absolute coordinates (qemu/kvm -usbdevice tablet) and various digitizers. If a
tablet-like usage is determined the MouseProtocolHandler publishes to
input/tablet instead of input/mouse and reports its info in a tablet_movement
structure instead of a mouse_movement structure, allowing for absolute
coordinates. Note that right now only the absolute coordinates are used, the
other tablet specific inputs (eraser, pressure, tilt and contact) aren't yet
filled in. I will add these as a second step.
I've only tested this with kvm where this makes the "seamless" mouse integration
work and therefore fixes#5989. Note that QEMU for BeOS/Haiku doesn't support
that mode (patch pending on my side) and will lock the pointer into the upper
left corner if -usbdevice tablet is used (whereas it previously just did
nothing).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41951 a95241bf-73f2-0310-859d-f6bbb57e9c96
pointing devices that publish entries into /dev/input/tablet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41950 a95241bf-73f2-0310-859d-f6bbb57e9c96
to the Network time tab and makes the layout use more standard spacing.
Also changed the name of the Synchronize button after a sync to Synchronize again.
Fixes#7642.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41949 a95241bf-73f2-0310-859d-f6bbb57e9c96
or long click happened between the initial mouse down and the present mouse up.
Tried to avoid this solution by other means but wasn't working in a corner case,
at least it's clear what's the code is doing.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41934 a95241bf-73f2-0310-859d-f6bbb57e9c96
merging my fixes to ntp.cpp from the NetworkTime source.
This makes Time use the layout system as well as support updating time through
the network.
I tried very hard to catch and fix any new style violations, though in general
Hamish did quite well.
After some testing this could be put in Alpha3, but I won't mark it as such
yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41930 a95241bf-73f2-0310-859d-f6bbb57e9c96
used to work before, i.e right mouse button dragging works and the context
menu shows on mouse up if not dragged. I guess that at some point we'll rethink
all the mouse gestures we support and maybe simplify a bit, like dropping
long click support (as an emulated right button), and possibly
separating some features via user settings if needed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41929 a95241bf-73f2-0310-859d-f6bbb57e9c96
to build a new descriptor using a HIDWriter. This way a completely new
descriptor can be built on the fly or a fixed already patched blob can be
written to the writer if desired.
* Implemented writing a new report descriptor for Sony SIXAXIS controllers. The
descriptor also includes the pressure sensitive button states (exposed as 12
axes) and the accelerometers/gyroscope (exposed as another 4 axes). While the
motion sensing data is now available (and fun to look at), the usefulness is
fairly limited, as the values are not scaled/transformed in any way. It might
be possible to generically do such transformations using unit descriptions,
but those are not implemented yet.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41925 a95241bf-73f2-0310-859d-f6bbb57e9c96
duplicate usages and simply adds more axes in that case. It also removes the
gaps that were previously put in place if there were higher numbered axes.
However, since the ordering of the axes now depends on the ordering inside the
HID collection, it is possible that some controllers won't have the X, Y and Z
axis mapped as the first three axes, which might confuse applications. I've not
encountered a report structure that would lead to such a situation yet, but then
again the amount of reports I was able to get hold of is fairly limited. If it
becomes a problem the mapping needs to be adjusted accordingly.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41923 a95241bf-73f2-0310-859d-f6bbb57e9c96
report descriptors. These descriptors aren't optimized for efficiency (the
writer doesn't attempt to avoid writing unneeded global items for example) but
they will only serve as input for the HIDParser that parses them correctly
regardless.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41921 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Only cancel the update thread if the last open instance is closed. This fixes
that other applications using the same joystick would stop getting updated
values as soon as one application was closed.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41905 a95241bf-73f2-0310-859d-f6bbb57e9c96
is now searched before the LIBRARY_PATH/ADDON_PATH. Fixes#7638.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41903 a95241bf-73f2-0310-859d-f6bbb57e9c96
function that is triggered before the protocol handlers are added.
* Use the quirky device mechanism to support the Sony SIXAXIS controller (the
PS3 one). It requires a specific get_report to become operational. Note that
you still have to push the PS button to enable it after plugging in. Note also
that only the two analog sticks are reported as axis, the analog values of the
buttons as well as the motion sensors aren't described by the HID descriptor
and therefore aren't accessible. The digital button states (on/off only) work
however. A fixed descriptor could possibly be crafted to support the missing
features later on though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41902 a95241bf-73f2-0310-859d-f6bbb57e9c96
handlers. A full sized keyboard is assumed when LEDs are found and those are
preferred then. This makes USB keyboards work (at least those that worked
by voluntarily entering KDL before, i.e. those that are hooked up to UHCI root
ports) also when entering KDL by means of a panic. The first (few) keys are
swallowed though, but that's certainly better than it not working at all.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41898 a95241bf-73f2-0310-859d-f6bbb57e9c96
that mode when they support it. Right now there is only usb_hid though. With
this commit controllers with an arbitrary number of axes, hats and buttons are
now supported by BJoystick and by the BJoystick <-> driver protocol as well as
by usb_hid (usb_hid doesn't yet have support for hats though).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41893 a95241bf-73f2-0310-859d-f6bbb57e9c96
The new asynchronous tracking doesn't lock the view and makes desktop
replicants happy while clicking and dragging around. Fixes#880, #7241
and certainly other tickets, that i will revisit, about refresh locks
on the desktop or mouse related bugs. Based on a reusable MessageFilter and the
recent B_MOUSE_IDLE message. Some parts are ported from the old code
and could use further simplification.
There should be no intentional user fonctional change, except:
- slightly bigger threshold radius, shorter duration thresholds
(= 1.0 x the system-wide doubleclick setting)
- not reimplemented: quickening threshold when holding shift while dragging
a pose over a destination pose.
Some parts are ported from the old code and could use further simplification.
There is one known minor regression with autoscrolling while
rect-selecting but that will be better fixed with some changes to the
autoscroll code. Will address that ASAP. As for the unknown regressions,
please test :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41892 a95241bf-73f2-0310-859d-f6bbb57e9c96
both, variable and extended joystick mode, using the same mechanism of mimicing
the extended_joystick structure with the variable one if required. The mode
used depends on the support flag coming in from BJoystick (currently off), so
with this commit the behaviour doesn't change. I'm going to flip that switch
next though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41891 a95241bf-73f2-0310-859d-f6bbb57e9c96
methods the members are populated, the flat data size is calcualted, the data
buffer is allocated and the convenience pointers are set up automatically. With
initialize() an arbitrary configuration can be created, with
initialize_to_extended_joystick() a configuration is created that exactly
matches the data structure of the extended_joystick struct.
Having them here makes it easy to use the structure from a driver as well
without the need to set up everything manually.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41888 a95241bf-73f2-0310-859d-f6bbb57e9c96
into joystick_driver.h as it is convenient to have also on the driver side.
* Added comments explaining the data structure and use case of the structure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@41886 a95241bf-73f2-0310-859d-f6bbb57e9c96