Implemented fork() support. We basically need to re-get the heap area

after fork()ing and recreate all semaphores we've been using. To do
the latter, we simply maintain a list of all locks.
fork()ing multithreaded teams can still be troublesome.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12097 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold 2005-03-28 15:34:20 +00:00
parent 576c52f8b1
commit faed617707
2 changed files with 103 additions and 21 deletions

View File

@ -23,6 +23,7 @@
#include <OS.h>
#include <Debug.h>
#include <stdlib.h>
#include <unistd.h>
using namespace BPrivate;
@ -33,17 +34,43 @@ struct free_chunk {
size_t size;
};
typedef DoublyLinkedList<hoardLockType> LockList;
static const size_t kInitialHeapSize = 50 * B_PAGE_SIZE;
// that's about what hoard allocates anyway
static area_id sHeapArea;
static hoardLockType sHeapLock;
static addr_t sHeapBase;
static size_t sHeapSize, sHeapAreaSize;
static void *sHeapBase;
static addr_t sFreeHeapBase;
static size_t sFreeHeapSize, sHeapAreaSize;
static free_chunk *sFreeChunks;
static LockList sLockList;
static void initialize_hoard_lock(hoardLockType &lock, const char *name);
static void reinitialize_hoard_lock(hoardLockType &lock);
// ToDo: add real fork() support!
static void
init_after_fork()
{
// re-initialize all locks
for (LockList::Iterator it = sLockList.GetIterator(); it.HasNext();) {
hoardLockType *lock = it.Next();
reinitialize_hoard_lock(*lock);
}
// find the heap area
sHeapArea = area_for(sHeapBase);
if (sHeapArea < 0) {
// Where is it gone?
debug_printf("hoard: init_after_fork(): thread %ld, Heap area not "
"found! Base address: %p\n", find_thread(NULL), sHeapBase);
exit(1);
}
}
extern "C" status_t
__init_heap(void)
@ -54,16 +81,62 @@ __init_heap(void)
// ToDo: add a VM call that instructs other areas to avoid the space after the heap when possible
// (and if not, create it at the end of that range, so that the heap can grow as much as possible)
// Then, move the heap back to 256 or 512 MB
sHeapBase = 0x30000000;
sHeapBase = (void*)0x30000000;
// let the heap start at 3*256 MB for now
sHeapArea = create_area("heap", (void **)&sHeapBase, B_BASE_ADDRESS,
sHeapAreaSize, B_NO_LOCK, B_READ_AREA | B_WRITE_AREA);
sFreeHeapBase = (addr_t)sHeapBase;
// init the lock list, and the heap lock
// Thereafter all locks should be initialized with hoardLockInit(). They
// will be properly re-initialized after a fork(). Note, that also the
// heap lock is initialized with hoardLockInit() -- this works fine
// and has the advantage, that it is in the lock list itself and we won't
// need any special handling on fork().
new (&sLockList) LockList;
hoardLockInit(sHeapLock, "heap");
return sHeapArea >= B_OK ? B_OK : sHeapArea;
if (sHeapArea < 0)
return sHeapArea;
atfork(&init_after_fork);
// Note: Needs malloc(). Hence we need to be fully initialized.
// ToDo: We should actually also install a hook that is called before
// fork() is being executed. In a multithreaded app it would need to
// acquire *all* allocator locks, so that we don't fork() an
// inconsistent state.
return B_OK;
}
static void
initialize_hoard_lock(hoardLockType &lock, const char *name)
{
lock.ben = 0;
lock.sem = create_sem(0, name);
if (lock.sem < 0) {
debug_printf("hoard: initialize_hoard_lock(): Failed to create "
"semaphore");
}
}
static void
reinitialize_hoard_lock(hoardLockType &lock)
{
// Get an info for the original semaphore, so we can name it just the same.
// This can fail e.g. in case the original team is already gone.
sem_info info;
if (get_sem_info(lock.sem, &info) == B_OK)
initialize_hoard_lock(lock, info.name);
else
initialize_hoard_lock(lock, "reinitialized hoard lock");
}
namespace BPrivate {
void *
@ -77,7 +150,6 @@ hoardSbrk(long size)
hoardLock(sHeapLock);
// find chunk in free list
free_chunk *chunk = sFreeChunks, *last = NULL;
for (; chunk != NULL; chunk = chunk->next, last = chunk) {
if (chunk->size < (size_t)size)
@ -101,22 +173,23 @@ hoardSbrk(long size)
sFreeChunks = chunk;
hoardUnlock(sHeapLock);
return address;
}
// There was no chunk, let's see if the area is large enough
size_t oldHeapSize = sHeapSize;
sHeapSize += size;
size_t oldHeapSize = sFreeHeapSize;
sFreeHeapSize += size;
// round to next page size
size_t pageSize = (sHeapSize + B_PAGE_SIZE - 1) & ~(B_PAGE_SIZE - 1);
size_t pageSize = (sFreeHeapSize + B_PAGE_SIZE - 1) & ~(B_PAGE_SIZE - 1);
if (pageSize < sHeapAreaSize) {
SERIAL_PRINT(("HEAP-%ld: heap area large enough for %ld\n", find_thread(NULL), size));
// the area is large enough already
hoardUnlock(sHeapLock);
return (void *)(sHeapBase + oldHeapSize);
return (void *)(sFreeHeapBase + oldHeapSize);
}
// We need to grow the area
@ -133,7 +206,8 @@ hoardSbrk(long size)
sHeapAreaSize = pageSize;
hoardUnlock(sHeapLock);
return (void *)(sHeapBase + oldHeapSize);
return (void *)(sFreeHeapBase + oldHeapSize);
}
@ -147,8 +221,15 @@ hoardUnsbrk(void *ptr, long size)
void
hoardLockInit(hoardLockType &lock, const char *name)
{
lock.ben = 0;
lock.sem = create_sem(0, name);
new (&lock) hoardLockType;
// init's the list link
initialize_hoard_lock(lock, name);
// add the lock to the lock list (the heap lock also protects the lock list)
hoardLock(sHeapLock);
sLockList.Add(&lock);
hoardUnlock(sHeapLock);
}

View File

@ -22,20 +22,21 @@
#include "config.h"
#include <new.h>
#include <OS.h>
#include <assert.h>
#include <util/DoublyLinkedList.h>
typedef struct {
// Note: Since we're currently locks are never uninitialized, a singly linked
// list would suffice. But we may change that some day, and the singly linked
// list interface is ugly, anyway. ;-)
struct hoardLockType : DoublyLinkedListLinkImpl<hoardLockType> {
int32 ben;
sem_id sem;
} hoardLockType;
inline void *
operator new(size_t, void *_P)
{
return _P;
}
};
namespace BPrivate {