* Replace ports list mutex with R/W-lock.
* Move team port list protection to separate array of mutexes.
Relieve contention on sPortsLock by removing Team::port_list from its
protected items. With this, set_port_owner() only needs to acquire the
sPortsLock for reading.
* Add another hash table holding the ports by name. Used by find_port()
so it doesn't have to iterate over the list anymore.
* Use slab-based memory allocator for port messages. sPortQuotaLock was
acquired on every message send or receive and was thus another point
of contention. The lock is not necessary anymore.
* Lock for port hashes and Port::lock are no longer locked in a nested
fashion to reduce chances of blocking other threads.
* Make operations concurrency-safe by adding an atomically accessed
Port::state which provides linearization points to port creation and
deletion. Both operations are now divided into logical and physical
parts, the logical part just updating the state and the physical part
adding/remove it to/from the port hash and team port list.
* set_port_owner() is the only remaining function which still locks
Port::lock and one or two of sTeamListLock[] in a nested fashion.
Since it needs to move the port from one team list to another and
change Port::owner, there's no way around.
* Ports are now reference counted to make accesses to already-deleted
ports safe.
* Should fix#8007.
* The team and thread kernel structures have been renamed to Team and Thread
respectively and moved into the new BKernel namespace.
* Several (kernel add-on) sources have been converted from C to C++ since
private kernel headers are included that are no longer C compatible.
Changes after merging:
* Fixed gcc 2 build (warnings mainly in the scary firewire bus manager).
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to the owning team.
* Instead, the team now maintains a list containing the ports it owns.
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methods that used an "event mask" field. There was no need to introduce
a "flags" field for the same purpose.
* Renamed protected DefaultNotificationService methods (removed "_" prefix).
* Adjusted the code providing a notification service accordingly.
* Changed the event message several notification services generated by renaming
the "opcode" field to "event".
* Implemented the TEAM_ADDED event and also added a TEAM_EXEC event.
* Added notifications for threads and images.
* Added visitor-like iteration functions for teams, threads, and images.
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implementations that can be used by subsystems that want to have a pretty
standard service. Only the latter is really complete, though.
* The notification manager is now available earlier in the boot process.
* Added notifications to teams/ports (only add/remove).
* The network notification implementation is now using the
DefaultUserNotificationService.
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When specified, the message is read but not removed from the port.
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to port_buffer_size_etc(), but returns the info through a structure,
which also identifies the sender (uid, gid, team ID) of the message.
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vfs_select.h, respectively moved most of it into the new kernel
private header wait_for_objects.h.
* Added new experimental API functions wait_for_objects[_etc](). They
work pretty much like poll(), but also for semaphores, ports, and
threads.
* Removed the "ref" parameter from notify_select_events() and the
select_sync_pool functions as well as from fd_ops::fd_[de]select(). It
is no longer needed. The FS interface select() hook still has it,
though -- the VFS will always pass 0.
* de]select_fd() take a select_info* instead of a select_sync* + ref
pair, now. Added respective functions for semaphores, ports, and
threads.
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allocating a buffer and copying your data into it, when you have data to
send in several chunks (for example, this could be used by BMessage, as
suggested by Ingo Weinhold).
Code is untested, but should work.
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syscalls or to the syscall mechanism (which exposed naming and parameter
inconsistencies).
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Added support functions in sem.h and port.h that return some stats.
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private method which is only defined when DEBUG is turned on.
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