Commit Graph

4 Commits

Author SHA1 Message Date
Axel Dörfler
0c6f77951e * Moved VGA planar mode blitting into the VESA kernel driver.
* In grayscale mode, the AccelerantHWInterface now sets the palette correctly.
* HWInterface now has a fVGADevice set by AccelerantHWInterface which will be used
  to talk to the VESA driver.
* Completed planar blitting for all 4 planes; we now have a perfect 16 color
  grayscale mode when you choose "Standard VGA mode" in the boot loader with
  an unsupported graphics card (such as in Qemu).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19567 a95241bf-73f2-0310-859d-f6bbb57e9c96
2006-12-19 22:57:56 +00:00
Axel Dörfler
e5b4782b4e Made some necessary enhancements to class Screen; the app_server also
has to care about refresh rates. Also changed Screen::GetMode() (formerly
Resolution()) to return all interesting values, so that hopefully no one
will call it anymore like RootLayer::SetScreens() did.
Greatly improved the horrible RootLayer::SetScreens().
The app_server is now able to deal with failing HWInterface::SetMode() calls;
in this case, it will fall back to the hardware's current mode. This now
also works correctly in combination with the vesa driver, so that you don't
have to compile the app_server with the same resolution you boot in anymore.
SetMode() now always returns if it succeeded or not.
Renamed RootLayer::fScreenXYResolution to fScreenWidth/Height respectively.
Removed the useless DisplayDriver::DisplayMode() method.
Added B_GET_DISPLAY_MODE to the required accelerant hooks.
Some minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12831 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-05-26 09:21:51 +00:00
Axel Dörfler
a5ff23c727 Moved the vesa.h and vga.h headers to the private vesa driver header directory
for future use.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12274 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-08 15:14:32 +00:00
Axel Dörfler
93ee21046d Added very basic VESA driver. Will be improved in the future (right now
it doesn't really do anything, it just passes the initial frame buffer
on to the app_server).
While it seems to work on real hardware (if you set the video mode to
640x480x32, app_server restriction), under Bochs, the app_server crashes.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12273 a95241bf-73f2-0310-859d-f6bbb57e9c96
2005-04-08 15:11:32 +00:00