Signed-off-by: Adrien Destugues <pulkomandy@gmail.com>
GCI2014, Fixes#6783.
* The "Mount All" Tracker menu only mounted partitions, not disks filled
directly with a filesystem.
* Do not move the window, this is annoying
* Instead of putting the window at a fixed size, keep the current width
and adjust the height so the preview has a correct aspect ratio.
Fixes#5034.
- When receiving console output, we now put it into a pending output list.
An asynchronous worker thread then tells the view to add another line to
the output view, with a 10 msec delay between lines. This ensures that if
the debugged program has a large amount of console output, it doesn't result
in the debugger UI going unresponsive due to handling the constant influx
of text insertions in rapid succession.
SourceView:
- Now that we need to track the current text drawing position for syntax
purposes anyways, get rid of the previous inefficient hack to handle
tabstops, and instead adjust for them on the fly. This both avoids
quite a bit of string copying/reformatting, and eliminates the need to
adjust the syntax highlight offsets to compensate for the aforementioned
reformatting.
- Fix syntax color for string literals.
- Rearrange source_language subdir to have only the interface classes
at the top level, and devote a subdir to each language-specific
implementation of them.
SourceView:
- Request syntax highlight information when new source file is set.
- Adjust _FormatLine() to also patch raw syntax highlights to match
up with calculated tabstops.
- Draw strings in pieces corresponding to how they're broken up in
terms of syntax highlights with colors.
- Implement a basic highlighting engine for C/C++. Not yet used/tested,
as SourceView will first need some adjustments in order to acquire
and make use of the highlighter modules in the first place.
- Add recognition of several additional types of tokens that, while
not necessary for single line expressions, will be needed for
parsing/highlighting source files. Also rename tokens for open/close
paren to reflect their content more accurately, and adjust callers
accordingly.
- Add missing public keyword for SyntaxHighlightSource/SyntaxHighlightInfo.
- Add initial set of basic syntax highlight types.
- Remove SyntaxHighlightSource. Instead, add a general purpose LineDataSource
interface to the model classes. Correspondingly adjust SourceCode to inherit
from it and fixup its derivatives accordingly; also adjust SyntaxHighlighter
to take a LineDataSource rather than a SyntaxHighlightSource.
Clicking the thumbnail in the package info area will now open a
window where the full-size screenshot is downloaded and shown. There can
only be one such screenshot window open. Navigating between multiple
screenshots of a package is not yet implemented. Also, no caching, but
this may be OK as it is, since one usually looks at these only once and
doesn't want the harddrive filling up with screenshots.
* Select items in the encoding list by block identifier rather than
list index (there are holes in the list)
* Scroll to the start of the list when the application starts
* Add and use IsBlockVisible to detect when we need to make a block
visible, avoiding unwanted scrollings in some cases with the previous
method of testing for only one character in the block.
Signed-off-by: Adrien Destugues <pulkomandy@gmail.com>
Fixes some problems with previous enhancements from #3651.
* only update if font family update is detected.
* character map can now detect new fonts or removed fonts without
restarting
Signed-off-by: Adrien Destugues <pulkomandy@gmail.com>
Fixes#3651 part 7.
The computation of the graph width could overflow leading to an absurdly
high count of lines to be drawn. This would freeze with BShape trying to
realloc the array to bigger and bigger sizes as lines were added to it
(by increment of 256, but still), or trigerred a bad_alloc in
BeginLineArray which allocates them upfront after I converted the code
to use that (it is more appropriate).
Add sanity checks to avoid the overflow, now you can have hundreds of
graphs without problems (much more than I can fit on my screen anyway,
which I think is good enough).
Fixes#6841.
set explicit minimum width of character view to be a bit larger than
fCodeView so that there isn't jumping of the pane sizes when fCodeView's
contents are too long
Signed-off-by: Adrien Destugues <pulkomandy@gmail.com>
Fixes#3651 part 9.
* Scrolling the list of characters now selects the currently visible
block in the blocks list.
Signed-off-by: Adrien Destugues <pulkomandy@gmail.com>
Fixes#3651, part 1
DiskProbe, DriveSetup, Icon-O-Matic, Installer, Login,
PackageInstaller, Screenshot, Translation Inspector, BootManager,
CharacterMap, CodyCam, BPrintJob
DiskUsage: removed useless translation, used only for layouting purposes
Thanks to KapiX for spotting these problems.
According to the HIG, button labels should be verbs implying actions.
Replace the "default" button with "create public_html", which is what
will happen if you click it.
Thanks to KapiX for the suggestion.
VariablesView:
- Remove unused member variable.
- Add optional presentation name field to ModelNode, which allows
overriding the name of its underlying ValueNode for display purposes.
Used to ensure that a top-level node for an expression always shows
the expression string itself, even when the returned result is a value
node with a different name.
VariablesView:
- ModelNode now acquires a reference to its target variable. This
is necessary because in the case of expression variables, the
model node is ultimately the only one aware of it, and therefore
needs to manage its lifetime.
- AddSyntheticNode() now discriminates between the case where it
needs to create a node child on behalf of the caller versus when
it's given an already created one, as is the case when an expression
resolves to a value node. Consequently it also detects whether
it needs to request value resolution or not, and handles accordingly.
- _AddExpressionNode() now supports value node results and handles
them accordingly.
- Simplify handling of expression nodes. For primitive results, we now
construct a Variable object that represents the expression result, and
then add that as we would any other local variable. This simplifies handling,
and also allows saving/restoration of their view state to be handled the
same as other nodes. Complex expression results aren't yet handled properly,
pending some further work in progress on the evaluator.
ExpressionInfo:
- No longer stores an explicit result type (this is inferred from
evaluation of the expression itself now).
- Introduce class ExpressionResult for returning the result of an
expression computation. This can currently take the form of either
a primitive value, or a value node object.
- Adjust UserInterfaceListener and ExpressionInfo::Listener to take
the above changes into account, and correspondingly adjust all
callers/listeners.
CLanguageExpressionEvaluator:
- Introduce child class Operand. This subsumes the functionality that
was previously in the separate Number class, and can represent a
primitive value, a value node or a type. Also has functionality to
implicity handle type promotion/inferring when performing calculations
between operands.
- Adjust expression parser to operate in terms of Operands rather than
Numbers. This allows a number of improvements, most notably that an
expression can now return a value node as a result rather than only
a primitive number. This capability isn't yet fully used, but paves
the way for future uses such as an expression that evaluates to a data
member, a global variable, or an arbitrary pointer of a particular type.
- Various cleanups/simplifications that were possible as a result of the above
changes.
ExpressionEvaluationWindow/ExpressionPromptWindow:
- Remove type menu field, since the expression API no longer uses it.
Adding/removing expressions in the VariablesView is temporarily disabled,
pending some further rework there to properly handle the new result object.
We were using the same "no space available" message used when the first
partition starts too early. Be more specific here to make it clearer
what the problem is.
Fixes#7087.