* Fixed a general problem with respect to overriding of the reserved
virtual function slots: instead of statically invoking the method
that corresponds to the reserved slot on the class that contains the
slot, we now invoke the virtual Perform() method. Perform() then dispatches
the method invocation to the "proper" class, i.e. the highest class in the
hierarchy that actually implements the requested method.
This fixes a crash in apps that use liblayout's MSlider class and
should fix one or other spurious bug with old apps or libraries, too.
* added new header folder 'binary_compatibility' that contains files that
define the method codes and data structures required by Perform()
* looked for and implemented all used reserved virtual slot functions to
invoke Perform() where necessary or to pass on the method call statically
(for slots that were already maintained by Be)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28124 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Implemented BGradient, BGradientLinear, BGradientRadial,
BGradientDiamond, BGradientConic and BGradientRadialFocus
new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
clashing with the new BGradient class. Re-use some
parts where possible.
Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)
TODO:
* Remove the need to have gradient type twice in the
app_server protocol.
* Refactor some parts of the patch to remove duplicated
code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
const BBitmap* bitmap, BRect bitmapRect, BRect viewRect, uint32 options).
Only option so far is B_FILTER_BITMAP_BILINEAR.
* BView::DrawBitmap[Async](const BBitmap* bitmap, BRect viewRect) was accessing
the bitmap pointer without checking it. Would therefore crash when passing
NULL, unlike the other methods.
* The BPicture code already reserved room for the BBitmap flags, but did not
store the actual flags and neiter use them for anything. Since the bitmap
data is stored anyways, the bitmap creation flags do not matter. So I reused
this for the new bitmap drawing options.
* Rewrote Bitmap.h and removed the B_BITMAP_SCALE_BILINEAR flag again.
* Tried to optimize Painter::_DrawBitmapBilinearCopy32() a little by giving
the compiler better hints. There seems to be a marginal, possibly imagined
speed increase < 0.05 ms. ;-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26665 a95241bf-73f2-0310-859d-f6bbb57e9c96
when set, prevents any old mouse moved message discarding.
* BWindow::DispatchMessage(B_MOUSE_MOVED) checks the event time of the
message and discards too old events, but only if there is another event
in the queue and the view does not specify B_FULL_POINTER_HISTORY.
* BView::GetMouse() ignores the checkHistory flag passed to the function
in case the event mask specifies B_NO_POINTER_HISTORY.
B_FULL_POINTER_HISTORY on the other hand prevents the dropping of old
messages.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26341 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Renamed BView::Alignment() to LayoutAlignment() which fixes a ton of warnings
and some conflicts with BControls.
* Added virtual destructor to BRefFilter in case the GCC version is 3 or newer
(can't do it for GCC 2.95.3, since that would break binary compatibility
AFAIKT)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24983 a95241bf-73f2-0310-859d-f6bbb57e9c96
* improved naming of some private BView functions and used our underscore
prefix
* added a _DrawAfterChildren method to BView which does the necessary setup
and calls the DrawAfterChildren hook
* call the new _DrawAfterChildren method in the BWindow implementation, this
was easy since the view tokens are already hierachically sorted
* implement support for B_DRAW_ON_CHILDREN in the app_server's ViewLayer, it
simply means that children are ignored for the views clipping region, any
drawing methods will paint over children (therefor the B_DRAW_ON_CHILDREN
flag is even properly named)
With these changes, support for B_DRAW_ON_CHILDREN and the DrawAfterChildren()
hook are implemented and behave exactly as on R5 as far as I can tell, also
for the view background painting.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23154 a95241bf-73f2-0310-859d-f6bbb57e9c96
but not for SetMouseEventMask(). We now track the value of that mask in a dedicated
member variable.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22022 a95241bf-73f2-0310-859d-f6bbb57e9c96
BView implementation (client side)
* introduced some private methods for _Convert*(BPoint*) methods which avoid
doing the check_lock() thing in the recursion, also Origin() would likely
have communicated with the app_server all the time, since the origin bit
was needlessly invalidated, so some speedup should be achieved
* this should fix ticket #98
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21900 a95241bf-73f2-0310-859d-f6bbb57e9c96
disjunction of all view flags before, and the new layout related flags were
missing. I suppose there was not striking reason for previous method.
* Made InvalidateLayout() virtual. When implementing layout management
directly in a derived class instead of a separate BLayout, one needs to
override it to know when to discard cashed layout infos.
* Added a ResizeTo(BSize) method.
