Commit Graph

4 Commits

Author SHA1 Message Date
Stephan Aßmus
991547ef6c Patch by Artur Wyszynski:
* Implemented BGradient, BGradientLinear, BGradientRadial,
  BGradientDiamond, BGradientConic and BGradientRadialFocus
  new Interface Kit classes.
* Implemented all the (AGG-based) backend necessary in
  the app_server to render gradients (Painter, DrawingEngine)
* app_server/View can convert a BGradient layout to screen
  coordinates.
* Added BGradient methods of the Fill* methods in BView.
* Implemented a test app and added it to the image as a
  demo.
* Adopted Icon-O-Matic and libs/icon in order to avoid
  clashing with the new BGradient class. Re-use some
  parts where possible.

Awesome work, Artur! Thanks a lot. Now a more modern
looking GUI has just become much easier to implement! :-)

TODO:
* Remove the need to have gradient type twice in the
  app_server protocol.
* Refactor some parts of the patch to remove duplicated
  code (Painter, DrawingEngine).
* Adopt the BPicture protocol to know about BGradients.
* Review some parts of the BArchivable implementation.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28109 a95241bf-73f2-0310-859d-f6bbb57e9c96
2008-10-14 21:27:42 +00:00
Stephan Aßmus
5fc2ff880a work in progress to integrate vector icons with BNodeInfo,
BMimeType and Tracker in general, nothing should have changed
visually, Tracker is now using 32 bpp icons though

I hope I have not broken anything...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18632 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-26 13:51:51 +00:00
Stephan Aßmus
70f4b8c0ae * cleanup for consistency in FlatIconFormat.h
* used Axels proposals for vector icon attribute name
* added a BIconUtils class, currently only dealing with vector icons,
  it will render a vector icon from either a BNode attribute or a flat
  buffer in memory into a provided bitmap. The bitmap needs to be of
  B_RGBA32 colorspace, the size of the bitmap determines the scaling
  of the vector icon, width and height should currently be the same
  (square bitmap)
* TODO:
  - add reading of "old" BeOS icons / move icon reading from other
    places (BMimeType?) into BIconUtils
  - add reading icons from resources?
  - suggestions?


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18400 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-05 13:12:43 +00:00
Stephan Aßmus
fb07ece069 * moved all the classes actually needed for reading a
vector icon to this place, #ifdef'd out all the editing
  features (listening, referencing, converting to
  PropertyObject... etc)
* TODO: put into BPrivate namespace...


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18396 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-08-04 23:57:01 +00:00