove the mount point only if it's in rootfs.
* Minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26604 a95241bf-73f2-0310-859d-f6bbb57e9c96
* move libprint headers into libs headers folder accordingly
* merge all shared folders sources into kits print, we might build later on a
real print kit, propably also to access cups from an nicely API, atm static
* move all shared headers into private print, also pr_server.h from interface
* adjust build to work with the changed folder layout
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26570 a95241bf-73f2-0310-859d-f6bbb57e9c96
sub menu and quit menu tracking. This closes#1826. I tested a bit with
various different menu situations and there seem to be no negative side
effects.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26561 a95241bf-73f2-0310-859d-f6bbb57e9c96
automounter already mounted these partitions. Since this happens asynchronously,
it sometimes worked and sometimes not. The very simply and non-hacky fix for this
problem is to send a message from the automounter to the application looper to
have it open the previous windows after the initial mount scan is done.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26549 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed mounting previously mounted partitions. fSettings was never initialized when restoring
the settings. The code I removed earlier didn't do that either.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26548 a95241bf-73f2-0310-859d-f6bbb57e9c96
from the settings message just after having restored it. This should fix
restoring the previously mounted partitions, but I have not tested it yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26547 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed more controls to handle a B_TRANSPARENT_COLOR as view coloe of the
parent view. Some controls would not initialize their LowColor() at all
if they were the only control in a window.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26515 a95241bf-73f2-0310-859d-f6bbb57e9c96
AttachedToWindow(). Maybe there are more non-BControls yet, I didn't
have a look.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26511 a95241bf-73f2-0310-859d-f6bbb57e9c96
fallback to ui_color(B_PANEL_BACKGROUND_COLOR) in AttachedToWindow(). Most
controls don't paint their background and rely on the app_server painting it.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26510 a95241bf-73f2-0310-859d-f6bbb57e9c96