Added very simple and annoying profiling mechanism to ServerWindow's message
processing (enabled when PROFILE_MESSAGE_LOOP is defined). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15150 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -63,6 +63,7 @@ using std::nothrow;
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//#define DEBUG_SERVERWINDOW
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//#define DEBUG_SERVERWINDOW_GRAPHICS
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//#define PROFILE_MESSAGE_LOOP
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#ifdef DEBUG_SERVERWINDOW
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@ -79,6 +80,10 @@ using std::nothrow;
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# define DTRACE(x) ;
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#endif
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#ifdef PROFILE_MESSAGE_LOOP
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static struct profile { int32 count; bigtime_t time; } sMessageProfile[AS_LAST_CODE];
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#endif
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struct dw_data {
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sem_id direct_sem;
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sem_id direct_sem_ack;
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@ -177,6 +182,16 @@ ServerWindow::~ServerWindow()
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STRACE(("#ServerWindow(%p) will exit NOW\n", this));
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delete_sem(fDeathSemaphore);
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#ifdef PROFILE_MESSAGE_LOOP
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for (int32 i = 0; i < AS_LAST_CODE; i++) {
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if (sMessageProfile[i].count == 0)
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continue;
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printf("[%ld] called %ld times, %g secs (%Ld usecs per call)\n",
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i, sMessageProfile[i].count, sMessageProfile[i].time / 1000000.0,
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sMessageProfile[i].time / sMessageProfile[i].count);
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}
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#endif
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}
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@ -554,8 +569,17 @@ ServerWindow::_DispatchMessage(int32 code, BPrivate::LinkReceiver &link)
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RootLayer *rootLayer = fWindowLayer->GetRootLayer();
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// NOTE: is NULL when fWindowLayer is offscreen!
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if (rootLayer)
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if (rootLayer) {
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#ifdef PROFILE_MESSAGE_LOOP
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bigtime_t start = system_time();
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#endif
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rootLayer->Lock();
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#ifdef PROFILE_MESSAGE_LOOP
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bigtime_t diff = system_time() - start;
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if (diff > 10000)
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printf("ServerWindow %s: root lock acquisition took %Ld usecs\n", Title(), diff);
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#endif
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}
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switch (code) {
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//--------- BView Messages -----------------
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@ -1751,17 +1775,16 @@ ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
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DTRACE(("ServerWindow %s: Message AS_LAYER_DRAW_BITMAP_(A)SYNC_AT_POINT: Layer name: %s\n", fTitle, fCurrentLayer->Name()));
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int32 bitmapToken;
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BPoint point;
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link.Read<int32>(&bitmapToken);
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link.Read<BPoint>(&point);
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ServerBitmap* sbmp = fServerApp->FindBitmap(bitmapToken);
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if (sbmp) {
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BRect src = sbmp->Bounds();
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ServerBitmap* bitmap = fServerApp->FindBitmap(bitmapToken);
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if (bitmap) {
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BRect src = bitmap->Bounds();
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BRect dst = src.OffsetToCopy(point);
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fCurrentLayer->ConvertToScreenForDrawing(&dst);
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driver->DrawBitmap(sbmp, src, dst, fCurrentLayer->CurrentState());
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driver->DrawBitmap(bitmap, src, dst, fCurrentLayer->CurrentState());
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}
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// TODO: how should AS_LAYER_DRAW_BITMAP_SYNC_AT_POINT sync with the client?
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@ -1781,11 +1804,11 @@ ServerWindow::_DispatchGraphicsMessage(int32 code, BPrivate::LinkReceiver &link)
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link.Read<BRect>(&dstRect);
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link.Read<BRect>(&srcRect);
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ServerBitmap* sbmp = fServerApp->FindBitmap(bitmapToken);
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if (sbmp) {
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ServerBitmap* bitmap = fServerApp->FindBitmap(bitmapToken);
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if (bitmap) {
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fCurrentLayer->ConvertToScreenForDrawing(&dstRect);
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driver->DrawBitmap(sbmp, srcRect, dstRect, fCurrentLayer->CurrentState());
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driver->DrawBitmap(bitmap, srcRect, dstRect, fCurrentLayer->CurrentState());
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}
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// TODO: how should AS_LAYER_DRAW_BITMAP_SYNC_IN_RECT sync with the client?
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@ -2066,8 +2089,18 @@ ServerWindow::_MessageLooper()
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break;
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}
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#ifdef PROFILE_MESSAGE_LOOP
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bigtime_t start = system_time();
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#endif
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Lock();
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#ifdef PROFILE_MESSAGE_LOOP
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bigtime_t diff = system_time() - start;
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if (diff > 10000)
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printf("ServerWindow %s: lock acquisition took %Ld usecs\n", Title(), diff);
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#endif
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switch (code) {
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case AS_DELETE_WINDOW:
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case kMsgQuitLooper:
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@ -2106,6 +2139,20 @@ ServerWindow::_MessageLooper()
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break;
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}
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#ifdef PROFILE_MESSAGE_LOOP
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if (code >= 0 && code < AS_LAST_CODE) {
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diff = system_time() - start;
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atomic_add(&sMessageProfile[code].count, 1);
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#ifdef __HAIKU__
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atomic_add64(&sMessageProfile[code].time, diff);
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#else
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sMessageProfile[code].time += diff;
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#endif
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if (diff > 10000)
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printf("ServerWindow %s: message %ld took %Ld usecs\n", Title(), code, diff);
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}
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#endif
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Unlock();
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}
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