hardware independent overlay header
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@5446 a95241bf-73f2-0310-859d-f6bbb57e9c96
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headers/private/graphics/video_overlay.h
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122
headers/private/graphics/video_overlay.h
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#if !defined(_VIDEO_OVERLAY_H_)
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#define _VIDEO_OVERLAY_H_
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/*
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Copyright Be Incorporated.
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This file will eventually be merged into Accelerant.h once the API is finalized.
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*/
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#include <Accelerant.h>
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#include <GraphicsDefs.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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enum {
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B_SUPPORTS_OVERLAYS = 1 << 31 // part of display_mode.flags
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};
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enum {
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B_OVERLAY_COUNT = 0x08000000,
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B_OVERLAY_SUPPORTED_SPACES,
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B_OVERLAY_SUPPORTED_FEATURES,
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B_ALLOCATE_OVERLAY_BUFFER,
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B_RELEASE_OVERLAY_BUFFER,
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B_GET_OVERLAY_CONSTRAINTS,
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B_ALLOCATE_OVERLAY,
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B_RELEASE_OVERLAY,
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B_CONFIGURE_OVERLAY
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};
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typedef struct {
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uint32 space; /* color_space of buffer */
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uint16 width; /* width in pixels */
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uint16 height; /* height in lines */
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uint32 bytes_per_row; /* number of bytes in one line */
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void *buffer; /* pointer to first byte of overlay buffer in virtual memory */
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void *buffer_dma; /* pointer to first byte of overlay buffer in physical memory for DMA */
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} overlay_buffer;
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typedef struct {
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uint16 h_start;
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uint16 v_start;
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uint16 width;
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uint16 height;
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} overlay_view;
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enum {
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B_OVERLAY_COLOR_KEY = 1 << 0,
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B_OVERLAY_CHROMA_KEY = 1 << 1,
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B_OVERLAY_HORIZONTAL_FILTERING = 1 << 2,
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B_OVERLAY_VERTICAL_FILTERING = 1 << 3,
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B_OVERLAY_HORIZONTAL_MIRRORING = 1 << 4,
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B_OVERLAY_KEYING_USES_ALPHA = 1 << 5
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};
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typedef struct {
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uint8 value; /* if DAC color component of graphic pixel & mask == value, */
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uint8 mask; /* then show overlay pixel, else show graphic pixel */
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} overlay_key_color;
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typedef struct {
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int16 h_start; /* Top left un-clipped corner of the window in the virtual display */
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int16 v_start; /* Note that these are _signed_ values */
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uint16 width; /* un-clipped width of the overlay window */
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uint16 height; /* un-clipped height of the overlay window */
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uint16 offset_left; /* that portion of the overlay_window which is actually displayed */
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uint16 offset_top; /* ie, the first line displayed is v_start + offset_top */
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uint16 offset_right; /* and the first pixel displayed is h_start + offset_left */
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uint16 offset_bottom;
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overlay_key_color red; /* when using color keying, all components must match */
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overlay_key_color green;
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overlay_key_color blue;
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overlay_key_color alpha;
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uint32 flags; /* which features should be enabled. See enum above. */
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} overlay_window;
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typedef struct {
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uint16 min;
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uint16 max;
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} overlay_uint16_minmax;
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typedef struct {
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float min;
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float max;
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} overlay_float_minmax;
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typedef struct {
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uint16 h_alignment; /* alignments: a 1 bit set in every bit which must be zero */
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uint16 v_alignment;
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uint16 width_alignment;
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uint16 height_alignment;
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overlay_uint16_minmax width; /* min and max sizes in each axis */
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overlay_uint16_minmax height;
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} overlay_limits;
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typedef struct {
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overlay_limits view;
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overlay_limits window;
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overlay_float_minmax h_scale;
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overlay_float_minmax v_scale;
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} overlay_constraints;
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typedef void * overlay_token;
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typedef uint32 (*overlay_count)(const display_mode *dm);
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typedef const uint32 *(*overlay_supported_spaces)(const display_mode *dm);
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typedef uint32 (*overlay_supported_features)(uint32 a_color_space);
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typedef const overlay_buffer *(*allocate_overlay_buffer)(color_space cs, uint16 width, uint16 height);
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typedef status_t (*release_overlay_buffer)(const overlay_buffer *ob);
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typedef status_t (*get_overlay_constraints)(const display_mode *dm, const overlay_buffer *ob, overlay_constraints *oc);
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typedef overlay_token (*allocate_overlay)(void);
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typedef status_t (*release_overlay)(overlay_token ot);
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typedef status_t (*configure_overlay)(overlay_token ot, const overlay_buffer *ob, const overlay_window *ow, const overlay_view *ov);
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#if defined(__cplusplus)
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}
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#endif
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#endif
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