* The old debug system was too complex and made
troubleshooring difficult. (it also was unique
like a snowflake... which we don't want)
* Move to the classic TRACE / ERROR a large majority
of the code has changed to.
* I like trace statements, but drop some obvious ones
* Fix style issues along the way
* Remove SyncToServices, I will probably readd it in future
but this time using a local synchronization service more than
relying on the media_server to release the semaphore.
* Due to some discussions today in mailing list I decided
to step back and retry the initial way to notify media rosters
about media services status. It is woking by using two different
notifications for reconnecting to the media_server and notifying
the local subscribers.
* This speed up the media services restart.
* Sorry for the noise and very thanks for reviewing my code to
everyone.
* The global synchro semaphore is provided with the purpose of
being used to avoid threads lock up when the media_server is in
an undefined state. There's still room for improvements.
* BMediaRoster::SyncToServices lock up on a semaphore until
the multi_audio correctly connected to the mixer.
* There's no need to force the streamer plugin to use a
BMediaIO. This class is supplied to accomodate more smart uses,
but in certain cases it makes just things more complex. If a
plugin doesn't need to have an internal caching method, then it
will be simpler to implement a block-consuming BDataIO and let
the internal BMediaIOWrapper to deal with caching.
* When a watched directory contains a mount point, we need to resolve
the actual parent directory of the mount point in the file system to
serve the monitor.
* Added a directory argument for notify_{stat/attribute}_changed().
* This allows to watch only a directory, and get the notifications for
all of its files, not just add/remove entry notifications.
* Move current_mode into the accelerant as the
driver doesn't care.
* Record panel_mode in driver and present to accelerant
* eDP, if no EDID and mobile, leave edid incomplete.
Mode set should notice that and fall back to panel_mode
* DisplayPort != DigitalPort
* i2c needs wrapped in DP AUX transaction code
* Mode-setting comes with DP link training as well
* We need to try and share DP code with radeon_hd
* Since the BMediaRecorder have an it's own estabilished policy
relating releasing the producer node we will not interfere with
it except when we are controlled from Cortex.
* This required to review various parts of the code, and
isn't probably still perfect. The main problem was an attributes
hell where redondance created a lot of problems, all this data
is now controlled mostly by the node.
* Header indentation changes needed too.
* Added a function CopyMailFolderAttributes() that copies the attribute
layout from the text/x-email default query folder.
* This using the new CopyAttributes() method in libshared that is pretty
much a copy of a similar method from copyattr. However, I did not
replace the latter, as that one allows for more fine grained error
reporting (and attribute filtering).
* Closes ticket #3498.
Adopted parent colors for the text view - should not have done so.
Disabled colors were incorrect, so I also corrected those in this patch.
Fixes#12574.
Signed-off-by: Jessica Hamilton <jessica.l.hamilton@gmail.com>
The inseparable changes necessary to support live color updating across the
system in a sane, safe, and performant manner.
BView gains:
HasSystemColors()
HasDefaultColors()
AdoptSystemColors()
AdoptParentColors()
AdoptViewColor(BView*)
SetViewUIColor(color_which, float tint)
SetHighUIColor(...
SetLowUIColor(...
ViewUIColor(float* tint)
HighUIColor(...
LowUIColor(...
DelayedInvalidate()
BWindow gains a simple helper method:
IsOffscreenWindow()
BMessage gains:
AddColor()
FindColor()
GetColor()
HasColor() * allegedly this API is deprecated, but I implemented it anyway
ReplaceColor()
SetColor()
Previous private ColorTools methods are made public and moved into GraphicsDefs:
mix_color, blend_color, disable_color
These are fully compatible with BeOS dan0 R5.1 methods and are just code cleanup
of BeOS example code under the OpenTracker license.
In addition, four new colors are created:
B_LINK_TEXT_COLOR
B_LINK_HOVER_COLOR
B_LINK_ACTIVE_COLOR
B_LINK_VISITED_COLOR
These changes are documented in their proper user documentation files.