* Avoided ugly multi-line strings in PrintToStream().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21355 a95241bf-73f2-0310-859d-f6bbb57e9c96
of BFont. You can BFont::SetFalseBoldWidth(float) a width on a
BFont object, and it will cause the glyph shapes to be run through
an AGG "contour converter" so that they become thicker or thinner.
IIRC, this is commonly referred to as "false bold". The "width" value
is the distance in pixels that the new glyph outline will be offset
from the original outline.
It would be nice if someone could look at my change to View.h with
regards to the B_FONT_ALL flag.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19547 a95241bf-73f2-0310-859d-f6bbb57e9c96
in all drawing methods in case the parent window was
not in a "transaction" (fInTransaction). For ordinary
updates, nothing has changed, but if you call drawing
methods outside of an update, they will happen "immediately"
rather than when the link is sporadically full and auto
flushes. The effect is that the cursor in Terminal blinks
reliably, the selection in BTextViews follows the mouse
right on the spot (and so on). BWindow::BeginViewTransaction()
and EndViewTransaction() now have a meaning in Haiku too.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15927 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed BShelf::_AddReplicant(), at least a bit. I managed to add the "ScreenChanger"
icon to the tray, although the icon was not drawn, and it was on the wrong
position.
* _AddReplicant() also did not reply to the waiting message source in case
of failure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15829 a95241bf-73f2-0310-859d-f6bbb57e9c96
AttachedToWindow().
This fixes the double team entries in the Deskbar.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15398 a95241bf-73f2-0310-859d-f6bbb57e9c96
server.
This saves overhead on both sides, the server doesn't need to build the update message
for the client, and the client doesn't have to unflatten and parse another message.
* This code is actually needed for the new clipping code in the app_server, but shouldn't
do much harm for the old app_server, either.
* Also disabled getting the bounds from the server, as that is just never needed (and would
also break the code).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15353 a95241bf-73f2-0310-859d-f6bbb57e9c96
* attachView() is now called _CreateSelf() and creates the app_server
view counterpart for itself, and no longer for a child view.
* removed superfluous deleteView().
* moved drawing from BWindow::DoUpdate() to BView::_Draw().
* made the recursive hook call functions consistent.
* fixed BWindow::DispatchMessage() to send public messages to the intended
target (instead of always handling them itself directly).
* DispatchMessage() no longer eats unmapped key events that were targeted
at the window directly.
* B_KEY_DOWN and B_KEY_UP events are now send to the target view as well
(this couldn't work before as BMessages were broken with B_PREFERRED_TOKEN).
* the default button is now correctly targeted by BWindow::_DetermineTarget()
(previously, the enter key was hacked to get through via _HandleKeyDown()).
* removing a view now also makes sure it won't have focus any longer.
* also, the DetachedFromWindow() hooks are now called first, so that any
changes made there cannot mess up our window anymore.
* removed BView::SetPattern(); _UpdatePattern() now does its job.
* renamend private methods to match our preferred style.
* removed unused methods and variables.
* more consistent naming overall.
* removed _PR3_COMPATIBLE_ stuff - there is definitely no need for us to be
compatible to that one.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15060 a95241bf-73f2-0310-859d-f6bbb57e9c96
- renamed some members and methods to fit our style guide
- moved removeSelf() to RemoveSelf() (as those two are essentially
the same), and fixed it on the way: the state of the child views
is now also updated by the new _UpdateStateForRemove() method
- Moved BWindow::sendPulse() and activateView() to BView::_Pulse()
and BView::_Activate()
- some minor stuff
This also fixes the broken previous commit - I forgot to update
View.h; this update contains the previous changes as well. Sorry
for the inconvenience.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13334 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed it on the way - it's a bad idea to pass NULL pointers to strcmp().
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13288 a95241bf-73f2-0310-859d-f6bbb57e9c96
to LinkReceiver, LinkMsgSender to LinkSender, and put everything into the
BPrivate namespace.
Made AppServerLink a cheap object - it will use the applications receiver/sender
and not create its own buffers.
Fixed broken communication stuff here and there (mostly Font.cpp).
Put the newly introduced set|get_system_colors() into the BPrivate namespace -
please don't introduce private functions into the public namespace!!!
Also fixed their broken communication use, as Darkwyrm obviously forgot about
it again: the sequence Flush(); GetNextMessage() without error checking is
purely wrong and can make the app hang and/or crash! :-)
Other minor cleanup.
The input_server used some test mode with the haiku build target which is
probably wrong.
Hopefully I did not forget anything this time.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13128 a95241bf-73f2-0310-859d-f6bbb57e9c96