the new cpuid stuff was apparently exacerbating an existing problem where various bits of low level
cpu code (specifically get_current_cpu) weren't really initialized before being used. Changed the
order to set up a fake set of threads to point each cpu at really early in boot to make sure that at
all points in code it can get the current 'thread' and thus the current cpu.
A probably better solution would be to have dr3 point to the current cpu which would then point to the
current thread, but that has a race condition that would require an int disable, etc.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20160 a95241bf-73f2-0310-859d-f6bbb57e9c96
did for yellowTAB GmbH when I worked for then and is being used under permission.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@19840 a95241bf-73f2-0310-859d-f6bbb57e9c96
HaikuBuildCompatibily.h exposes INT64_MAX based on limits.h
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18900 a95241bf-73f2-0310-859d-f6bbb57e9c96
This improves abstraction and allows bus drivers that are independant of ide_adapter.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18794 a95241bf-73f2-0310-859d-f6bbb57e9c96
Added Alt+W shortcuts to the Find and Replace windows in StyledEdit
Fixed the Escape key shortcut hack
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18445 a95241bf-73f2-0310-859d-f6bbb57e9c96
Sorry, that was the problem actually reported by Alexander Deynichenko...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16216 a95241bf-73f2-0310-859d-f6bbb57e9c96
As a result, the app_server test environment can be run in Dano/Zeta, but doesn't
yet work correctly (no mouse messages or keyboard input).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14752 a95241bf-73f2-0310-859d-f6bbb57e9c96
Library names are now mapped for all targets but "host" (not only for
"haiku") -- added one more level of indirection to achieve that.
(TARGET_LIBRARY_NAME_MAP -> *_LIBRARY_NAME_MAP_*).
* Renamed build/HaikuBuildCompatibility.h to BeOSBuildCompatibility.h
(auto-included when compiling something that uses the Be API for platform
"host" on anon-BeOS platform), and introduced build/HaikuBuildCompatibility.h,
which can be included when compiling something that can be built for both,
Haiku and BeOS compatible platforms.
* Introduced libhaikucompat.a, a library that adds a few functions existing
under Haiku, but not under BeOS.
* New rule AddSubDirSupportedPlatforms.
* Renamed libopenbeos.so to libbe_haiku.so.
* Introduced new target platform "libbe_test", which is basically equivalent
to a BeOS compatible host platform target, with the exception, that instead
of the host platform's libbe.so a special build of Haiku's libbe.so
(libbe_haiku.so (formerly known as libopenbeos.so)) is used. Furthermore
Haiku's public app, interface, storage, and support kit headers are used
when compiling. This replaces the less nice way in which the test app server
and applications for this test environment were built.
When building for platform "libbe_test", the library name "be" is
autotranslated to "libbe_haiku.so". Thus most applications don't need
special fiddling when them building them for the app server test environment;
usually an "AddSubDirSupportedPlatforms libbe_test ;" will suffice.
* Reduced the dependencies of <syscalls.h> and fixed problems caused by this
(e.g. source files not including the needed headers directly).
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14749 a95241bf-73f2-0310-859d-f6bbb57e9c96