The build with a newer revision of the source turned out to keep crashing.
Reverting back to #51740 (which can't be built with the old recipe, so I
manipulated the dependencies in the .PackageInfo of the old package
manually...)
Tested with a 5MB image, seems to work.
There seems to be an issue with too long names though, or possibly names with spaces.
Also, technically it supports FAT12,16 and 32, so it should probably be renamed
in the interface.
Didn't check how to declare support for more than 1 partition types either.
* The dependency declarations were broken in previous versions, so all
packages depending on OpenSSL need to be rebuilt with the proper
dependency on the libs (1.0.0 and not 1.0.0r or similar).
* I have confirmed that this version works fine in a running Haiku
install (so the problems affecting the initial 1.0.1 port are fixed).
* OpensSL 1.0.2 can be used with a current ca_root_certificates package,
so also update that.
This depends on quite a nasty hack to generate those, namely using
inline assembly to generate a file with things that are not actually
assembly, which Clang therefore filters out.
This adds to the "unittests" target a dependency on the
"AppTestRunApp3a" (etc.) files meant to be copied as part of the
BApplication test suite so they are generated when "jam unittests" is
run.
* TestsRules: Add "UnitTestDependency" rule.
* testapps/Jamfile: Make unit tests depend on copied files.
Fixes#12441.
Signed-off-by: Adrien Destugues <pulkomandy@pulkomandy.tk>
Having to upload the 650+ MiB source package with every new version is a drag.
People interested in the code can get it directly at
https://github.com/haiku/webkit/releases
* There is a small API change, and only the x86_gcc2 package was
updated. This means the x86 and x86_64 builds are broken until someone
updates the packages.
* Fix several small bugs, the most important one being that cookies are
written to disk again.
While the game is pure python and packaged for any architecture, the
engine (FIFE) is C++ with python binding via swig, making the game
only installable on x86 and x86_64. We'd need to provide a python_x86
to support secondary architecture python modules.
Solves #9322. Thanks to dsjonny for the original work, that I
slightly improved upon.
The Userguide and Welcome pages now load the page of the user's
system language.
Splitting the almost 70 MiB userguide package into one package per
language at ~4.5 MiB saves time and space when installing/updating.
At the online tool that manages the user guide pages, we have to
make changes to fall back to the online page if you try to switch
to a language you haven't installed locally. See #9322.
* The same mechanism (and the same PostInstallScript) is used for this.
* If a file first_login exists in ~/config/settings/boot, the first-login
scripts are launched, and the file removed.
* This fixes adding the deskbar tray icons even when there is no Deskbar
running yet (for example on first boot when the FirstBootPrompt
starts), or, IOW bug #12275.
Diver and others have worked on a number of recipes that are now added to the
haikuports repo:
smplayer_x86, smtube_x86, qutim_x86, vmware_addons, lnlauncher, album,
aspell, libgsasl, libbluray_x86, netpulse, clipdinger
Changes in v0.9.12:
* Make the "Window always on top" optional. Not everyone was pleased with
that change of v0.9.11...
* Also fix the formerly not usable file dialog when adding files/folders to
ignore. It was hidden behind the always-on-top window.
* Added Italian localization, thanks Barrett!
This can be used by scripts to do verious performance measurements.
Specifically it can be used to measure the boot time since it represents
the uptime.
The individual debug heap implementations are now exposed via a
structure of function pointers and a common frontend dispatches the
malloc and malloc_debug APIs through them.
The MALLOC_DEBUG environment variable can be used to select the guarded
heap by adding 'g', otherwise the debug heap is used as the default.
Consequently the separate libroot_guarded is not needed anymore and has
been removed.
To allow the use of environment variables this early, init_env_post_heap
has been added and the heap dependent atfork() moved there. This allowed
to fold the code of init_heap_post_env into init_heap so the former has
been removed.
* Add support for macports lib and headers dirs.
* Link libs change for Mac OS X for tool build.
Signed-off-by: Augustin Cavalier <waddlesplash@gmail.com>
* This directory is for services that are launched per user (in a user
context), but installed globally.
* This is now used for the default "user" configuration; before this was
put into ~/config/non-packaged/data/launch, which didn't really fit,
and has the huge disadvantage that it cannot be updated.
* Fixes part of #12227.
* Instead of launching Tracker/Deskbar directly, we now launch the
Login application.
* This will now start a new session for the selected user (the password
is currently ignored).
* When a user session is started, the launch_daemon forks, and the
child then restarts the LaunchDaemon application in user mode.
* It then registers itself with its parent, in order to resolve user
dependent services.
* Added a user launch file that will cause Tracker, and Deskbar to
start in the new session.
* Added initializing /tmp & /var/shared_memory to the launch_daemon.
* Moved clockconfig.cpp code into the launch_daemon.
* This follows systemd design; since those jobs are fixed, it doesn't
matter where you maintain them.
* The init jobs are BJobs, but the JobQueue is only used for that
one use for now. At a later time, I intend to put the job launching
in there, as well. BJob allows to represent the dependencies already.
* This is actually working already, although we cannot reproduce all
the features of the former Bootscript yet. This is without any
dependency support in launch_daemon.
* All shell activity like cleaning out /tmp, setting up the environment,
setting the time, etc. is not yet working.
* This enables a mechanism to profile almost the complete boot process
(starting with main2()), if SYSTEM_PROFILER is defined to 1.
* You can access the profiling data using "profile -r".
gcc2 only for the time being, as the other plattforms either
don't build or the resulting binary doesn't launch.
x86: "runtime_loader: Cannot open file libnetwork.so: No such file or directory"
It also refuses to build with haikuporter's -S option:
"POLICY ERROR: can't find used library "libstdc++.r4.so"
x64: "bash: ./Pe: cannot execute binary file: Not an executable"
And the same policy error with -S as x86.
Anyone feel free to fix that... :)