In addition, due to a history rewrite, B_FOLLOW_LEFT_TOP has been defined and
used in lieu of B_FOLLOW_TOP | B_FOLLOW_LEFT and is included in this commit.
On the app_server side, the following has changed:
Add DelayedMessage - a system by which messages can be sent at a scheduled time,
and can also be merged according to set rules. A single thread is used to service the
message queue and multiple recipients can be set for each message.
Desktop gains the ability to add message ports to a DelayedMessage so that
said messages can target either all applications or all windows, as needed.
Desktop maintains a BMessage which is used to queue up all pending color changes
and the delayed messaging system is used to enact these changes after a short
period of time has passed. This prevents abuse and allows the system to merge
repeated set_ui_color events into one event for client applications, improving
performance drastically.
In addition, B_COLORS_UPDATED is sent to the BApplication, which forwards the message
to each BWindow. This is done to improve performance over having the app_server
independently informing each window.
Decorator changes are live now, which required some reworking.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
* polarity regs move on LVDS vs analog
* add knowledge or transcoder registers, they
exist seperately on PCH-split
* Native resolutions now work on LVDS under i965
* IvyBridge or higher can auto-train.
* Linux doesn't use this feature, however
manual FDI link training is *really*
complex... lets try auto-training first.
* I really hope we can kill head_mode some day
* Break pll code out from mode code
* The LVDS and Digital are smooshed together and
likely need broken apart.
* A dependent job was requeued even if it wasn't part of the queue
before. The code relied on dependent jobs being already enqueued;
but that cannot be guaranteed.
* If a job failed, its dependent jobs are now also set to failed, so
that they won't be requeued at a later point.
* This caused some of the "Launching xxx failed: Operation not allowed"
messages in the boot process. Those actually weren't harmless, and
could mess up the natural job order.
* Sticky events are events that keep their signal raised, ie. even if
a job is initialized afterwards, it will still be triggered.
* Consolidated naming for external events.
* Events are now registered once they are actually being used. This
allows them to allocate the resources they need to do their thing.
* No impact to non-ValleyView chipsets
* Bump some register locations for VLV
* Only have HDMI port to test with on my ValleyView GPU
and our driver seems to be missing all HDMI and
sideband functionality.
* As ValleyView chipsets seem to be UEFI only, we don't
have VESA fallback, so this shouldn't cause regressions.
(unless we get UEFI framebuffer support)
* Move to more standardized functions matching AHCI spec
* Don't perform unnecessary double port resets
* Begin implementing a software reset to try first per spec.
Software reset needs more work, falls through to port reset
for the moment which is stable.
* Don't duplicate ATA defines, use what we already provide.
* Tested working on VirtualBox 1-16 AHCI ports, Intel C200,
and AMD FCH.
* Each io_context now has a "inherit_fds" member that decides whether
or not this context allows to inherit FDs to its children.
* This replaces the former O_CLOEXEC mechanism.
This introduces a more sane API (currently private) that allows for
safer and possibly more efficient implementations:
* It uses a struct of named and typed function pointers instead of just
a void pointer array. This adds type safety to the callbacks so the
compiler can figure out if things match up before subtle bugs get
introduced.
* It provides bounds for all strings/buffers passed to the callbacks.
* It uses const references instead of implicitly copying arguments.
* It folds stroke_x/fill_x pairs into draw_x functions with a fill
argument to reduce the amount of functions needed.
* It uses unsigned values where negative values make no sense.
The old API has been implemented on top of the new one using adapter
functions. It makes copies of all data passed to the callbacks which
effectively keeps the picture data from being modified. This matches
with the R5 behaviour.
This also reimplements the buffer parsing to be safe against corrupted
data by validating that the types actually fit in the provided sizes
and buffers (using a templated reader).
Since this class is used from the app_server with user provided data,
making it more safe is important even though it comes with a slight
overhead (replicating R5 behaviour, i.e. crashing the app_server when
corrupted data is fed, doesn't seem very appropriate here).
* This has been necessary due to the undefined call order of
of static objects. Fixes#12315.
