* Introduced first draft of a C++ network API. Comments welcome (I haven't
started implementing it yet, anyway). * Note that BNetworkAddress is supposed to replace BNetAddress -- the latter does not provide enough space for a struct sockaddr_storage, and has a very IPv4 specific and incapable API, anyway. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37936 a95241bf-73f2-0310-859d-f6bbb57e9c96
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113
headers/os/net/NetworkAddress.h
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113
headers/os/net/NetworkAddress.h
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/*
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* Copyright 2010, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _NETWORK_ADDRESS_H
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#define _NETWORK_ADDRESS_H
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#include <net/if_dl.h>
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#include <netinet/in.h>
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#include <netinet6/in6.h>
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#include <sys/socket.h>
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#include <Archivable.h>
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class BNetworkAddress : public BArchivable {
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public:
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BNetworkAddress();
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BNetworkAddress(int family,
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const char* address, uint16 port = 0);
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BNetworkAddress(const char* address,
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uint16 port = 0);
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BNetworkAddress(const sockaddr* address);
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BNetworkAddress(const sockaddr_in* address);
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BNetworkAddress(const sockaddr_in6* address);
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BNetworkAddress(const sockaddr_dl* address);
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BNetworkAddress(const in_addr_t address);
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BNetworkAddress(const in6_addr* address);
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BNetworkAddress(const BNetworkAddress& other);
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BNetworkAddress(BMessage* archive);
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virtual ~BNetworkAddress();
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status_t InitCheck() const;
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void Unset();
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status_t SetTo(int family, const char* address,
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uint16 port = 0);
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status_t SetTo(const char* address, uint16 port = 0);
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void SetTo(const sockaddr* address);
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void SetTo(const sockaddr_in* address);
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void SetTo(const sockaddr_in6* address);
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void SetTo(const sockaddr_dl* address);
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void SetTo(const in_addr_t address);
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void SetTo(const in6_addr* address);
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void SetTo(const BNetworkAddress& other);
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status_t SetToBroadcast(int family, uint16 port = 0);
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status_t SetToLocal();
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status_t SetToLoopback();
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status_t SetToMask(int family, uint32 prefixLength);
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status_t SetToWildcard(int family);
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void SetPort(uint16 port);
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void SetToLinkLevel(uint8* address, size_t length);
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void SetToLinkLevel(const char* name);
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void SetToLinkLevel(uint32 index);
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void SetLinkLevelIndex(uint32 index);
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void SetLinkLevelType(uint32 type);
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void SetLinkLevelFrameType(uint32 frameType);
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int Family() const;
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uint16 Port() const;
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size_t Length() const;
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bool IsEmpty() const;
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bool IsWildcard() const;
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bool IsBroadcast() const;
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bool IsMulticast() const;
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bool IsMulticastGlobal() const;
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bool IsMulticastNodeLocal() const;
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bool IsMulticastLinkLocal() const;
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bool IsMulticastSiteLocal() const;
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bool IsMulticastOrgLocal() const;
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bool IsLinkLocal() const;
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bool IsSiteLocal() const;
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bool IsLocal() const;
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uint32 LinkLevelIndex() const;
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BString LinkLevelInterface() const;
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uint32 LinkLevelType() const;
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uint32 LinkLevelFrameType() const;
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uint8* LinkLevelAddress() const;
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size_t LinkLevelAddressLength() const;
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BNetworkAddress ResolvedForDestination(
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const BNetworkAddress& destination) const;
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void ResolveTo(const BNetworkAddress& address);
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BString ToString() const;
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BString HostName() const;
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BString PortName() const;
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virtual status_t Archive(BMessage* into, bool deep = true) const;
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static BArchivable* Instantiate(BMessage* archive);
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BNetworkAddress& operator=(const BNetworkAddress& other);
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bool operator==(const BNetworkAddress& other) const;
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bool operator!=(const BNetworkAddress& other) const;
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bool operator<(const BNetworkAddress& other) const;
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operator sockaddr*() const;
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operator sockaddr&() const;
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private:
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sockaddr_storage fAddress;
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status_t fStatus;
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};
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#endif // _NETWORK_ADDRESS_H
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86
headers/os/net/NetworkInterface.h
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headers/os/net/NetworkInterface.h
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/*
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* Copyright 2010, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _NETWORK_INTERFACE_H
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#define _NETWORK_INTERFACE_H
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#include <net/if.h>
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#include <net/if_types.h>
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#include <List.h>
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#include <NetworkAddress.h>
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class BNetworkInterface;
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class BNetworkInterfaceAddress {
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public:
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BNetworkInterfaceAddress();
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~BNetworkInterfaceAddress();
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void SetAddress(BNetworkAddress& address);
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void SetMask(BNetworkAddress& mask);
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void SetBroadcast(BNetworkAddress& mask);
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BNetworkAddress& Address() { return fAddress; }
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BNetworkAddress& Mask() { return fMask; }
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BNetworkAddress& Broadcast() { return fBroadcast; }
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const BNetworkAddress& Address() const { return fAddress; }
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const BNetworkAddress& Mask() const { return fMask; }
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const BNetworkAddress& Broadcast() const { return fBroadcast; }
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void SetFlags(uint32 flags);
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uint32 Flags() const { return fFlags; }
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private:
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BNetworkInterface* fInterface;
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uint32 fIndex;
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BNetworkAddress fAddress;
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BNetworkAddress fMask;
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BNetworkAddress fBroadcast;
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uint32 fFlags;
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};
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class BNetworkInterface {
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public:
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BNetworkInterface();
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BNetworkInterface(const char* name);
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BNetworkInterface(uint32 index);
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~BNetworkInterface();
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bool Exists() const;
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const char* Name() const;
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uint32 Flags() const;
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uint32 MTU() const;
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uint32 Type() const;
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status_t GetStats(ifreq_stats& stats);
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bool HasLink() const;
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status_t SetFlags(uint32 flags);
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status_t SetMTU(uint32 mtu);
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uint32 CountAddresses() const;
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BNetworkInterfaceAddress* AddressAt(uint32 index);
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status_t AddAddress(
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const BNetworkInterfaceAddress& address);
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status_t RemoveAddress(
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const BNetworkInterfaceAddress& address);
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status_t RemoveAddressAt(uint32 index);
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status_t GetHardwareAddress(BNetworkAddress& address);
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private:
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char fName[IF_NAMESIZE];
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uint32 fIndex;
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BList fAddresses;
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};
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#endif // _NETWORK_INTERFACE_H
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39
headers/os/net/NetworkRoster.h
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39
headers/os/net/NetworkRoster.h
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/*
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* Copyright 2010, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _NETWORK_ROSTER_H
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#define _NETWORK_ROSTER_H
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#include <SupportDefs.h>
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class BMessenger;
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class BNetworkInterface;
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class BNetworkRoster {
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public:
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BNetworkRoster& Default();
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uint32 CountInterfaces();
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BNetworkInterface* InterfaceAt(uint32 index);
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status_t AddInterface(
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const BNetworkInterface& interface);
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status_t RemoveInterface(
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const BNetworkInterface& interface);
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status_t RemoveInterfaceAt(uint32 index);
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status_t StartWatching(const BMessenger& target,
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uint32 eventMask);
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void StopWatching(const BMessenger& target);
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private:
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BNetworkRoster();
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~BNetworkRoster();
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};
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#endif // _NETWORK_ROSTER_H
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