stubs.
* However, without a working Dano at hand, I can't really implement something
compatible, so I'll postpone this to some later point.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30030 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Adapted and cleaned up ParameterWeb.cpp.
* Fixed some copy&paste bugs in the BTextParameter.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30029 a95241bf-73f2-0310-859d-f6bbb57e9c96
* renamed _FindXXXWordBoundary() methods to _Previous/_NextWordBoundary()
since the respective per-char methods are named this way
* started to work on improving the behaviour of page-up/page-down
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30012 a95241bf-73f2-0310-859d-f6bbb57e9c96
* reverted my recent change that caused Mail to always show the end
of mails 8-) and now invoke ScrollToOffset() wherever it was missing
(mostly in keyboard-related methods)
* _DoInsertText() only moves the caret if the text has been inserted
in front of the caret, not after it
* overhauled selection by char/word/line and their extension mechanism
(which now behaves as the haiku shell)
* use strnlen() instead of strlen() in those versions of Insert() which
accept a length parameter, as strlen can potentially waste a lot of
cycles skipping the whole string, when all we want is to clamp the length.
* cleanup (some of it automatic removal of trailing whitespace)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29995 a95241bf-73f2-0310-859d-f6bbb57e9c96
kits/shared since i plan to use it in other places like Tracker. Animated replicants like
ActivityMonitor wont stall anymore when initiating the drag. (On the desktop, Tracker's mouse
tracking still busy loops sometimes, that's next on my list).
I had asynchronous long click detection (one button mouse support) in it but decided to get rid of
it, it adds unneeded complexity in the code and is even getting in your way sometimes (ex: now you can
take your time to drag the dragger, you wont be interrupted). If we want to reimplement that
someday it should be done system wide anyway (only Tracker and replicants have that 'feature'
AFAIK).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29972 a95241bf-73f2-0310-859d-f6bbb57e9c96
we request the drawing via Invalidate() - this make use of the app-server's
potential double buffering, whenever that is active. This change reduces
flickering in VESA mode considerably.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29962 a95241bf-73f2-0310-859d-f6bbb57e9c96
custom provided one. Incidentally makes #1775 (that i'll reopen in a moment, see r29947) a
lot less likely to happen for most users since it can now only happen with those
customized popups.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29949 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made the TimeZoneView less error prone, and also actually use Haiku code (the
previous check didn't work since it used #if, not #ifdef).
* Also took the liberty to rename our boot loader to haiku_loader, since I had
to update the nasm binary anyway. Updated the assembly sources to nasm 2.0.
* I haven't found where the synth location in the MIDI code is specified,
though.
* Also, NetBootArchive, and FloppyBootImage haven't been updated yet. Will do
so next.
* Some optional packages still put their license to beos/etc/licenses. I didn't
update them yet, as we'll probably do so anyway at some point. Also, I think
we might want to introduce a common/data/licenses instead for those.
* If you encounter any problems, please tell!
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29876 a95241bf-73f2-0310-859d-f6bbb57e9c96
on screen (ie including the decorator border and tab). Plus the necessary
refactoring as well as some TODO notes about windows with the tab on the left
side.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29820 a95241bf-73f2-0310-859d-f6bbb57e9c96
an existing background. It's not supported by many frame types yet, but BButton
and TextControl frames work as well as the soft recessed frame which many
controls use.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29762 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved the bit in order not to clash with the tile options.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29754 a95241bf-73f2-0310-859d-f6bbb57e9c96
newly created dir. The VFS really doesn't need it and for some file systems
it might not be easy to get by. Several file systems (e.g. rootfs and fat)
were ignoring the parameter anyway.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29719 a95241bf-73f2-0310-859d-f6bbb57e9c96
which makes the resessed frame blend better with the surroundings. This can
be seen best in Keymap, where a different color is set on some buttons, but
the resessed frame should still be the same across all those buttons.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29716 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Removed dead code which was for drawing a BButton like R5.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29677 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Add support for reading the size of internals buffers of the bt chips
- Add support for Resetting the Device
- Add broadcom vendor command fro writting the bdaddr
- clean up the debug output
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29669 a95241bf-73f2-0310-859d-f6bbb57e9c96
* _InitMenuBar() had the meaning of fixedSize reversed. The layout-mode
constructors pass fixedSize = true accordingly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29664 a95241bf-73f2-0310-859d-f6bbb57e9c96
result in the BMenuField not always drawing all of the frame around the
menu bar correctly, for example cutting off at left for divider = 0.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29660 a95241bf-73f2-0310-859d-f6bbb57e9c96
ported software:
* If the macro B_USE_POSITIVE_POSIX_ERRORS is defined the POSIX error code
constants (ENOMEM, EINTR,...) will have positive values.
