we also call DirectConnected on FrameResized(), this is when bounds are updated.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31412 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Jérôme Duval 2009-07-05 17:56:33 +00:00
parent 88e5472450
commit f38b4b110c
2 changed files with 32 additions and 30 deletions

View File

@ -95,6 +95,7 @@ private:
void _DitherFront();
bool _ConfirmDither();
void _Draw(BRect rect);
void _CallDirectConnected();
void * fGc;
uint32 fOptions;

View File

@ -262,6 +262,7 @@ BGLView::FrameResized(float width, float height)
if (fRenderer) {
LockGL();
_LockDraw();
_CallDirectConnected();
fRenderer->FrameResized(width, height);
_UnlockDraw();
UnlockGL();
@ -346,33 +347,7 @@ BGLView::DirectConnected(direct_buffer_info *info)
case B_DIRECT_MODIFY:
{
_LockDraw();
localInfo->buffer_state = info->buffer_state;
localInfo->driver_state = info->driver_state;
localInfo->bits = info->bits;
localInfo->pci_bits = info->pci_bits;
localInfo->bytes_per_row = info->bytes_per_row;
localInfo->bits_per_pixel = info->bits_per_pixel;
localInfo->pixel_format = info->pixel_format;
localInfo->layout = info->layout;
localInfo->orientation = info->orientation;
//memcpy(&localInfo->_reserved, info->_reserved, sizeof(info->_reserved));
//localInfo->_dd_type_ = info->_dd_type_;
//localInfo->_dd_token_ = info->_dd_token_;
// Collect the rects into a BRegion, then clip to the view's bounds
BRegion region;
for (uint32 c = 0; c < info->clip_list_count; c++)
region.Include(info->clip_list[c]);
BRegion boundsRegion = fBounds.OffsetByCopy(info->window_bounds.left, info->window_bounds.top);
localInfo->window_bounds = boundsRegion.RectAtInt(0); // window_bounds are now view bounds
region.IntersectWith(&boundsRegion);
localInfo->clip_list_count = region.CountRects();
localInfo->clip_bounds = region.FrameInt();
for (uint32 c = 0; c < localInfo->clip_list_count; c++)
localInfo->clip_list[c] = region.RectAtInt(c);
memcpy(localInfo, info, DIRECT_BUFFER_INFO_AREA_SIZE);
_UnlockDraw();
break;
}
@ -383,7 +358,7 @@ BGLView::DirectConnected(direct_buffer_info *info)
}
if (fRenderer)
fRenderer->DirectConnected(localInfo);
_CallDirectConnected();
}
@ -423,6 +398,32 @@ BGLView::_UnlockDraw()
}
void
BGLView::_CallDirectConnected()
{
glview_direct_info *glviewDirectInfo = (glview_direct_info *)fClipInfo;
direct_buffer_info *localInfo = glviewDirectInfo->direct_info;
direct_buffer_info *info = (direct_buffer_info *)calloc(1, DIRECT_BUFFER_INFO_AREA_SIZE);
memcpy(info, localInfo, DIRECT_BUFFER_INFO_AREA_SIZE);
// Collect the rects into a BRegion, then clip to the view's bounds
BRegion region;
for (uint32 c = 0; c < localInfo->clip_list_count; c++)
region.Include(localInfo->clip_list[c]);
BRegion boundsRegion = fBounds.OffsetByCopy(localInfo->window_bounds.left, localInfo->window_bounds.top);
info->window_bounds = boundsRegion.RectAtInt(0); // window_bounds are now view bounds
region.IntersectWith(&boundsRegion);
info->clip_list_count = region.CountRects();
info->clip_bounds = region.FrameInt();
for (uint32 c = 0; c < info->clip_list_count; c++)
info->clip_list[c] = region.RectAtInt(c);
fRenderer->DirectConnected(info);
free(info);
}
//---- virtual reserved methods ----------
void BGLView::_ReservedGLView1() {}