* As suggested by Korli, the signal is now encoded in the "reason" field of
wait_for_child().
* waitpid() now sets the status passed in so that the signal can be read out
(but it still doesn't do it's full job).
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will waste some memory (as the data will be cached twice), but unlike BeOS, it cannot
deadlock the cache, so it's safe to be used. In other words, mounting images is now
working as expected.
* a BFS FATAL() condition no longer results in a KDL; this seemed to confuse anybody :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17336 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the one supplied to fs_mount() (but not the /dev/disk/virtual/... entry, as that
wouldn't be that clear to the user).
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scan job in the calling thread).
* KDiskDeviceManager::InitialDeviceScan() now runs synchronously, so that
get_boot_partitions() doesn't need to do this ugly wait hack.
* KDiskDeviceManager::CreateFileDevice() can now run synchronously as well, which
fixes a deadlock in fs_mount() - note, mounting file devices still doesn't work,
though as Haiku's BFS doesn't allow this right now.
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* _ReadLock() will now fail with B_NO_MEMORY in case the ReadLockInfo couldn't
be created.
* Note, due to a design bug, we cannot guarantee that a previous read lock
can be reestablished after releasing a write lock in case of low memory.
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using the "normal" B_OP_COPY for lines and such that works more
like B_OP_OVER actually (for example, the slider in VLC will look
much better, but also other stuff)
* combined Stroke and FillEllipse() into DrawEllipse() and fixed
some longstanding issues, ellipses are now correctly placed
(aligned) and of the correct size
* removed locking in the DrawingEngine drawing functions, since
you need to have the DrawingEngine locked anyways for the
clipping to stay what it is (and that's already the case elsewhere
in the code)
* simplified ConstrainClippingRegion, the NULL version was never
useful and also locking is removed, see above
summary: slight speed improvements, cleanup and bugfixes...
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* The overlay options as part of BView::SetViewOverlay() are now passed over
to the graphics driver - looks like the color key stuff cannot be turned
off (at least not via the Be API).
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fixed now). Tested overlay color keying okay in all supported color spaces.
* Minor cleanup.
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method should return the correct value before the accelerant is cloned.
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* fOldMode is now set to the current display mode.
* Now checks semaphore creations and memory allocations for failure.
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the Intel chip obviously cannot do overlays in B_RGB16 - even though it pretends
to be able to do that.
* B_YCbCr422 seems to work, though, I haven't tested any other spaces for now, and
I somewhat doubt they will work. It's all green, though, and the scaling doesn't
seem to be correct - that we be solvable, though :)
* There aren't any bounds checks (so don't move the window out of the screen), and
also the overlay_view offsets are ignored.
* Scaling and moving is now detected, and there is always as little work done as
possible to reduce the workload on buffer switches (the most common case).
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area failed.
* "base" is no longer used uninitialized in combination with B_BASE_ADDRESS.
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lsb to msb).
* The result is that there is now *something* to see when overlay is turned on. In
fact the whole screen goes dark besides a few pixels on the top - now isn't that
something? :-)
* The overlay is also turned off again correctly - which also revealed a bug in our
app_server: B_CONFIGURE_OVERLAY is not always called with window=NULL/view=NULL
to turn off overlay (might be an incorrect handling of BView::ClearOverlay()).
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B_GET_ACCELERANT_CLONE_INFO (as that's what the caller actually wants).
Unfortunately, it's currently hard-coded to path names, that is, if there
is a driver out there that doesn't follow this quasi standard, it will
break this mechanism.
We should either change the driver interface to explicetly use path
names, or change the mechanism we're using (in BWindowScreen upwards to
the app_server) to the one as thought by Be.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17299 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Made the graphics drivers/accelerants x86 only, as requested by Rudolf.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17298 a95241bf-73f2-0310-859d-f6bbb57e9c96
file and put the window position there; loading/saving of the translators settings
looks broken in (or rather, missing from) the Translation Kit as well.
* Now uses the new watching mechanism of BTranslatorRoster to keep track of new
translators.
* Installing translators now gives better error requests, it now no longer uses
undocumented BTranslatorRoster functionality, but the new IsTranslator() method
to check if a certain file is a translator.
* Copying translators is disabled for now, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17292 a95241bf-73f2-0310-859d-f6bbb57e9c96
accidently.
* Additionally, B_ENTRY_MOVED worked not correctly, as the entry_ref for the
new entry was built upon the wrong node_ref.
* The default translator now also makes sure that the default system paths
exist. This helps node monitoring as well.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17291 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Rewrote broken _FindPreviousNavigable() - it now does the exact opposite of
_FindNextNavigable().
* Both methods did not ignore hidden views - they now do.
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