refactored DrawBitmap to support a version BBitmaps and one for ServerBitmaps, implemented InvertRect, but that was a while ago, and I didn't test it

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@11961 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus 2005-03-23 20:32:04 +00:00
parent a0c67cdb39
commit f6e20515b3

View File

@ -14,6 +14,8 @@ class BBitmap;
class BRegion;
class PatternHandler;
class RenderingBuffer;
class ServerBitmap;
class ServerFont;
class Painter {
public:
@ -152,12 +154,18 @@ class Painter {
BRect bitmapRect,
BRect viewRect) const;
void DrawBitmap( const ServerBitmap* bitmap,
BRect bitmapRect,
BRect viewRect) const;
// some convenience stuff
void FillRegion( const BRegion* region,
const pattern& p = B_SOLID_HIGH) const;
void InvertRect( const BRect& r) const;
// MISSING:
/* void FillRegion( const BRegion* region,
const pattern& p = B_SOLID_HIGH);
void InvertRect( BRect r);
/*
// "screen blits"
@ -189,6 +197,7 @@ class Painter {
bool centerOffset = true) const;
void _Transform(float* width) const;
float _Transform(const float& width) const;
void _Transform(BRect* rect) const;
void _RebuildClipping();
@ -215,6 +224,18 @@ class Painter {
const pattern& p,
bool fill) const;
void _DrawBitmap( const agg::rendering_buffer& srcBuffer,
color_space format,
BRect actualBitmapRect,
BRect bitmapRect,
BRect viewRect) const;
void _DrawBitmap32( const agg::rendering_buffer& srcBuffer,
BRect actualBitmapRect,
BRect bitmapRect,
BRect viewRect) const;
void _InvertRect32(BRect r) const;
template<class VertexSource>
void _StrokePath(VertexSource& path,