Commit Graph

9059 Commits

Author SHA1 Message Date
Augustin Cavalier
4854630d29 BScrollView: Resize scrollbars dynamically based on target's B_SUPPORTS_LAYOUT...
...instead of the BScrollView itself's layout flag. Thanks to Adrien and
Kacper for discussion on the mailing list.
2019-01-27 14:35:32 -05:00
Adrien Destugues
1322d50732 HttpRequest: write whole request to socket
Better performance by using a single write, and some servers may not be
happy about getting so many TCP fragments for the HTTP header.

Change-Id: If7139e2a7748ea423d470676e70bd523a89031b2
Reviewed-on: https://review.haiku-os.org/c/909
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-01-27 07:55:55 +00:00
Fredrik Holmqvist
9edb207fab Fix for bug 6991, replace registrars timer tick
Registrar schedules an event every second to do
fRoster-CheckSanity(). This uses 2.5% cpu on my machine
when idle. Changing it to five seconds lowers it to 0.1%

waddlesplash then pointed me to this bug which changes it
to watch for team deletion and call fRoster->CheckSanity()

As I know little in this area, it's mostly based on what
LaunchDaemon does in MessageRecieved.

Change-Id: Ie69f9399cab41d2d492d469b5d3dc88e6080c15c
Reviewed-on: https://review.haiku-os.org/c/876
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-01-24 18:57:50 +00:00
Augustin Cavalier
2502d45aca BTabView: Change layout constructor to default to B_WIDTH_FROM_WIDEST.
This seems to fit the "spirit of layout" better.

Change-Id: I7a75b58de4c9f703d828cdd292b7b91ee720c135
Reviewed-on: https://review.haiku-os.org/c/891
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-01-24 18:52:39 +00:00
Augustin Cavalier
a4f5124fcc Media Kit: Rewrite DefaultMediaTheme to use layouts.
The old fixed-rect method was very error-prone in corner-cases,
resulting in half-visible (cut off) parameters, incorrectly
sized controls, etc. on various devices, which often made it
impossible to use.

While there are still a few rough edges (scrollbar behavior could
be further improved, though it's already much better than it was before),
this method is much better than the previous one.

Fixes #11592 and related tickets.

Change-Id: I65175f760bda98e42d1fc68ba8e526470bf17c25
Reviewed-on: https://review.haiku-os.org/c/889
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2019-01-22 14:25:09 +00:00
Leorize
b9c25b0d0e unistd: introduce nice()
This commit implements nice() as specified in POSIX.1-2008.

Fixes #4932.

Change-Id: Ibd8d4636d9e3a8adf0f26a081d5b1180f0cbb839
Reviewed-on: https://review.haiku-os.org/c/863
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-01-19 18:31:58 +00:00
Timothy Gu
8ae2e95643 libroot: add [gs]etpriority implementation
Implemented against POSIX-1.2013.

The implementation POSIX requirement thats setpriority() shall affect the
priority of all system scope threads only extends to POSIX threads. This
is implemented by modifying the default attributes for newly spawned
pthreads.

It is not possible to modify the default pthread attributes for different
processes with the current implementation, as default pthread attributes
are implemented in user-space. As a result, PRIO_PROCESS for which and 0
for who is the only supported combination for setpriority().

While it is possible to move the default attributes to the kernel, it
is chosen not to so as to keep the pthread implementation user-space only.

POSIX requires that lowering the nice value (increasing priority) can be
done only by processes with appropriate privileges. However, as Haiku
currently doesn't harbor any restrictions in setting the thread priority,
this is not implemented.

It is possible to have small precision errors when converting from Unix-
style thread priority to Be-style. For example, the following program
outputs "17" instead of the expected "18":

	#include <stdio.h>
	#include <sys/resource.h>

	int
	main()
	{
		setpriority(PRIO_PROCESS, 0, 18);
		printf("%d\n", getpriority(PRIO_PROCESS, 0));
		return 0;
	}

The underlying reason is because when you setpriority() both 18 and 19
are converted to the Be-style "2". This problem should not happen with
priority levels lower than or equal to 20, when the Be notation is more
precise than the Unix-style.

