Unbroke the classic R5 decorator and updated sources to match the sources for DefaultDecorator before applying changes for its looks

Sweet cracker sandwich! I actually figured out something for a Jamfile on my own -- it took a while to figure out how to link against the app_server. :-)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20213 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2007-02-23 23:34:06 +00:00
parent 24f10d18b1
commit ff78e73c3b
3 changed files with 1155 additions and 823 deletions

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@ -1,77 +1,109 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: BeDecorator.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Description: Fallback decorator for the app_server
//
//------------------------------------------------------------------------------
#ifndef _DEFAULT_DECORATOR_H_
#define _DEFAULT_DECORATOR_H_
/*
* Copyright 2001-2006, Haiku.
* Distributed under the terms of the MIT License.
*
* Authors:
* DarkWyrm <bpmagic@columbus.rr.com>
* Stephan Aßmus <superstippi@gmx.de>
*/
#ifndef DEFAULT_DECORATOR_H
#define DEFAULT_DECORATOR_H
#include "Decorator.h"
#include <Region.h>
class BeDecorator: public Decorator
{
public:
BeDecorator(BRect frame, int32 wlook, int32 wfeel, int32 wflags);
~BeDecorator(void);
void MoveBy(float x, float y);
void MoveBy(BPoint pt);
void Draw(BRect r);
void Draw(void);
void GetFootprint(BRegion *region);
click_type Clicked(BPoint pt, int32 buttons, int32 modifiers);
BRect SlideTab(float dx, float dy=0);
protected:
void _DrawClose(BRect r);
void _DrawFrame(BRect r);
void _DrawTab(BRect r);
void _DrawTitle(BRect r);
void _DrawZoom(BRect r);
void _DoLayout(void);
void _SetFocus(void);
void _SetColors(void);
void DrawBlendedRect(BRect r, bool down);
uint32 taboffset;
class Desktop;
RGBColor tab_highcol, tab_lowcol;
RGBColor button_highcol, button_lowcol;
RGBColor frame_highcol, frame_midcol, frame_lowcol, frame_highercol,
frame_lowercol;
RGBColor textcol;
RGBColor *framecolors;
// Individual rects for handling window frame rendering the proper way
BRect rightborder,leftborder,topborder,bottomborder;
uint64 solidhigh, solidlow;
int32 borderwidth;
class BeDecorator: public Decorator {
public:
BeDecorator(DesktopSettings& settings,
BRect frame,
window_look look,
uint32 flags);
virtual ~BeDecorator();
bool slidetab;
int textoffset;
float titlepixelwidth;
virtual void SetTitle(const char* string,
BRegion* updateRegion = NULL);
virtual void SetLook(DesktopSettings& settings,
window_look look,
BRegion* updateRegion = NULL);
virtual void SetFlags(uint32 flags,
BRegion* updateRegion = NULL);
virtual void MoveBy(BPoint offset);
virtual void ResizeBy(BPoint offset, BRegion* dirty);
virtual bool SetTabLocation(float location,
BRegion* updateRegion = NULL);
virtual float TabLocation() const
{ return (float)fTabOffset; }
virtual bool SetSettings(const BMessage& settings,
BRegion* updateRegion = NULL);
virtual bool GetSettings(BMessage* settings) const;
virtual void Draw(BRect updateRect);
virtual void Draw();
virtual void GetSizeLimits(int32* minWidth,
int32* minHeight,
int32* maxWidth,
int32* maxHeight) const;
virtual void GetFootprint(BRegion* region);
virtual click_type Clicked(BPoint pt, int32 buttons,
int32 modifiers);
protected:
virtual void _DoLayout();
virtual void _DrawFrame(BRect r);
virtual void _DrawTab(BRect r);
virtual void _DrawClose(BRect r);
virtual void _DrawTitle(BRect r);
virtual void _DrawZoom(BRect r);
virtual void _SetFocus();
virtual void _SetColors();
private:
void _DrawBlendedRect(BRect r, bool down);
void _GetButtonSizeAndOffset(const BRect& tabRect,
float* offset,
float*size) const;
void _LayoutTabItems(const BRect& tabRect);
RGBColor fButtonHighColor;
RGBColor fButtonLowColor;
RGBColor fTextColor;
RGBColor fTabColor;
RGBColor* fFrameColors;
// Individual rects for handling window frame
// rendering the proper way
BRect fRightBorder;
BRect fLeftBorder;
BRect fTopBorder;
BRect fBottomBorder;
int32 fBorderWidth;
uint32 fTabOffset;
float fTabLocation;
float fTextOffset;
float fMinTabSize;
float fMaxTabSize;
BString fTruncatedTitle;
int32 fTruncatedTitleLength;
bigtime_t fLastClicked;
bool fWasDoubleClick;
};
#endif
#endif // DEFAULT_DECORATOR_H

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SubDir HAIKU_TOP src add-ons decorators BeDecorator ;
UseFreeTypeHeaders ;
UseHeaders [ FDirName $(HAIKU_TOP) src servers app server ] ;
UsePrivateHeaders [ FDirName servers app ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src servers app ] ;
UseHeaders [ FDirName $(HAIKU_TOP) src servers app drawing ] ;
UsePrivateHeaders app shared interface graphics ;
Addon BeDecorator : decorators :
Addon ClassicBe : decorators :
BeDecorator.cpp
: false
: be libappserver.so
: be [ FDirName $(HAIKU_ARCH_OBJECT_DIR) release servers app app_server ]
;