Fixed popup menu, and some other stuff
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16261 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -139,7 +139,6 @@ BDragger::AttachedToWindow()
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if (fIsZombie) {
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SetLowColor(kZombieColor);
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SetViewColor(kZombieColor);
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} else {
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SetLowColor(B_TRANSPARENT_COLOR);
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SetViewColor(B_TRANSPARENT_COLOR);
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@ -188,9 +187,8 @@ BDragger::MouseDown(BPoint where)
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if (!fTarget || !AreDraggersDrawn())
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return;
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int32 buttons;
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Window()->CurrentMessage()->FindInt32("buttons", &buttons);
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uint32 buttons;
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Window()->CurrentMessage()->FindInt32("buttons", (int32 *)&buttons);
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if (buttons & B_SECONDARY_MOUSE_BUTTON) {
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if (!fShelf || !fTarget) {
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@ -201,21 +199,18 @@ BDragger::MouseDown(BPoint where)
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ShowPopUp(fTarget, where);
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} else {
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// TODO code to determine drag or menu
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/*bigtime_t time = system_time();
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bigtime_t click_speed = 0;
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bigtime_t time = system_time();
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bigtime_t clickSpeed = 0;
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get_click_speed(&click_speed);*/
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get_click_speed(&clickSpeed);
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bool drag = false;
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while (true) {
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BPoint mousePoint;
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uint32 buttons;
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GetMouse(&mousePoint, &buttons);
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if (!buttons)
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if (!buttons || system_time() > time + clickSpeed)
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break;
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if (mousePoint != where) {
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@ -340,9 +335,9 @@ BDragger::AreDraggersDrawn()
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}
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BHandler *BDragger::ResolveSpecifier(BMessage *msg, int32 index,
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BMessage *specifier, int32 form,
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const char *property)
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BHandler *
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BDragger::ResolveSpecifier(BMessage *msg, int32 index, BMessage *specifier,
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int32 form, const char *property)
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{
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return BView::ResolveSpecifier(msg, index, specifier, form, property);
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}
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@ -536,8 +531,10 @@ BDragger::SetZombied(bool state)
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{
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fIsZombie = state;
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SetLowColor(kZombieColor);
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SetViewColor(kZombieColor);
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if (state) {
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SetLowColor(kZombieColor);
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SetViewColor(kZombieColor);
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}
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}
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