Done as a part of GCI 2014. Fixes #2817.

Signed-off-by: Timothy Gu <timothygu99@gmail.com>
Co-authored-by: Leorize <leorize+oss@disroot.org>
Change-Id: Ie14f105b00fe8563d16b3562748e1c2e56c873a6
Reviewed-on: https://review.haiku-os.org/c/78
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-01-19 18:31:58 +00:00
Fredrik Holmqvist
ffbedf6088 Revert "Fix for bug 6991, replace registrars timer tick"
Unintentional commit, still not used to gerrit things

This reverts commit a02e4534f5.
2019-01-16 21:17:48 +01:00
Fredrik Holmqvist
a02e4534f5 Fix for bug 6991, replace registrars timer tick
Registrar schedules an event every second to do
fRoster-CheckSanity(). This uses 2.5% cpu on my machine
when idle. Changing it to five seconds lowers it to 0.1%

waddlesplash then pointed me to this bug which changes it
to watch for team deletion and call fRoster->CheckSanity()

As I know little in this area, it's mostly based on what
LaunchDaemon does in MessageRecieved.
2019-01-16 21:13:04 +01:00
Adrien Destugues
5f603da01a Better shape for submenu arrow
Just use BControLook where appropriate. It already provides a nice arrow
drawing function (also used in DeskBar expander and in scrollbar
buttons).

Fix second part of #8900

Changes by John Scipione:

Update menu mark and submenu arrow color with menu text color

Use text color for checkmark and submenu arrow colors, tint less black.
This means that colored bg/white text menu item will also draw a white
checkmark and submenu arrow.

Break out BMenuItem::Draw functionality into private methods _IsActive,
_LowColor() and _HighColor() methods and use them to set the mark colors.

Scale submenu arrow and checkmark with item height (which scales with
font size.)

does not align shortcuts with submenu arrows... but if you were to do
that you'd add item->Bounds().Height() / 2.

Signed-off-by: John Scipione <jscipione@gmail.com>

Change-Id: I8299094ef88bf227510b116eb1b84c261dc94723
Reviewed-on: https://review.haiku-os.org/c/341
Reviewed-by: Stefano Ceccherini <stefano.ceccherini@gmail.com>
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2019-01-14 15:59:57 +00:00
Murai Takashi
647b5a29e9 utf8_functions.h: Fix PVS 359
Fix integer constant SIZE_MAX is converted to pointer.

Change-Id: Ifdff4e08a9b2c31e466580ba9a71f6ea7c0191d4
Reviewed-on: https://review.haiku-os.org/c/865
Reviewed-by: Adrien Destugues <pulkomandy@gmail.com>
2019-01-09 17:44:19 +00:00
Augustin Cavalier
1c1efa6f2f kernel/x86: Use volatile in restore_interrupts.
We already use it in enable_interrupts, so we might as well
use it here too.
2019-01-07 22:12:36 -05:00
Stephan Aßmus
954a0a0c33 Fix some cases of updating draw state while recording a BPicture
* Also implemented recording DrawString(string, length,
   BPoint[] locations), which was previously not recorded at all.
 * Also implemented playing back recently added drawing commands
   in PicturePlayer.cpp. I don't quite understand what this is
   actually used for, but it seemed it was forgotten. I just followed
   the pattern already established in the code.
 * The other important bit in this change is to update the pen
   location when it is needed while recording a BPicture. Often
   the BView will use PenLocation() in order to transmit drawing
   commands to the app_server which use absolute coordinates only.
   This isn't actually so nice, since it means the client has to
   wait for the server to transmit the current pen location. If there
   were dedicated link-commands for pen-relative drawing commands,
   the client could just keep sending without waiting for the server.
   In any case, the app_server needs to update the pen location in
   the current DrawState and even the DrawingEngine even while
   recording a picture, because some next command may need up-2-date
   state information, such as the font state and the pen location.
 * I have not yet tried to find /all/ instances where the DrawState
   needs to be updated while recording. This change should repair
   /all/ font state changes, all versions of drawing a string, and
   all versions of StrokeLine().

