Fixes#5152.
* _get_port_message_info_etc(): Check whether the port still exists and is not
closed and empty in the loop. Though actually it shouldn't be necessary
(same in the other functions), since Wait() would return an error, if the
port was closed/deleted. Well, paranoia... :-)
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weren't terminated orderly.
* IOScheduler now stores its name and gets a unique ID.
* Added IOSchedulerRoster singleton which registers all IOSchedulers. It also
provides a notification service. We generate interesting events for
IOSchedulers, IORequests, and IOOperations.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34702 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Also check whether the port is closed after waiting.
* Don't increment read_count after waiting failed. That should have been the
cause of #5119.
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as soon as a second thread got into the game: if a thread was notified that
a message is ready, another thread could call read_port() and steal it before
the previous thread could claim it. The "Extensions" menu still doesn't seem
to work, but I would guess that is unrelated.
* The threads of the test app never exited, as read_port() returns the number
of bytes it read, not just a status.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34681 a95241bf-73f2-0310-859d-f6bbb57e9c96
* static variables should start with s.
* function blocks should start on new line.
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This saves ~0.5s of boot time here, but I suspect it might be better for CD.
Enabled loadSymbols in kernel settings so the behavior should be the same as before this change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34666 a95241bf-73f2-0310-859d-f6bbb57e9c96
- enqueue_in_run_queue() no longer returns whether rescheduling is supposed
to happen. Instead is sets cpu_ent::invoke_scheduler on the current CPU.
- reschedule() does now handle cpu_ent::invoke_scheduler_if_idle(). No need
to let all callers do that.
* thread_unblock[_locked]() no longer return whether rescheduling is supposed
to happen.
* Got rid of the B_INVOKE_SCHEDULER handling. The interrupt hooks really
can't know, when it makes sense to reschedule or not.
* Introduced scheduler_reschedule_if_necessary[_locked]() functions for
checking+invoking the scheduler.
* Some semaphore functions (e.g. delete_sem()) invoke the scheduler now, if
they wake up anything with greater priority.
I've also tried to add scheduler invocations in the condition variable and
mutex/rw_lock code, but that actually has a negative impact on performance,
probably because it causes too much ping-ponging between threads when
multiple locking primitives are involved.
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IORequest::Wait(). Wait() immediately returned when IsFinished() returned
true, but this is the case as soon as the last IOOperation has finished. The
I/O scheduler is not done with the request at this point, though, since it
will still be sitting in at least one of three doubly linked lists. Since the
usual procedure to issue synchronous I/O requests is to create an IORequest
on the stack, pass it to the I/O scheduler, and Wait() on it, Wait()
returning early might cause the IORequest object to be destroyed while it is
still in use, leading to invalid memory access in the I/O scheduler,
corruption of its list structures, as well as later corruption of the issuing
thread's stack.
Related tickets:
* #4431: The request issuing thread returned and already deleted the area the
request was writing to before NotifyFinished() was called.
* #3048, #4883: Caused by the on stack IORequest being overwritten with other
data while being handled by the I/O scheduler thread.
* #4517: Hard to say, but I've seen a such a problem too, after a thread
scheduling related change. An explanation would be a list structure
corruption in the I/O scheduler causing an infinite loop with disabled
interrupts.
* #2845, #3428, #3429: The block notifier/writer is I/O heavy and as such
quite likely to run into the stack corruption issue.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34655 a95241bf-73f2-0310-859d-f6bbb57e9c96
* Moved the CPU selection conde into a separate function.
* Re-added the support for disabling CPUs, which I accidentally removed.
* Got rid of idle CPU tracking. We don't need it anymore -- we iterate
through all CPUs and check the priority of the running thread.
* Added a kind of round-robin component to the CPU selection loop, so that
we pick CPUs more evenly. And indeed, the ProcessController display is
less skewed, now. There doesn't seem to be a measurable performance gain,
though.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34637 a95241bf-73f2-0310-859d-f6bbb57e9c96
* simple_smp scheduler: Rewrote the interesting part of
enqueue_in_run_queue(). It always selects a target CPU for the inserted
thread, now. If no CPU is idle, the CPU running the thread with the lowest
priority is chosen. If the thread running on the target CPU has a lower
priority than the inserted one, it will be asked to reschedule. If that's
the current CPU, we'll return the correct value (wasn't done before at
all).
These changes help reducing latencies. On my machine in an idle system
playing music DebugAnalyzer shows maximum latencies of about 1 us. I still
find that a bit much, but it's several orders of magnitude better than
before. The -j8 Haiku image build time dropped about 10%.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34635 a95241bf-73f2-0310-859d-f6bbb57e9c96
implemented by means of an additional member in cpu_ent.
* Removed thread::keep_scheduled and the related functions. The feature
wasn't used yet and wouldn't have worked as implemented anyway.
* Resurrected an older, SMP aware version of our simple scheduler and made it
the default instead of the affine scheduler. The latter is in no state to
be used yet. It causes enormous latencies (I've seen up to 0.1s) even when
six or seven CPUs were idle at the same time, totally killing parallelism.
