Major overhaul of the DisplayDriver API

git-svn-id: file:///srv/svn/repos/haiku/trunk/current@6336 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm 2004-01-27 00:39:41 +00:00
parent b4fe4d74fe
commit f9de45c608
2 changed files with 193 additions and 194 deletions

View File

@ -21,7 +21,8 @@
//
// File Name: DisplayDriver.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Gabe Yoder <gyoder@stny.rr.com>
// Gabe Yoder <gyoder@stny.rr.com>
//
// Description: Mostly abstract class which handles all graphics output
// for the server
//
@ -40,10 +41,10 @@
#include "RGBColor.h"
#include <Region.h>
#include "PatternHandler.h"
#include "LayerData.h"
class ServerCursor;
class ServerBitmap;
class LayerData;
#ifndef ROUND
#define ROUND(a) ( (long)(a+.5) )
@ -102,7 +103,7 @@ public:
float MaxX() { return maxx; }
float MaxY() { return maxy; }
void Swap(LineCalc &from);
bool ClipToRect(const BRect& rect);
bool ClipToRect(const BRect &rect);
BPoint GetStart() { return start; }
BPoint GetEnd() { return end; }
private:
@ -133,89 +134,100 @@ class DisplayDriver
public:
DisplayDriver(void);
virtual ~DisplayDriver(void);
virtual bool Initialize(void);
virtual void Shutdown(void);
virtual void CopyBits(BRect src, BRect dest);
virtual void CopyRegion(BRegion *src, const BPoint &lefttop);
virtual void DrawBitmap(ServerBitmap *bmp, BRect src, BRect dest, LayerData *d);
virtual void DrawString(const char *string, int32 length, BPoint pt, LayerData *d, escapement_delta *delta=NULL);
virtual void FillArc(const BRect r, float angle, float span, RGBColor &color);
virtual void FillArc(const BRect r, float angle, float span, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillBezier(BPoint *pts, RGBColor &color);
virtual void FillBezier(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillEllipse(BRect r, RGBColor &color);
virtual void FillEllipse(BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor &color);
virtual void FillPolygon(BPoint *ptlist, int32 numpts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillRect(const BRect r, RGBColor &color);
virtual void FillRect(const BRect r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillRegion(BRegion& r, RGBColor &color);
virtual void FillRegion(BRegion& r, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void FillRoundRect(BRect r, float xrad, float yrad, RGBColor &color);
virtual void FillRoundRect(BRect r, float xrad, float yrad, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
// virtual void FillShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void FillTriangle(BPoint *pts, RGBColor &color);
virtual void FillTriangle(BPoint *pts, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
// Graphics calls implemented in DisplayDriver
void CopyBits(const BRect &src, const BRect &dest);
void CopyRegion(BRegion *src, const BPoint &lefttop);
void DrawBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
virtual void HideCursor(void);
virtual bool IsCursorHidden(void);
virtual void MoveCursorTo(float x, float y);
virtual void InvertRect(BRect r);
virtual void ShowCursor(void);
virtual void ObscureCursor(void);
virtual void SetCursor(ServerCursor *cursor);
void FillArc(const BRect &r, const float &angle, const float &span, RGBColor &color);
void FillArc(const BRect &r, const float &angle, const float &span, const DrawData *d, const Pattern &pattern);
void FillBezier(BPoint *pts, RGBColor &color);
void FillBezier(BPoint *pts, const DrawData *d, const Pattern &pattern);
void FillEllipse(const BRect &r, RGBColor &color);
void FillEllipse(const BRect &r, const DrawData *d, const Pattern &pattern);
void FillPolygon(BPoint *ptlist, int32 numpts, RGBColor &color);