Change-Id: Ia0f23e7b1cd058f70f76a5849acb2d02e0f0da09
Reviewed-on: https://review.haiku-os.org/c/817
Reviewed-by: Stephan Aßmus <superstippi@gmx.de>
2019-01-06 00:06:56 +00:00
Rob Gill
6086986d30 kernel/x86: additional msr and cpuid items
Adds SSBD and L1TF related items

Change-Id: Iccea2bb9e057e0d011a18609212f175f9b5e678d
Reviewed-on: https://review.haiku-os.org/825
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
2019-01-04 19:06:05 +00:00
Barrett17
e7933432e9 BCodecRoster: Remove MakeFormatFor
* I want to introduce a new way for plugins to
register for a format. Supporting the old FormatManager is
too painful at this point and not worth the effort.
2018-12-28 23:01:02 +01:00
Barrett17
fa911df6e6 Move FormatManager back to the media_kit
* We don't aim to replicate this functionality. I don't
think this will be useful at all in future iterations.
Originally I planned to rewrite it on top of the new
BMediaFormat, but now I am of the hopinion this is
greatly unneeded.
2018-12-28 22:55:25 +01:00
Barrett17
708de94fde MetaData: Add doxygen brief 2018-12-28 22:24:07 +01:00
Barrett17
e98351d3bc MetaData: Revert types to uint32 and define framerate as float
* Adds some missing methods signatures.
* integer vs float framerate is a longstanging debate. In theory,
in digital a/v there should not be need for floating point framerates.
This is because unless the software is run on exoteric hardware, there
is not need for it. Unfortunately, some legacy from the past like the
29.7 hz debate (NTSC) still may need to work under floating point framerates.
Even if in pratice it'd be run at 30 hz anyway.
* In theory, to handle all those correctly we should use a rational framerate,
however most code should be rewritten to support that correctly, and
it'd add some excessive complexities.
* All integer types are reverted back to unsigned ones. There's really
no reason to use signed integers there, and more importantly the danger
for integer underflows and the attached security concerns is very big.
2018-12-27 12:26:45 +01:00
Michael Lotz
13beda00d3 kernel: Fix race condition when waiting for load of new team.
There was no synchronization of the check of the done flag and the
waiting thread suspending to wait for it. It was therefore possible that
the new team both set the flag and triggered the wakeup of the waiting
thread in that time window, causing it to miss both the set flag and the
thread resumption.

Use a condition variable instead.

Fixes #13081.

Change-Id: I93c45db8dd773fe42b45c4b67153bcd39e200d3b
Reviewed-on: https://review.haiku-os.org/803
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2018-12-26 23:48:41 +00:00
Barrett17
30d69e3f5e BMetaData: Add missing stuff to describe a media format
* We will need those for BMediaFormatBuilder.
2018-12-26 12:34:44 +01:00
Michael Lotz
e4103b1b92 libroot: Introduce thread specific heap init/exit hooks.
This allows heap implementations to initialize and clean up any thread
specific structures. The current default hoard heap does not use these.

Note that the thread exit hook will not be called for the main thread as
the heap may be needed during process termination (__cxa_finalize for
example).

