Putting this handler in once again, as it looks it's used in InterfaceDefs.cpp, even if it's not working
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12595 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -703,6 +703,33 @@ ServerApp::DispatchMessage(int32 code, LinkMsgReader &msg)
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break;
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break;
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}
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}
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case AS_SET_SCREEN_MODE:
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{
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STRACE(("ServerApp %s: Set Screen Mode\n",fSignature.String()));
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// Attached data
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// 1) int32 workspace #
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// 2) uint32 screen mode
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// 3) bool make default
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int32 index;
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uint32 mode;
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bool stick;
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msg.Read<int32>(&index);
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msg.Read<uint32>(&mode);
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msg.Read<bool>(&stick);
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RootLayer *root=desktop->ActiveRootLayer();
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Workspace *workspace=root->WorkspaceAt(index);
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if (!workspace) {
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// apparently out of range or something, so we do nothing. :)
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break;
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}
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// TODO: Add mode-setting code to Workspace class
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//workspace->SetMode(mode,stick);
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break;
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}
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case AS_ACTIVATE_WORKSPACE:
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case AS_ACTIVATE_WORKSPACE:
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{
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{
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STRACE(("ServerApp %s: Activate Workspace UNIMPLEMETED\n",fSignature.String()));
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STRACE(("ServerApp %s: Activate Workspace UNIMPLEMETED\n",fSignature.String()));
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