void FillPolygon(BPoint *ptlist, int32 numpts, const DrawData *d, const Pattern &pattern);
void FillRect(const BRect &r, RGBColor &color);
void FillRect(const BRect &r, const DrawData *d, const Pattern &pattern);
void FillRegion(BRegion &r, RGBColor &color);
void FillRegion(BRegion &r, const DrawData *d, const Pattern &pattern);
void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, RGBColor &color);
void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d, const Pattern &pattern);
// void FillShape(SShape *sh, const DrawData *d, const Pattern &pat);
void FillTriangle(BPoint *pts, RGBColor &color);
void FillTriangle(BPoint *pts, const DrawData *d, const Pattern &pattern);
virtual void StrokeArc(BRect r, float angle, float span, float pensize, RGBColor &color);
virtual void StrokeArc(BRect r, float angle, float span, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeBezier(BPoint *pts, float pensize, RGBColor &color);
virtual void StrokeBezier(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeEllipse(BRect r, float pensize, RGBColor &color);
virtual void StrokeEllipse(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeLine(BPoint start, BPoint end, float pensize, RGBColor &color);
virtual void StrokeLine(BPoint start, BPoint end, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokePoint(BPoint& pt, RGBColor &color);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, RGBColor &color, bool is_closed=true);
virtual void StrokePolygon(BPoint *ptlist, int32 numpts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color, bool is_closed=true);
virtual void StrokeRect(BRect r, float pensize, RGBColor &color);
virtual void StrokeRect(BRect r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeRegion(BRegion& r, float pensize, RGBColor &color);
virtual void StrokeRegion(BRegion& r, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, RGBColor &color);
virtual void StrokeRoundRect(BRect r, float xrad, float yrad, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
// virtual void StrokeShape(SShape *sh, LayerData *d, const Pattern &pat);
virtual void StrokeTriangle(BPoint *pts, float pensize, RGBColor &color);
virtual void StrokeTriangle(BPoint *pts, float pensize, const Pattern& pattern, RGBColor &high_color, RGBColor &low_color);
void HideCursor(void);
bool IsCursorHidden(void);
void MoveCursorTo(const float &x, const float &y);
void ShowCursor(void);
void ObscureCursor(void);
void SetCursor(ServerCursor *cursor);
virtual void StrokeLineArray(BPoint *pts, int32 numlines, float pensize, RGBColor *colors);
void StrokeArc(const BRect &r, const float &angle, const float &span, RGBColor &color);
void StrokeArc(const BRect &r, const float &angle, const float &span, const DrawData *d, const Pattern &pattern);
void StrokeBezier(BPoint *pts, RGBColor &color);
void StrokeBezier(BPoint *pts, const DrawData *d, const Pattern &pattern);
void StrokeEllipse(const BRect &r, RGBColor &color);
void StrokeEllipse(const BRect &r, const DrawData *d, const Pattern &pattern);
void StrokeLine(const BPoint &start, const BPoint &end, RGBColor &color);
void StrokeLine(const BPoint &start, const BPoint &end, const DrawData *d, const Pattern &pattern);
void StrokePoint(BPoint &pt, RGBColor &color);
void StrokePolygon(BPoint *ptlist, int32 numpts, RGBColor &color, bool is_closed=true);
void StrokePolygon(BPoint *ptlist, int32 numpts, const DrawData *d, const Pattern &pattern, bool is_closed=true);
void StrokeRect(const BRect &r, RGBColor &color);
void StrokeRect(const BRect &r, const DrawData *d, const Pattern &pattern);
void StrokeRegion(BRegion &r, RGBColor &color);
void StrokeRegion(BRegion &r, const DrawData *d, const Pattern &pattern);