That's also the reason why a -j8 build was slower than a -j2. This is no
longer the case. On my machine the -j2 build takes about 10% less time now
and the -j8 build saves another 20%. The latter is not particularly
impressive (compared with Linux), but that seems to be due to lock
contention.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34615 a95241bf-73f2-0310-859d-f6bbb57e9c96
timer_interrupt() return B_INVOKE_SCHEDULER. The scheduler itself uses a
timer hook and relies on scheduler_reschedule() to be called. Will make this
even more reliable in the next commit.
This might fix#3535.
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not at all.
* Tried to improve the readability of the "ints" command output.
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unlocked, allowing for more parallel access.
* Writing is still done synchronously, though.
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mean crashes with the media_server version I just checked in.
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system_time_nsecs(), returning the system time in nanoseconds. The function
is only really implemented for x86. For the other architectures
system_time() * 1000 is returned.
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replaced the previous, somewhat complicated and inexact method of
computing the TSC conversion factor using it.
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waits for certain events on a given page, NotifyPageEvents() wakes up
waiting threads respectively.
* Used the new feature instead of condition variables for waiting on busy
pages. We save publishing and unpublishing of a condition variable whenever
a page is marked busy. There's only something to do, if there's at least
one thread waiting in the list of the respective cache. The general
assumption is that this is only rarely the case and even if it happens,
there should be only very few threads.
* Added an apparently missing notification in cache_io(). At least I didn't
see the reason for it not being there.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34537 a95241bf-73f2-0310-859d-f6bbb57e9c96
to clarify that they never enlarge the area.
* Reimplemented VMKernelAddressSpace. It is somewhat inspired by Bonwick's
vmem resource allocator (though we have different requirements):
- We consider the complete address space to be divided into contiguous
ranges of type free, reserved, or area, each range being represented by
a VMKernelAddressRange object.
- The range objects are managed in an AVL tree and a doubly linked list
(the latter only for faster iteration) sorted by address. This provides
O(log(n)) lookup, insertion and removal.
- For each power of two size we maintain a list of free ranges of at least
that size. Thus for the most common case of B_ANY*_ADDRESS area
allocation, we find a free range in constant time (the rest of the
processing being O(log(n))) with a rather good fit. This should also
help avoiding address space fragmentation.
While the new implementation should be faster, particularly with an
increasing number of areas, I couldn't measure any difference in the -j2
haiku build. From a cursory test the -j8 build hasn't tangibly benefitted
either.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34528 a95241bf-73f2-0310-859d-f6bbb57e9c96
- Renamed to AVLTreeBase and moved it into its own header/source file.
- Renamed FindClose() to FindClosest().
- Added CheckTree() method for debugging purposes. It checks the validity
of the tree.
* Added a templatized class AVLTree which doesn't offer a map-like interface
like AVLTreeMap, but rather one similar to BOpenHashMap and SplayTree. It
is more convenient to use, if one wants to store objects that already
contain the key.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34526 a95241bf-73f2-0310-859d-f6bbb57e9c96
link to them.
* VM{Kernel,User}AddressSpace manage the respective VMArea subclass now, and
VMAddressSpace has grown factory methods {Create,Delete}Area.
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new derived classes VM{Kernel,User}AddressSpace. Currently those are
identical, but that will change.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34492 a95241bf-73f2-0310-859d-f6bbb57e9c96
pure address space feature, so it should be handled there.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34491 a95241bf-73f2-0310-859d-f6bbb57e9c96
and size.
* Made VMArea::Set{Base,Size}() private and made VMAddressSpace a friend.
In vm.cpp the new VMAddressSpace::ResizeArea{Head,Tail}() are used
instead.
Finally all address space changes happen in VMAddressSpace only. *phew*
Now it's ready to be thoroughly butchered. :-)
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34467 a95241bf-73f2-0310-859d-f6bbb57e9c96
This makes it more explicit where the fields are modified.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34464 a95241bf-73f2-0310-859d-f6bbb57e9c96
simplify migration of the area management, but as a side effect, it also
makes area deletion O(1) (instead of O(n), n == number of areas in the
address space).
* Moved more area management functionality from vm.cpp to VMAddressSpace and
VMArea structure creation to VMArea. Made the list and list link members
itself private.
* VMAddressSpace tracks its amount of free space, now. This also replaces
the previous mechanism to do that only for the kernel address space. It
was broken anyway, since delete_area() subtracted the area size instead of
adding it.
* vm_free_unused_boot_loader_range():
- lastEnd could be set to a value < start, which could cause memory
outside of the given range to be unmapped. Haven't checked whether this
could happen in practice -- if so, it would be seriously unhealthy.
- The range between the end of the last area in the range and the end of
the range would never be freed.
- Fixed potential integer overflows when computing addresses.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34459 a95241bf-73f2-0310-859d-f6bbb57e9c96
of the condition variable and synchronization subsystem of the freebsd compat
layer which will be committed next.
* Also there was a discussion about adding these functions on the commit
mailing list. The mail in http://www.freelists.org/post/haiku-commits/r34395-in-haikutrunksrclibscompatfreebsd-network-compatsys,3
is a good sum up of it (need to scroll somewhat down, though).
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