* The bug has been caused by the linker which free unused resources,
making the BMediaRoster to run in a zombie state. In this state
anything such as a message could make the looper to crash.
* The class is reintroduced with some differences though, we are
going to protect it from another thread calling Roster() while the
BMediaRoster is quitting and implement BMediaRosterEx::Quit.
* Unregister registrar notifications before we quit our thread. Avoid
to uninitialize anything from QuitRequested as it may cause problems.
It allows to launch the app, but keep its main thread suspended instead
of automatically resuming it.
Also add appThread argument which allows to retrieve the main thread of
the launched team.
2 concrete classes which are currently implemented:
* BSpinner (works on int32s)
* BDecimalSpinner (works on doubles)
In addition BAbstractSpinner now inherits from BControl instead of
BView/BInvoker. This allowed for code simplification at the cost of needing to
cast for the decimal version because SetValue(int32 value) comes from BControl.
Also, add a spinner_button_style enum with 3 options:
* SPINNER_BUTTON_HORIZONTAL_ARROWS
* SPINNER_BUTTON_VERTICAL_ARROWS
* SPINNER_BUTTON_PLUS_MINUS
which sets the spinner arrows to either use horizontal arrows (left/right)
vertical arrows, (up/down), or +/- symbols (the default).
If the spinner button is using horizontal arrows you can decrement and increment
the spinner value by pushing control+left/right, otherwise you can increment and
decrement by pushing up or down. The reason for needing control is so that you
can move the cursor in the textbox otherwise.
Switch the 3 apps that are currently using BSpinners to use the integer variety
in Deskbar preferences, WebPostive preferences, and Screen preferences.
It provides a way for filesystems to cache a lookup failure and
therefore prevents repeated lookups of missing entries. This is a
common scenario for example in command lookup and compiling, where
each directory in PATH or each include directory is searched for the
given entry.
The individual debug heap implementations are now exposed via a
structure of function pointers and a common frontend dispatches the
malloc and malloc_debug APIs through them.
The MALLOC_DEBUG environment variable can be used to select the guarded
heap by adding 'g', otherwise the debug heap is used as the default.
Consequently the separate libroot_guarded is not needed anymore and has
been removed.
To allow the use of environment variables this early, init_env_post_heap
has been added and the heap dependent atfork() moved there. This allowed
to fold the code of init_heap_post_env into init_heap so the former has
been removed.
* Killing the thread leaks resources, and it will terminate cleanly and
safely when the destructor exits anyway.
* Fixes#12293. Thanks to ttcoder, jackburton and bonefish for investigating!
* Does not fix#12286. Going to bissect now...
* This is done by watching to registrar notifications
and providing a minimal service to contact the
media roster in private API. The roster use this
service to automatically reconnect to the media_server.
* Improve consistency by adding a BMediaRosterEx destructor
and using it for the specular functionality of ctor instead
to use the father's class destructor.
* Avoid double initialization of MediaInitializer that
becomes MediaRosterUndertaker.
* Remove superfluos call to BMediaRoster::Quit()
in media_addon_server.
For defining the text that appears alongside the icon.
This function really has too many parameters; we probably should break
it out into a BAction class...
* This also fixes the shutdown process, as the registrar no longer
kills the app_server.
* Removed SERVER_PORT_NAME definition as it has no use anymore.
* When creating the port of the registrar's authentication manager, we
now set it manually, so that the user/group functions work.
* This allows LaunchDaemon::_StartSession() to set up the user, and
groups as needed.
* Instead, the caller should have done this already. This is really
outside of the scope of the launch_daemon.
* Fixed Login with empty passwords; removed the (unused) test login
feature along the way.
* You can now add arbitrarily named fields to the message as well,
without having them all specified in the template.
* Also added a missing converter method that is called when there
are no values to add, and implemented all methods in the base
class, so that you only have to implement the methods you actually
need.
* BRoster now allows settings a "no-registrar" mode that is currently
only honored in _LaunchApp(), though.
