navigating the menus via keyboard.
I also factored some code into functions, in particular the code to
add the dynamic items. Also keep track if the dynamic items have been added
or not (using a new boolean class member).
I tested for regressions but couldn't find any.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37261 a95241bf-73f2-0310-859d-f6bbb57e9c96
correctly later in another way.
Removing this code should also fix ticket #3103.
Use the width of the Bitmaps instead of fixed values.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@35962 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Fixed copyrights (puncuation and capitalization, removed authors from
headers)
* Updated indentation style
* Unified pointer/reference style
* Re-ordered some methods for better grouping where it could be done
(abd adopted source accordingly)
* Small coding style fixes here and there
No functional change intended.
+alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32745 a95241bf-73f2-0310-859d-f6bbb57e9c96
overheard that they looked too ninety-ish.
TODO: The code behind this is work in progress. The basic idea
is to extract all drawing code into a new class BControlLook,
of which there is a global instance be_control_look, instantiated
in InterfaceDefs.cpp. At the moment, all the old drawing code is
still there, and the usage of be_control_look is inside if-bodies
checking the instance against NULL. In another words, by not
instanitating be_control_look, you can revert back to the old look.
BControlLook's job is to provide reusable methods for drawing
certain types of frames, backgrounds and labels, so that application
developers can make controls that re-use the same drawing code
as built-in controls and adopt to changes made there. I have added
the notion of "borders". Each of the frame drawing methods can be
made to draw certain borders only, which is supposed to help when
controls shall visually attach. This feature is not fully explored
at all ATM.
TODO: Update BColumnListView header view and BStringItem text
spacing. Update other apps where it makes sense to use BControlLook.
For the moment, only Tracker and LaunchBox are updated. More...
NOTE: The new look is not very radically different, so that existing
apps do not immediately look too ugly or out of place.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@29221 a95241bf-73f2-0310-859d-f6bbb57e9c96
BMenuItem and BWindow are no longer friends of BMenu, but use this class
instead.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24909 a95241bf-73f2-0310-859d-f6bbb57e9c96
(suggested by stippi). The movement threshold will be subject to
changes, as I only tested on vmware and it's probably too high.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23528 a95241bf-73f2-0310-859d-f6bbb57e9c96
Moved GetMouse() calls near the check for exit conditions.
Reorganized a bit the code, and hopefully simplified it in some places.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@23229 a95241bf-73f2-0310-859d-f6bbb57e9c96
think it wasn't a really good idea. The alignment of shortcut
charachters and submenu symbols could use some more work, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22849 a95241bf-73f2-0310-859d-f6bbb57e9c96
characters first, and then falls back to take everything. fTrigger is now
uint32 and works with all unicode characters; unlike in BeOS, the
MenuTriggerTest application now works correctly in Haiku.
* fTriggerIndex is now a character position, not a byte position of the label;
this allows BMenuItem::DrawContent() to draw the trigger at the correct
position, even if there are multi-byte UTF-8 characters.
* The above fixed bug #1506; triggers are still not working, though.
* Rewrote Menu.h header.
* Renamed all private methods (that are not called by BWindow) to have the
underscore prefix.
* Removed unused methods.
* Some minor cleanup.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22384 a95241bf-73f2-0310-859d-f6bbb57e9c96
DoLayout()).
* Don't resize the view and the window anymore, when fResizeToFit is not
set.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21426 a95241bf-73f2-0310-859d-f6bbb57e9c96
discussed in the thread in haiku-development. I added a fSubmenus member
to BMenu, to be able to tell from BMenuItem if there are other items
with a submenu (maintained in BMenuItem::SetSuper()). If you don't like
this solution, let's just revert.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21395 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Menus are generally a bit wider (BeIDE ones didn't look nice)
- The modifiers bitmap are drawn more centered vertically
- Splitted BMenu::ComputeLayout() into three methods
- Various minor changes.
The menuitems still don't look nice with bigger font sizes, but we'll
try to fix this...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21394 a95241bf-73f2-0310-859d-f6bbb57e9c96
me for the absolutely UGLY names. Also, if someone can suggest better
ones...
I seem not to have introduced any new bug.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19476 a95241bf-73f2-0310-859d-f6bbb57e9c96
before sending a B_MOUSE_DOWN message to any other view. This fixes bug
594 for real and another bug in BMenuBar. BMenuBar tracking will also
be simplified a bit because of this. Install items to a NULL window on
Show() as does R5 (although I don't know why yet).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17605 a95241bf-73f2-0310-859d-f6bbb57e9c96