void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, RGBColor &color);
void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, const DrawData *d, const Pattern &pattern);
// void StrokeShape(SShape *sh, const DrawData *d, const Pattern &pat);
void StrokeTriangle(BPoint *pts, RGBColor &color);
void StrokeTriangle(BPoint *pts, const DrawData *d, const Pattern &pattern);
virtual void SetMode(int32 mode);
virtual void SetMode(const display_mode &mode);
virtual void GetMode(display_mode *mode);
virtual bool DumpToFile(const char *path);
virtual ServerBitmap *DumpToBitmap(void);
virtual float StringWidth(const char *string, int32 length, LayerData *d);
virtual float StringHeight(const char *string, int32 length, LayerData *d);
virtual void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode,
escapement_delta *delta, BRect *rectarray, LayerData *d);
virtual void GetEscapements(const char *string, int32 charcount, escapement_delta *delta,
escapement_delta *escapements, escapement_delta *offsets, LayerData *d);
virtual void GetEdges(const char *string, int32 charcount, edge_info *edgearray, LayerData *d);
virtual void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
virtual void GetTruncatedStrings( const char **instrings, int32 stringcount, uint32 mode,
float maxwidth, char **outstrings);
uint8 GetDepth(void);
uint16 GetHeight(void);
uint16 GetWidth(void);
uint32 GetBytesPerRow(void);
void GetMode(display_mode *mode);
int32 GetMode(void);
// Font-related calls
void DrawString(const char *string, const int32 &length, const BPoint &pt, const DrawData *d);
void DrawString(const char *string, const int32 &length, const BPoint &pt, RGBColor &color, escapement_delta *delta=NULL);
float StringWidth(const char *string, int32 length, const DrawData *d);
float StringHeight(const char *string, int32 length, const DrawData *d);
void GetBoundingBoxes(const char *string, int32 count, font_metric_mode mode,
escapement_delta *delta, BRect *rectarray, const DrawData *d);
void GetEscapements(const char *string, int32 charcount, escapement_delta *delta,
escapement_delta *escapements, escapement_delta *offsets, const DrawData *d);
void GetEdges(const char *string, int32 charcount, edge_info *edgearray, const DrawData *d);
void GetHasGlyphs(const char *string, int32 charcount, bool *hasarray);
void GetTruncatedStrings(const char **instrings, const int32 &stringcount, const uint32 &mode,
const float &maxwidth, char **outstrings);
bool IsCursorObscured(bool state);
bool Lock(bigtime_t timeout=B_INFINITE_TIMEOUT);
void Unlock(void);
// Virtual methods which need to be implemented by each subclass
virtual bool Initialize(void);
virtual void Shutdown(void);
// These two will rarely be implemented by subclasses, but it still needs to be possible
virtual bool Lock(bigtime_t timeout=B_INFINITE_TIMEOUT);
virtual void Unlock(void);
virtual void SetMode(const int32 &mode);
virtual void SetMode(const display_mode &mode);
// Eventually, this method will go away....
uint8 GetDepth(void);
uint32 GetBytesPerRow(void);
virtual bool DumpToFile(const char *path);
virtual ServerBitmap *DumpToBitmap(void);
virtual void InvertRect(const BRect &r);
virtual void StrokeLineArray(BPoint *pts, const int32 &numlines, const DrawData *d, RGBColor *colors);
virtual status_t SetDPMSMode(const uint32 &state);
virtual uint32 DPMSMode(void) const;
@ -228,45 +240,42 @@ public:
virtual status_t WaitForRetrace(bigtime_t timeout=B_INFINITE_TIMEOUT);
protected:
void _SetDepth(uint8 d);
void _SetHeight(uint16 h);
void _SetWidth(uint16 w);
void _SetMode(int32 m);
void _SetBytesPerRow(uint32 bpr);
void _SetDPMSCapabilities(uint32 caps);
void _SetDPMSState(uint32 state);