* Job::Launch() is now using this, which also allows launching
applications by signature (ie. if the job name matches the
signature, you can omit the "launch" option).
* You can now put jobs/services into a target.
* Instead of having Login started as part of the normal boot process,
it's now in the "login" target.
* The app_server now launches the login target when a login becomes
available (ie. during startup, but that could be improved later on).
* Instead of launching Tracker/Deskbar directly, we now launch the
Login application.
* This will now start a new session for the selected user (the password
is currently ignored).
* When a user session is started, the launch_daemon forks, and the
child then restarts the LaunchDaemon application in user mode.
* It then registers itself with its parent, in order to resolve user
dependent services.
* Added a user launch file that will cause Tracker, and Deskbar to
start in the new session.
* get_roster_port_name() is no longer needed.
* This also removes the app_server restart code from the debug
server -- this will be done by the launch_daemon in the future.
* Instead of letting the kernel search for the syslog port, the
daemon now registers itself with the kernel (which even solves
a TODO).
* A port is created for the actual log messages from the launch_daemon,
and used on start.
* However, the SyslogTest does not yet work, due to the BMessage <->
KMessage communication problems.
* These methods don't really work yet, as BMessage doesn't support
replying with a KMessage; the request is received, but the reply
never gets to the target.
* Dropped "create_port" -- this is now the default for services.
* Additionally (or alternatively, if you use the "legacy" mode), you can
now create named ports, and specify their capacity.
* Added convenience methods to BLaunchRoster that automatically use the
signature of the current be_app.
* BRoster::Launch() cannot be used (yet), as it pre-registers the
application we're launching, and that won't work for the registrar or
anything else until the registrar is up and running.
* Renamed B_GET_LAUNCH_CONNECTIONS to B_GET_LAUNCH_DATA.
* Add the team ID to the get-launch-data reply.
* Added BLaunchRoster::GetPort() for convenience.
* Removed some superfluous debug output, but temporarily dump all stdio
to /dev/dprintf (ie. the syslog).
* Made job matching case insensitive (as MIME types should be).
* This enables a mechanism to profile almost the complete boot process
(starting with main2()), if SYSTEM_PROFILER is defined to 1.
* You can access the profiling data using "profile -r".
* This will be heavily inspired by Apple's launchd, as well as
systemd -- for now it really doesn't do a whole lot, though.
* What works so far: the configuration files are read, parsed, and
the jobs created.
* The jobs are even initialized, and their message ports created.
* BApplication now retrieves a previously created port from the
launch_daemon for use with BServer.
* Only the registrar actually uses this for now.
BColumnListView:
- Add helper method for getting the visible rect of a given field.
Refactor SuggestTextPosition to use it.
{Tree,Table}:
- Add wrapper to retrieve table cell rect using the aforementioned
BCLV helper.
The media_server is now able to remember the timesource associated to
a certain registered_node and always remove it when the owner
application crash, Fixes Ticket #11852
* Was leaking fQueuedJobs on destruction.
* fHaveRunnableJobSem implementation was not completed; it was never
released.
* Added Pop() variant that is a bit more flexible, and allows for a
timeout as well as waiting even when the queue is empty, and can
return a status code.
* Fixes sharing semantics, so non-shared semaphores in non-shared
memory do not become shared after a fork.
* Adds two new system calls: _user_mutex_sem_acquire/release(),
which reuse the user_mutex address-hashed wait mechanism.
* Named semaphores continue to use traditional sem_id semaphores.
* Put it in the BSupportKit namespace, following the style introduced
with the package kit for now.
* The BSupportKit::BJob class no longer knows about the package kit's
Context class. However, the BPackageKit::BJob class does.
* Due to the namespace juggling, a lot of files had to be touched.
* The JobQueue class remains private.
* Due to the way Haiku is built on itself, you cannot build this change
under Haiku with an older release.
* When you receive a message from a KMessage, and reply to it,
it will automatically reply as KMessage, too.
* This allows to communicate with BLoopers from within the kernel
or libroot.so.
