A window thread is now called "w:<title>" instead of just "<title>".
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13376 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -10,6 +10,7 @@
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* Axel Dörfler, axeld@pinc-software.de
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* Axel Dörfler, axeld@pinc-software.de
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*/
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*/
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#include <AppDefs.h>
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#include <AppDefs.h>
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#include <GraphicsDefs.h>
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#include <GraphicsDefs.h>
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#include <Message.h>
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#include <Message.h>
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@ -139,8 +140,11 @@ ServerWindow::Run()
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{
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{
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BAutolock locker(this);
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BAutolock locker(this);
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char name[B_OS_NAME_LENGTH];
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snprintf(name, sizeof(name), "w:%s", fTitle);
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// Spawn our message-monitoring thread
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// Spawn our message-monitoring thread
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fThread = spawn_thread(_message_thread, fTitle, B_NORMAL_PRIORITY, this);
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fThread = spawn_thread(_message_thread, name, B_NORMAL_PRIORITY, this);
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if (fThread < B_OK)
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if (fThread < B_OK)
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return false;
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return false;
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