* Introduced the macros B_TO_{POSITIVE,NEGATIVE}_ERROR() which do convert a
given error code to a positive/negative value.
* Added static library libposix_error_mapper.a that overrides all POSIX
functions (save the ones I forgot to add :-)) directly meddling with error
codes (having them as parameter or returning them) dealing with the
positive<->negative error code conversions. The functions have hidden
visibility, so they affect only the shared object they are linked into.
* So ideally all one has to do is to build a ported software with
-DB_USE_POSITIVE_POSIX_ERRORS and -lposix_error_mapper and be good with
respect to error code problems.
* Potential issues:
- When mixing ported and Haiku native code, i.e. using Haiku native code in
a ported software or using a ported library in a Haiku native application
care must be taken to convert error codes where the two interface. That's
what the B_TO_{POSITIVE,NEGATIVE}_ERROR() macros are supposed to be used
for.
- A ported static library can obviously not be linked directly against
-lposix_error_mapper. The shared object linking a against the ported static
library has to do that. The previous point applies when that causes mixing
with Haiku native code.
- When dependent ported libraries are used probably all of them should use
the error mapping.
Comments welcome.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29653 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Implement mechanism GetProperty to retrieve detailed information about the LocalDevice
- Generic BluetoothDevice interface changed and adapted
- Implement ReadLocalVersion to be aware of the bluetooth specification supported by our localdevice
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29639 a95241bf-73f2-0310-859d-f6bbb57e9c96
flags would not tell anything, since B_SINGLE_LAUNCH equals 0.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29636 a95241bf-73f2-0310-859d-f6bbb57e9c96
TODO: Adjust BScrollBar to use it.
TODO: Make it virtual like the others, but I don't want to break Vision and
other native Haiku apps just now.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29630 a95241bf-73f2-0310-859d-f6bbb57e9c96
IORequest.{h,cpp}.
* Introduced public <io_requests.h> header. Currently it only declares the
single function BFS uses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29446 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved new statics to the cpp file as it seems we don't usually expose such internals in our public headers
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29443 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Don't delete fStream if we don't own it, would crash ShelfTest on quit.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29439 a95241bf-73f2-0310-859d-f6bbb57e9c96
at a time is supported and volume as well as start time are not taken into
account. For reasons I don't feel like investigating right now all the
BMediaTrack calls in the BTrackReader end up as pure virtual function calls
though, so it's unusable for now.
* Fix leaking the temporary buffer in BSound.
* Whitespace cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29374 a95241bf-73f2-0310-859d-f6bbb57e9c96
stored now.
* Extended the debugger message for B_DEBUGGER_MESSAGE_HANDED_OVER by the
causing thread.
* Also send B_DEBUGGER_MESSAGE_HANDED_OVER to the debugger to which the team
was handed over. The message will be the very first one the debugger gets
from the team in question.
* Some harmless refactoring (added thread_hit_serious_debug_event()).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29302 a95241bf-73f2-0310-859d-f6bbb57e9c96
needed at all when used as intended. Thanks Ingo for the explanation on how this
is intended to work. Adjusted the overlay fs accordingly and updated/reverted
the changes to the other filesystems.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29250 a95241bf-73f2-0310-859d-f6bbb57e9c96
been mounted. This is to allow layered filesystems to setup internal data that
requires all the sub/super volumes to be available.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29248 a95241bf-73f2-0310-859d-f6bbb57e9c96
It causes the interrupt handler to be inserted at the very end of the list
instead of at the top. It is intended to be used as a workaround when a
interrupt handler cannot know if it actually handled the interrupt. This
should never be used by native drivers. Also if we know that the result is
not valid because of this flag we won't disable the vector in case we count
many unhandled interrupts as those numbers are then unreliable.
* Moved B_NO_LOCK_VECTOR to be a private flag as well.
* Made the interrupt handler list a simple manually maintaned singly linked list
instead of the doubly linked one used with insque and remque as it greatly
simplifies things for such an easy use case and is more compact.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29241 a95241bf-73f2-0310-859d-f6bbb57e9c96
Fixed a typo in method name.
Please forgive me Stephan if I just screw your next commit...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29240 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Softer recessed frame for BMenuField to distinguish more from BButton
and make it slightly more similar to BTextControl.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29235 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
Renamed BGradient::color_step to BGradient::ColorStop
as it's called everywhere else. Also renamed BGradient::gradient_type
to just BGradient::Type. Renamed BGradient::Type() to GetType().
* Simplification of method names in Painter.cpp. Some not yet
complete and yet inactive code to accelerate vertical gradients
(bypassing AGG for this special case).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29214 a95241bf-73f2-0310-859d-f6bbb57e9c96