The AddOnManager was in the global namespace, clashing with application
classes with the same name.
The input_server has an AddOnManager of its own. When the
shortcut_catcher filter was loaded by said AddOnManager, it in turn
loaded libgame.so, which in turn loaded libmedia.so, where an
AddOnManager was created for the global AddOnManager instance in
libmedia.so. Unfortunately the wrong AddOnManager, the one from the
input_server, was created. This lead to two AddOnManagers being active
in the input_server which very well could be responsible for #11049
and #11280.
This was a regression since the move of the AddOnManager from the
media_server to libmedia.so in hrev47086. This also fits with the two
tickets.
I actually noticed the problem when debugging the shutdown process of
the input_server, where the destruction of the wrong AddOnManager
caused a deadlock with itself.
The BNetworkRoute class manages a route_entry and the sockaddr's
associated with it. It replaces the direct use of route_entry in the
BNetworkInterface API.
Using route_entry is fragile and inconvenient as it only holds pointers
to the sockaddr's. When getting a list of routes from the kernel, each
route_entry is set up so that its pointers point into the single flat
buffer that is passed around. Creating a copy of the route_entry and
then deleting the flat buffer makes the pointers in the copy stale.
Returning these route entries therefore always lead to a use-after-free
when they were eventually used.
BNetworkRoute also takes over the code and functionallity of getting
routes from RouteSupport. The corresponding method in BNetworkRoster is
replaced by a static method in BNetworkRoute.
Also distinguish between the default route and gateway of an interface.
GetDefaultRoute() now gets the default BNetworkRoute for the interface
while GetDefaultGateway() gets the associated gateway address within
that default route. Adjust network preferences panel to this change.
Note that we currently only seem to have per interface default routes
and not an actual global default route. This was already the case before
these changes and I did not further investigate what this means.
It can be used to get a stack trace of the current thread. Note that
this works by walking frame pointers and will not produce anything
useful if an application is compiled with the frame pointers omitted.
The stack base and end addresses have to be provided as arguments and
are used to check that the frame pointers fall within that range. These
values are thread specific and can be retrieved with get_thread_info().
No other sanity checks (like checking for loops in the linked list) are
done.
This is a simplified rewrite of the stack trace code from the kernel
debugger.
As this code is common to x86 and x86_64 but is not generic across
architectures I introduced x86_common as a directory to put such
sources.
Extend the get_nearest_symbol_at_address() private runtime_loader
export to include imageName and exactMatch arguments.
The imageName holds the SONAME of the image, if available, so cannot
neccessarily be extracted from the image path.
Whether or not there was an exact match, i.e. the symbol with its size
contains the address, is now returned in exactMatch.
When enabled (using heap_debug_dump_allocations_on_exit(true) or
MALLOC_DEBUG=e) this causes a dump of all remaining allocations when
libroot_debug is unloaded. It uses terminate_after to be called as
late as possible.
When combined with alloc stack traces this makes for a nice if a bit
crude leak checker. Note that a lot of allocations usually remain
even at that stage due to statically, lazyly and globally allocated
stuff from the various system libraries where it isn't necessarily
worth the overhead to free them when the program terminates anyway.
The get_stack_trace syscall generates a stack trace using the kernel
debugging facilities and copies the resulting return address array to
the preallocated buffer from userland. It is only possible to get a
stack trace of the current thread.
The lookup_symbol syscall can be used to look up the symbol and image
name corresponding to an address. It can be used to resolve symbols
from a stack trace generated by the get_stack_trace syscall. Only
symbols of the current team can be looked up. Note that this uses
the symbol lookup of the kernel debugger which does not support lookup
of all symbols (static functions are missing for example).
This is meant to be used in situations where more elaborate stack trace
generation, like done in the userland debugging helpers, is not possible
due to constraints.
* Add a BRow default constructor that use font size to compute height.
* Min height size for Title and Row are decoupled.
* The font ratio for Title and Row are decoupled.
* For small font use min height (set to usual 16.0).
* Better baseline formula.
* Fixes#11944.