A lot of these classes are not *technically* "trivially copyable"
for one reason or another, but in all of these cases it seems
OK to me to use memcpy/memset on them. Adding a cast to void*
tells GCC that "I know what I'm doing here" and shuts up the
warning.
These worked in identical fashion to what the default copy
constructors would be, but their mere presence marks the class
as being "non-trivially copyable," which means that memcpy'ing
it is now a -Werror on GCC 8.
We have to be careful when making this change, though: classes
which *are* trivially copyable can be passed inside registers
on x86_64, so changes like these break ABI in a dangerous way.
These classes is private, so it should not be a problem, but
for other classes (e.g. BRect, BPoint) we cannot fix them
properly right now.
TeamDebugger:
- When a job is aborted, instead of calling into the user interface directly
to reset the status message, post a message to do so. Also, only post the
message if we aren't already in a terminating state. Otherwise, if jobs
were still running while the team debugger is executing its destructor, it
would attempt to make calls to the already destroyed user interface. This
bug has likely been with us for quite some time, but was hidden by incorrect
ref counting in the past (see #12343).
TypeHandler:
- Add name field for presentation purposes. Adapt subclasses accordingly.
TypeHandlerRoster:
- Add methods to count and retrieve all type handlers for a given type,
and adjust CreateValueNode to allow for passing in an explicit handler.
Adjust callers accordingly.
VariablesViewState:
- Add helpers to store an explicitly chosen type handler for a node.
TypeHandlerMenuItem:
- ActionMenuItem subclass that takes care of reference management
for its contained type handler.
VariablesView:
- Add context menu for choosing type handlers if applicable. Implement
support for invoking said type handlers in a similar manner to explicit
typecasts.
- Adjust saving/restoring the view state so that hidden nodes are taken
into account as well. This is necessary since it may be the case that
the handler had to be applied to the hidden child rather than the visible
node (i.e. the BMessage handler when applied to a pointer to a BMessage).
All together, these changes allow choosing to switch between views of a type
when the Debugger has multiple handlers for it. For example, for BMessages
this allows switching between displaying the raw underlying structure vs
the decoded message content.
Team:
- Adjust report generation event to include a final status code for listeners.
CliContext,TeamWindow,ReportUserinterface:
- Use aforementioned status code to indicate whether report generation
succeeded or failed.
DebugReportGenerator:
- Notify listeners if report generation fails. This may have previously
been responsible for some bug reports where it was indicated that the
debugger hung without exiting after being asked to save a report from
a crashed app.
- When dumping disassembly, retrieve it directly if necessary rather than
requesting it via the user interface listener. This also fixes the quirk
that requesting to save a crash report while looking at the source code
of a function would trigger switching it to disassembly visually.
- When walking the list of threads to dump, acquire references to all of
them before starting. Otherwise, it was potentially possible for a running
but not crashed thread to exit while we were generating the report, leaving
us with a pointer to a deleted thread. This was most likely the cause of one
of the crashes reported in #13082.
- When receiving the notification that source code state has changed, clear
the waiting function. Otherwise, it was potentially possible for us to get
other state change notifications, leading to the data semaphore being
released too often. This would then cause later potential waits such as
the stack frame memory dump to not actually wait when they should,
potentially leading them to dereference objects that weren't yet ready.
This fixes another of the crashes in #13802.
- Split MessageCodes.h into a second file that separates out the
application-specific message codes from those used by the core.
Adjust includes accordingly. No functional change.
FunctionInstance:
- Add new state FUNCTION_SOURCE_SUPPRESSED. This signals that the user
explicitly forced disassembly to be loaded despite source code being
available.
LoadSourceCodeJob:
- When forced to disassembly, use the above suppressed state accordingly.
SourceView/TeamWindow/TeamDebugger:
- Adjust to take new state into account as needed.
TeamDebugInfo::GetActiveSourceCode:
- When looking at a function to decide whether to return line information
based on source or disassembly, first examine the source code state. If
the source has never been loaded for that function, but we have it available,
set it on the function at that point. This lazily addresses the fact that
LoadSourceCodeJob is called on behalf of a specific function, and
consequently only sets the source code onto that function, and not all others
present in the same file. This allows us to differentiate between the case
where a function doesn't have source code available at all, versus a function
that has simply been forced to disassembly view at this point in time.
The primary symptom of the above issue was that attempting to set a breakpoint
outside of the currently active function, but within the same file would result
in the breakpoints view indicating that the breakpoint was at line 0 rather
than the appropriate line, and breakpoints would also not be drawn in the
source view for such locations.
Thanks to Humdinger for the heads up!
- Add new interface TeamFunctionSourceInformation. Currently this
exposes a single function allowing one to query for the currently
active source code given a FunctionDebugInfo instance.
- Implement TeamFunctionSourceInformation on TeamDebugInfo.
- Pass TeamFunctionSourceInformation to Dwarf{Team,Image}DebugInfo.
In turn, make use of it in DwarfImageDebugInfo::GetStatement() in
order to determine whether to return the corresponding assembly
or source statement.
With this piece of information, the debugger is now correctly able to
determine that the user is currently looking at disassembly despite debug
info being available, and consequently adjust its stepping behavior based on
that. Previously, the source code statement was always used, leading to it
not being possible to single step assembly lines in such a circumstance
without manually using run to cursor.
Other related cleanups:
- TeamDebugInfo now inherits BReferenceable directly, rather than relying on
indirectly inheriting it from TeamTypeInformation.
- Remove BReferenceable from TeamTypeInformation. The latter is only an
interface anyways, and inheriting that base class from multiple locations
was causing GCC5 trouble when resolving BReference<TeamDebugInfo>, even
when virtual inheritance was used.
Architecture:
- Store and provide accessor for the size in bytes of the low-level
debug_cpu_state size of the respective target CPU. Adjust subclasses
to pass in the appropriate size information.
UserInterface:
- Add Clone() function to set of required virtuals. This asks the subclass
to create a new instance of its respective type.
{CommandLine,Graphical,Report}UserInterface:
- Implement the above function.
TeamDebugger:
- Add accessor for the currently active UI.
TargetHostInterface:
- Set correct request type when setting up the options for a team restart.
- Ask the TeamDebugger for its user interface and clone it in order to fill
in that aspect of the debug options. This fixes a regression introduced in
commit 880a64, which inadvertently resulted in team restarts no longer
working.
- Add subfolder src/kits/debugger which contains the debugger's core
functionality and lower layers. Correspondingly add headers/private/debugger
for shared headers to be used by clients such as the Debugger application
and eventual remote_debug_server. Adjust various files to account for
differences as a result of the split and moves.
- Add libdebugger.so to minimal Jamfile.