Sentence casing, improved alert text, buttons, ESC shortcut
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7c17855919
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f92bcd1938
@ -185,7 +185,7 @@ ObjectWindow::ObjectWindow(BRect frame, const char* name)
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b.right = b.left + b.Width() / 2.0 - 5.0;
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// new button
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fNewB = new BButton(b, "new button", B_TRANSLATE("New Object"),
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fNewB = new BButton(b, "new button", B_TRANSLATE("New object"),
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new BMessage(MSG_NEW_OBJECT));
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controlGroup->AddChild(fNewB);
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SetDefaultButton(fNewB);
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@ -216,7 +216,7 @@ ObjectWindow::ObjectWindow(BRect frame, const char* name)
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b.OffsetBy(0, radioButton->Bounds().Height() + 5.0);
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message = new BMessage(MSG_SET_OBJECT_TYPE);
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message->AddInt32("type", OBJECT_ROUND_RECT);
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radioButton = new BRadioButton(b, "radio 3", B_TRANSLATE("Round Rect"), message);
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radioButton = new BRadioButton(b, "radio 3", B_TRANSLATE("Round rect"), message);
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controlGroup->AddChild(radioButton);
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b.OffsetBy(0, radioButton->Bounds().Height() + 5.0);
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@ -422,8 +422,9 @@ ObjectWindow::MessageReceived(BMessage* message)
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break;
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case MSG_CLEAR: {
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BAlert *alert = new BAlert("Playground",
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B_TRANSLATE("Do you really want to clear all drawing objects?"),
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B_TRANSLATE("No"), B_TRANSLATE("Yes"));
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B_TRANSLATE("Clear all drawing objects?"),
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B_TRANSLATE("Cancel"), B_TRANSLATE("Clear"));
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alert->SetShortcut(0, B_ESCAPE);
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if (alert->Go() == 1) {
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fObjectView->MakeEmpty();
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fObjectLV->MakeEmpty();
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