Change-Id: I703fbd34dec0d9029d619a2125c5b19d8c1933aa
Reviewed-on: https://review.haiku-os.org/799
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2018-12-25 23:00:20 +00:00
Augustin Cavalier
da31c58577 shared/locks: Add RecursiveLocker.
Copied from the kernel version.
2018-12-17 19:51:45 -05:00
Augustin Cavalier
a41ed241d9 headers/compatibility: Re-add missed _BSD_SOURCE guards to vis.h 2018-12-16 21:01:03 -05:00
Augustin Cavalier
324336d1ed libbsd: Update vis and unvis from FreeBSD.
Fixes #11061.
2018-12-16 18:32:55 -05:00
Augustin Cavalier
08858e10fa kernel_cpp: Don't import all of the "std" namespace.
This file is included, directly or indirectly, by most of the
kernel-space C++ code, and so importing the entirety of "std"
seriously pollutes the global namespace.

So instead, just import "std::nothrow", which is the only thing
we really want in the global namespace. Tested on both GCC2
and GCC7 and seems to work just fine.

While I'm here, also update the include guards and copyright
header to match the standard format used elsewhere.
2018-12-10 19:44:07 -05:00
Augustin Cavalier
6b83d77fb7 smp: Make {acquire|release}_read_seqlock_inline cast explicitly.
Also fix braces.
2018-12-09 23:01:42 -05:00
Augustin Cavalier
86c12bf05b kernel: Initialize all fields of rw_lock in RW_LOCK_INITIALIZER.
Spotted by Clang.
2018-12-09 23:01:11 -05:00
Augustin Cavalier
5dd66afb7d headers: Remove some extra semicolons.
Spotted by Clang.
2018-12-09 23:00:47 -05:00
Murai Takashi
e28abad762 userlandfs: Fix -Werror=parentheses
Remove unnecessary parentheses in declaration of pointers.
Pointed out by gcc8.

Change-Id: I6f56b12349b6c8433f7ce237f5ce5d7af45bf103
Reviewed-on: https://review.haiku-os.org/750
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Reviewed-by: Skipp_OSX <jscipione@gmail.com>
2018-12-04 20:46:43 +00:00
Adrien Destugues
151343ebc8 BLooper: API to hijack existing thread.
I need this to use loopers in WebKit, which spawns threads and expects
to be able to turn them into event loops later on.

This is the pattern already used in BApplication, we may as well make it
available elsewhere.

Change-Id: I5939ca89d33cb3bcc92567b302c2038d976af598
Reviewed-on: https://review.haiku-os.org/735
Reviewed-by: Axel Dörfler <axeld@pinc-software.de>
Reviewed-by: waddlesplash <waddlesplash@gmail.com>
2018-12-02 21:36:31 +00:00
Murai Takashi
4c5e5d8b04 tools/locale: Fix using auto_ptr to array.
Use BStackOrHeapArray instead of using auto_ptr to array.

Change-Id: I171cb002829c36ec51ba7d1e387869263e2a40f2
Reviewed-on: https://review.haiku-os.org/745
Reviewed-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
2018-12-02 21:31:26 +00:00
Barrett17
b6802a9530 MetaData: Remove support for uint32 keys
* We try to conform to what ffmpeg does, it is
unuseful to support metadata keys formats which
aren't really used anywhere.
* Add TODO with some infos for future improvements.
2018-12-01 12:30:54 +01:00
Barrett17
a57cf128a6 Codec Kit: Introduce declarative macro with version and name
* Namespaces protect symbols, I didn't consider that when adding
the BCodecKit namespace, so, the AddOnManager complained that
instantiate_plugin() was missing. A macro is introduced that allow
plugins to specify it's className, version and name, this ease
the declaration of the plugin symbols, otherwise the function
should have been declared inside the BCodecKit namespace which
we would like to avoid.
* The code is also more future proof, since in future the AddOn manager
can begin to check for plugin versions.
2018-12-01 11:19:12 +01:00
Murai Takashi
f0a1a07c73 RegionSupport: Fix PVS 338-346
Fix 'true / false' value is implicitly cast to the integer type.