void _SetDeviceInfo(const accelerant_device_info &infO);
ServerCursor *_GetCursor(void);
//virtual void HLine(int32 x1, int32 x2, int32 y, PatternHandler *pat);
//virtual void HLineThick(int32 x1, int32 x2, int32 y, int32 thick, PatternHandler *pat);
virtual void HLinePatternThick(int32 x1, int32 x2, int32 y);
virtual void VLinePatternThick(int32 x, int32 y1, int32 y2);
virtual void FillSolidRect(int32 left, int32 top, int32 right, int32 bottom);
virtual void FillPatternRect(int32 left, int32 top, int32 right, int32 bottom);
//virtual void SetPixel(int x, int y, RGBColor col);
//virtual void SetThickPixel(int x, int y, int thick, PatternHandler *pat);
virtual void SetThickPatternPixel(int x, int y);
void FillArc(const BRect r, float angle, float span, DisplayDriver*, SetHorizontalLineFuncType setLine);
void FillArc(const BRect &r, const float &angle, const float &span, DisplayDriver*, SetHorizontalLineFuncType setLine);
void FillBezier(BPoint *pts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
void FillEllipse(BRect r, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
void FillEllipse(const BRect &r, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
void FillPolygon(BPoint *ptlist, int32 numpts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
void FillRegion(BRegion& r, DisplayDriver* driver, SetRectangleFuncType setRect);
void FillRoundRect(BRect r, float xrad, float yrad, DisplayDriver* driver, SetRectangleFuncType setRect, SetHorizontalLineFuncType setLine);
void FillRegion(BRegion &r, DisplayDriver* driver, SetRectangleFuncType setRect);
void FillRoundRect(const BRect &r, const float &xrad, const float &yrad, DisplayDriver* driver, SetRectangleFuncType setRect, SetHorizontalLineFuncType setLine);
void FillTriangle(BPoint *pts, DisplayDriver* driver, SetHorizontalLineFuncType setLine);
void StrokeArc(BRect r, float angle, float span, DisplayDriver* driver, SetPixelFuncType setPixel);
void StrokeArc(const BRect &r, const float &angle, const float &span, DisplayDriver* driver, SetPixelFuncType setPixel);
void StrokeBezier(BPoint *pts, DisplayDriver* driver, SetPixelFuncType setPixel);
void StrokeEllipse(BRect r, DisplayDriver* driver, SetPixelFuncType setPixel);
void StrokeLine(BPoint start, BPoint end, DisplayDriver* driver, SetPixelFuncType setPixel);
void StrokeEllipse(const BRect &r, DisplayDriver* driver, SetPixelFuncType setPixel);
void StrokeLine(const BPoint &start, const BPoint &end, DisplayDriver* driver, SetPixelFuncType setPixel);
void StrokePolygon(BPoint *ptlist, int32 numpts, DisplayDriver* driver, SetPixelFuncType setPixel, bool is_closed=true);
void StrokeRect(BRect r, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine);
void StrokeRoundRect(BRect r, float xrad, float yrad, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine, SetPixelFuncType setPixel);
void StrokeRect(const BRect &r, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine);
void StrokeRoundRect(const BRect &r, const float &xrad, const float &yrad, DisplayDriver* driver, SetHorizontalLineFuncType setHLine, SetVerticalLineFuncType setVLine, SetPixelFuncType setPixel);
// Support functions for the rest of the driver
virtual void Blit(const BRect &src, const BRect &dest, const DrawData *d);
virtual void FillSolidRect(const BRect &rect, RGBColor &color);
virtual void FillPatternRect(const BRect &rect, const DrawData *d);
virtual void StrokeSolidLine(const BPoint &start, const BPoint &end, RGBColor &color);
virtual void StrokeSolidRect(const BRect &rect, RGBColor &color);
virtual void CopyBitmap(ServerBitmap *bitmap, const BRect &source, const BRect &dest, const DrawData *d);
