The label height now only takes the ascent into account, likewise, the label

is now drawn at the correct baseline offset (the ascent), without this strange
computation (ascent - descent + 1).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16332 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2006-02-10 14:29:49 +00:00
parent ffe72abd85
commit f3eeafa8b9

View File

@ -121,7 +121,7 @@ BBox::SetLabel(const char *string)
// leave 6 pixels of the frame, and have a gap of 4 pixels between
// the frame and the text on both sides
fLabelBox = new BRect(6.0f, 0, StringWidth(string) + 14.0f,
ceilf(fontHeight.ascent + fontHeight.descent));
ceilf(fontHeight.ascent));
}
if (Window())
@ -194,15 +194,9 @@ BBox::Draw(BRect updateRect)
font_height fontHeight;
GetFontHeight(&fontHeight);
/*
SetHighColor(ViewColor());
FillRect(BRect(6.0f, 1.0f, 12.0f + StringWidth(fLabel),
(float)ceil(fh.ascent + fh.descent)), B_SOLID_LOW);
*/
SetHighColor(0, 0, 0);
DrawString(fLabel, BPoint(10.0f,
ceilf(fontHeight.ascent - fontHeight.descent) + 1.0f));
DrawString(fLabel, BPoint(10.0f, ceilf(fontHeight.ascent)));
}
PopState();
@ -457,21 +451,21 @@ BBox::_InitObject(BMessage *data)
void
BBox::_DrawPlain(BRect labelBox)
{
BRect r = Bounds();
r.top += labelBox.Height() / 2.0f;
BRect rect = Bounds();
rect.top += labelBox.Height() / 2.0f;
rgb_color light = tint_color(ViewColor(), B_LIGHTEN_MAX_TINT);
rgb_color shadow = tint_color(ViewColor(), B_DARKEN_3_TINT);
BeginLineArray(4);
AddLine(BPoint(r.left, r.bottom),
BPoint(r.left, r.top), light);
AddLine(BPoint(r.left + 1.0f, r.top),
BPoint(r.right, r.top), light);
AddLine(BPoint(r.left + 1.0f, r.bottom),
BPoint(r.right, r.bottom), shadow);
AddLine(BPoint(r.right, r.bottom - 1.0f),
BPoint(r.right, r.top + 1.0f), shadow);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.left, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.top),
BPoint(rect.right, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), shadow);
AddLine(BPoint(rect.right, rect.bottom - 1.0f),
BPoint(rect.right, rect.top + 1.0f), shadow);
EndLineArray();
}
@ -479,32 +473,32 @@ BBox::_DrawPlain(BRect labelBox)
void
BBox::_DrawFancy(BRect labelBox)
{
BRect r = Bounds();
r.top += labelBox.Height() / 2.0f;
BRect rect = Bounds();
rect.top += labelBox.Height() / 2.0f;
rgb_color light = tint_color(ViewColor(), B_LIGHTEN_MAX_TINT);
rgb_color shadow = tint_color(ViewColor(), B_DARKEN_3_TINT);
BeginLineArray(8);
AddLine(BPoint(r.left, r.bottom),
BPoint(r.left, r.top), shadow);
AddLine(BPoint(r.left + 1.0f, r.top),
BPoint(r.right, r.top), shadow);
AddLine(BPoint(r.left + 1.0f, r.bottom),
BPoint(r.right, r.bottom), light);
AddLine(BPoint(r.right, r.bottom - 1.0f),
BPoint(r.right, r.top + 1.0f), light);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.left, rect.top), shadow);
AddLine(BPoint(rect.left + 1.0f, rect.top),
BPoint(rect.right, rect.top), shadow);
AddLine(BPoint(rect.left + 1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), light);
AddLine(BPoint(rect.right, rect.bottom - 1.0f),
BPoint(rect.right, rect.top + 1.0f), light);
r.InsetBy(1.0, 1.0);
rect.InsetBy(1.0, 1.0);
AddLine(BPoint(r.left, r.bottom),
BPoint(r.left, r.top), light);
AddLine(BPoint(r.left + 1.0f, r.top),
BPoint(r.right, r.top), light);
AddLine(BPoint(r.left + 1.0f, r.bottom),
BPoint(r.right, r.bottom), shadow);
AddLine(BPoint(r.right, r.bottom - 1.0f),
BPoint(r.right, r.top + 1.0f), shadow);
AddLine(BPoint(rect.left, rect.bottom),
BPoint(rect.left, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.top),
BPoint(rect.right, rect.top), light);
AddLine(BPoint(rect.left + 1.0f, rect.bottom),
BPoint(rect.right, rect.bottom), shadow);
AddLine(BPoint(rect.right, rect.bottom - 1.0f),
BPoint(rect.right, rect.top + 1.0f), shadow);
EndLineArray();
}