Change-Id: I2f72fcd34d2d97d20e2a98ed5efe25919a485c9d
Reviewed-on: https://review.haiku-os.org/739
Reviewed-by: Jérôme Duval <jerome.duval@gmail.com>
2018-11-30 21:13:14 +00:00
Barrett17
36f94d9e39 Move RawFormats.h to Codec Kit
* This should be probably uniformed with the future
media kit format defs. Not sure why those formats are
separated and used only by the codec kit. Eventually,
if needed can be changed to some name that differentiate
them better than media defs.
2018-11-29 08:06:34 +01:00
Barrett17
278d03da22 media_kit: Remove most private dependencies from codec_kit
* Move to BCodecKit namespace and make extensive use
of BCodecRoster.
* This is a first step in the right direction of
decreasing private dependencies. Some APIs are being
translated to the CodecKit. I am doing an investigation
on which APIs are really used among apps, so that the new
kit can be more slim and oriented toward easy development
and can be extended in the right direction instead to
continue maintaning unuseful code.
* BMediaFormats needs still a bit of love.
* General improvements in style and code maintainability.
2018-11-27 11:38:05 +01:00
Barrett17
fe9542fdb5 BCodecRoster: Add useful functionality from MediaFormats 2018-11-27 11:38:05 +01:00
Barrett17
d33bd9ec7b Codec Kit: Introduce BCodecKit namespace 2018-11-27 11:38:04 +01:00
Nathan Sashihara
247414814e Fix IN6_IS_ADDR_V4MAPPED & IN6_IS_ADDR_V4COMPAT false positives
Change-Id: I71af73718667b800c416e47203f8b9924a1096c4
Reviewed-on: https://review.haiku-os.org/733
Reviewed-by: Rene Gollent <rene@gollent.com>
2018-11-27 02:43:53 +00:00
Barrett17
f20ff4faec CodecRoster: Add GetDecoderInfo 2018-11-26 07:41:27 +01:00
Barrett17
1b96c34179 ChunkProvider/ChunkWriter: Move method to protected
* Remove inline destructor.
2018-11-25 14:07:46 +01:00
Barrett17
ee09c29148 Media Kit: Update private code 2018-11-25 13:02:02 +01:00
Barrett17
be805d02d7 Codec Kit: Rename classes to BFoo pattern 2018-11-25 13:02:02 +01:00
Barrett17
082e4ae4a7 Codec Kit: Rename files 2018-11-25 13:02:02 +01:00
Augustin Cavalier
ef593f61a2 ELF: Ignore PT_EH_FRAME and PT_STACK.
This allows Clang builds (linked with our cross binutils) to
at least start runtime_loader and then try to load launch_daemon.
That fails with an infinite loop somewhere...
2018-11-24 21:08:31 -05:00
Augustin Cavalier
807304b100 build: Add basic support for MinGW hosts.
This doesn't fully work yet (the FS code in libroot_build
needs to be adapted, as some of the symlink-related calls
are not available on MinGW), but it gets much further than
the "Cygwin" target did.
2018-11-23 16:24:25 -05:00
Augustin Cavalier
37c106060a build: Remove support for cross-building from Cygwin and SunOS.
These have been broken for a long time. Some Cygwin changes that
are relevant on MinGW are kept here, but users on Windows who
want to build Haiku should probably use WSL at this point.

However, now that we are using relative paths and don't need
to worry about drive path kludges, it's actually possible to
get some host tools built on MinGW. Changes for that coming.
2018-11-23 15:40:50 -05:00
Barrett17
44fc903a8f Codec Kit: Introduce BCodecRoster
* This class include almost everything you need to
manage codecs and iterate over them.
2018-11-22 17:41:26 +01:00
Barrett17
f5a452910a Codec Kit: Add some TODO for the future
* Little beauty fixes included.
2018-11-22 09:48:04 +01:00
Barrett17
06b088bd62 Streamer: Make constructor private 2018-11-22 09:47:12 +01:00