virtual void CopyToBitmap(ServerBitmap *target, const BRect &source);
PatternHandler fDrawPattern;
RGBColor fDrawColor;
int fLineThickness;
private:
BLocker *_locker;
uint8 _buffer_depth;
uint16 _buffer_width;
@ -275,10 +284,16 @@ private:
uint32 _bytes_per_row;
bool _is_cursor_hidden;
bool _is_cursor_obscured;
ServerCursor *_cursor;
ServerBitmap *_cursorsave;
uint32 _dpms_state;
uint32 _dpms_caps;
accelerant_device_info _acc_device_info;
BRect oldcursorframe, cursorframe, saveframe;
DrawData _drawdata;
};
#endif

View File

@ -1,3 +1,30 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, OpenBeOS
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: LayerData.h
// Author: DarkWyrm <bpmagic@columbus.rr.com>
// Adi Oanca <adioanca@mymail.ro>
// Description: Data classes for working with BView states and draw parameters
//
//------------------------------------------------------------------------------
#ifndef LAYERDATA_H_
#define LAYERDATA_H_
@ -14,102 +41,59 @@
class ServerBitmap;
class ServerFont;
class ServerPicture;
class Layer;
class LayerData
class DrawData
{
public:
LayerData(void)
{
penlocation.Set(0,0);
pensize = 1.0;
highcolor.SetColor(0, 0, 0, 255);
lowcolor.SetColor(255, 255, 255, 255);
viewcolor.SetColor(255, 255, 255, 255);
patt = pat_solidhigh;
draw_mode = B_OP_COPY;
coordOrigin.Set(0.0, 0.0);
DrawData(void);
DrawData(const DrawData &data);
~DrawData(void);
DrawData &operator=(const DrawData &from);
BPoint penlocation;
lineCap = B_BUTT_CAP;
lineJoin = B_BEVEL_JOIN;
miterLimit = B_DEFAULT_MITER_LIMIT;
RGBColor highcolor,
lowcolor;
alphaSrcMode = B_PIXEL_ALPHA;
alphaFncMode = B_ALPHA_OVERLAY;
scale = 1.0;
fontAliasing = true;
if(fontserver)
font = *(fontserver->GetSystemPlain());
float pensize;
Pattern patt;
drawing_mode draw_mode;
clippReg = NULL;
cap_mode lineCap;
join_mode lineJoin;
float miterLimit;
// NOTE: read below!
//background = NULL;
//overlay = NULL;
image = NULL;
isOverlay = false;
source_alpha alphaSrcMode;
alpha_function alphaFncMode;
float scale;
bool fontAliasing;
ServerFont font;
edelta.space = 0;
edelta.nonspace = 0;
BRegion *clippReg;
prevState = NULL;
}
~LayerData(void)
{
if (clippReg)
delete clippReg;
escapement_delta edelta;
if (image){
/* NOTE: I don't know yet how bitmap allocation/deallocation
is managed by server. I tend to think it's a reference
count type, so a 'delete' it's NOT good here.
Maybe a image.Release()?
};
TODO: tell 'image' we're finished with it! :-)
*/
}
if (prevState){
delete prevState;
prevState = NULL;
}
}
class LayerData : public DrawData
{
public:
LayerData(void);
LayerData(const Layer *layer);
LayerData(const LayerData &data);
LayerData &operator=(const LayerData &from);
~LayerData(void);
// BView related
BPoint penlocation;
float pensize;
RGBColor highcolor,
lowcolor,
viewcolor;
Pattern patt;
drawing_mode draw_mode;
BPoint coordOrigin;
BPoint coordOrigin;
cap_mode lineCap;
join_mode lineJoin;
float miterLimit;
RGBColor viewcolor;
source_alpha alphaSrcMode;
alpha_function alphaFncMode;
float scale;
bool fontAliasing;
ServerFont font;
// We have both because we are not going to suffer from the limitation that R5
// places on us. We can have both. :)
ServerBitmap *background;
ServerBitmap *overlay;
BRegion *clippReg;
// server related
// NOTE: only one image is needed. It's a bitmap OR an overlay!
ServerBitmap *image;
bool isOverlay;
//ServerBitmap *background;
//ServerBitmap *overlay;
escapement_delta edelta;
// used for the state stack
LayerData *prevState;
// used for the state stack
LayerData *prevState;
};
#endif
/*
@log
* modified 'font' member from '*font' to 'font'. '*font' was getting the pointer to system's plain font, and worse, it modified it. Now, it's all OK.
*/