... <package/hpkg/PackageAttributes.h>, which also defines other
properties (name and type) for each attribute. It does so via a macro
that the caller can define to generate whatever code is desired.
Global and user settings files can be declared. For global ones an
update policy can be specified. If not specified, the settings file is
not included in the package, but created by the program (or user) later.
If an update type is specified, it defines what to do with the settings
file when updating the package to a newer version.
User settings files are never included in the package; they are always
created by the program or the user. If the package contains a template/
default settings file, it can be declared, but for informative purposes
only.
It uses sub-namespace BPackage::BHPKG::V1. Unlike the one for the
current format version, the V1 version of BPackageInfoContentHandler
lives in BHPKG(::V1) sub-namespace and is private.
* This pulls in some more stuff, like libicon and agg which are also
included in libbe_build, now.
* Update a few libbe_build classes and headers needed to get things
building.
* This likely breaks the <build>mimeset build on Haiku.
The implementation is temporary. Currently it reads through the packages
in the respective packages directory and checks against the package
links. Once package activation is tracked explicitly we'll use the
activation file/directory.
A BPackageContentHandler subclass that initializes a BPackageInfo from
the read package attributes. Pulled out of RepositoryWriterImpl's
PackageContentHandler.
* libbe_build: Where possible we directly use the actual Haiku headers and
sources, now. In the headers/build headers we just include the respective
Haiku headers as needed. That still allows overrides where necessary. The
intention is to make it easier to keep the build stuff in sync.
* Fixed a few printf() format and signed/unsigned comparison warnings.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42179 a95241bf-73f2-0310-859d-f6bbb57e9c96
* the libbe_build version of BString was broken, at least with respect
to LockBuffer() on an empty string - replaced the implementation and
header with our current version (keeping the type-related changes
required by the build-version)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@40526 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Added macro __HAIKU_ARCH_BITS specifying the architecture bitness (32/64)
(might be more convenient to use than __HAIKU_ARCH_{32,64}_BIT).
- Added macros __HAIKU_ARCH_PHYSICAL_BITS, __HAIKU_ARCH_PHYSICAL_{32,64}_BIT,
and the types __haiku_phys_[s]addr_t. The intention is to use separate
macros and types for virtual and physical addresses, since for some
architectures (e.g. x86 with PAE) those actually differ.
* sys/types.h, BeBuild.h, SupportDefs.h:
- Added types phys_[s]addr_t and respective printf() format macros.
- Added public macros B_HAIKU_BITS, B_HAIKU_PHYSICAL_BITS,
B_HAIKU_PHYSICAL_{32,64}_BIT.
Might break the build under older Haiku installations. Will test next.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36926 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Added FSSH_[S]SIZE_MAX to headers/private/fs_shell/fssh_types.h.
* Fixed various 64 bit compiler warnings. Nothing too serious, though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34241 a95241bf-73f2-0310-859d-f6bbb57e9c96
work to do, but it's about time to give this code more exposure.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33176 a95241bf-73f2-0310-859d-f6bbb57e9c96
some unneeded ones, which still had the be copyright. Also removed BufferIO
from the build and deleted the implementation, since it wasn't used.
There are still some more... +alphabranch
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32829 a95241bf-73f2-0310-859d-f6bbb57e9c96
* added opengl to build be api headers
* define USES_BE_API for gen_matypes
this should fix the build for Linux which don't provide GL headers :)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28050 a95241bf-73f2-0310-859d-f6bbb57e9c96
We now keep track of a lower bound as to when the list should scale
itself back down. When increasing the list size, we double the current,
with the lower bound set to 1/4 of the current size, not allowing it to
go any smaller than the block size. These combined allow us to do very
cheap tests to see if an operation requires a resize at all, and minimize
how often the list actually needs to be resized, since the difference in upper
and lower bounds prevents bouncing back and forth between a size in the case
of adding/removing an item while close to a boundary. All in all this should
make BList noticably more scalable when doing large numbers of add/remove
operations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@25946 a95241bf-73f2-0310-859d-f6bbb57e9c96