* Ignore shortcuts if command+control are pressed at once, no longer stealing

system shortcuts. The shortcut mechanism should be reworked to use the
  standard AddShortcut() way of doing, anyway for most things. This fixes bug
  #4208.
* Fixed warnings.
* Minor cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32224 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2009-08-10 13:28:50 +00:00
parent d3e51e16f7
commit f2d247d81b
2 changed files with 83 additions and 74 deletions

View File

@ -18,9 +18,9 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
* USA.
*
*/
#include "MainWin.h"
#include <math.h>
@ -99,7 +99,8 @@ enum {
MainWin::MainWin()
: BWindow(BRect(100,100,400,300), NAME, B_TITLED_WINDOW,
:
BWindow(BRect(100,100,400,300), NAME, B_TITLED_WINDOW,
B_ASYNCHRONOUS_CONTROLS /* | B_WILL_ACCEPT_FIRST_CLICK */),
fInfoWin(NULL),
fPlaylistWindow(NULL),
@ -325,7 +326,7 @@ MainWin::DispatchMessage(BMessage *msg, BHandler *handler)
}
// every other key gets dispatched to our _KeyDown first
if (_KeyDown(msg) == B_OK) {
if (_KeyDown(msg)) {
// it got handled, don't pass it on
return;
}
@ -1201,13 +1202,17 @@ MainWin::_ResizeWindow(int percent, bool stayOnScreen)
if (frame.Width() > screenFrame.Width()
|| frame.Height() > screenFrame.Height()) {
// too large
int widthDiff = frame.Width() - screenFrame.Width();
int heightDiff = frame.Height() - screenFrame.Height();
int widthDiff
= frame.IntegerWidth() - screenFrame.IntegerWidth();
int heightDiff
= frame.IntegerHeight() - screenFrame.IntegerHeight();
float shrinkScale;
if (widthDiff > heightDiff)
shrinkScale = (float)(width - widthDiff) / width;
else
shrinkScale = (float)(height - heightDiff) / height;
// Resize width/height and center window
width = lround(width * shrinkScale);
height = lround(height * shrinkScale);
@ -1218,13 +1223,13 @@ MainWin::_ResizeWindow(int percent, bool stayOnScreen)
int offsetX = 0;
int offsetY = 0;
if (frame.left < screenFrame.left)
offsetX = screenFrame.left - frame.left;
offsetX = (int)(screenFrame.left - frame.left);
else if (frame.right > screenFrame.right)
offsetX = screenFrame.right - frame.right;
offsetX = (int)(screenFrame.right - frame.right);
if (frame.top < screenFrame.top)
offsetX = screenFrame.top - frame.top;
offsetX = (int)(screenFrame.top - frame.top);
else if (frame.bottom > screenFrame.bottom)
offsetX = screenFrame.bottom - frame.bottom;
offsetX = (int)(screenFrame.bottom - frame.bottom);
MoveBy(offsetX, offsetY);
}
}
@ -1431,37 +1436,42 @@ MainWin::_ShowContextMenu(const BPoint &screen_point)
}
/* Trap keys that are about to be send to background or renderer view.
* Return B_OK if it shouldn't be passed to the view
/*! Trap keys that are about to be send to background or renderer view.
Return true if it shouldn't be passed to the view.
*/
status_t
bool
MainWin::_KeyDown(BMessage *msg)
{
// msg->PrintToStream();
// TODO: use the shortcut mechanism instead!
uint32 key = msg->FindInt32("key");
uint32 raw_char = msg->FindInt32("raw_char");
uint32 rawChar = msg->FindInt32("raw_char");
uint32 modifier = msg->FindInt32("modifiers");
printf("key 0x%lx, raw_char 0x%lx, modifiers 0x%lx\n", key, raw_char,
printf("key 0x%lx, rawChar 0x%lx, modifiers 0x%lx\n", key, rawChar,
modifier);
switch (raw_char) {
// ignore the system modifier namespace
if ((modifier & (B_CONTROL_KEY | B_COMMAND_KEY))
== (B_CONTROL_KEY | B_COMMAND_KEY))
return false;
switch (rawChar) {
case B_SPACE:
fController->TogglePlaying();
return B_OK;
return true;
case B_ESCAPE:
if (fIsFullscreen) {
PostMessage(M_TOGGLE_FULLSCREEN);
return B_OK;
} else
if (!fIsFullscreen)
break;
PostMessage(M_TOGGLE_FULLSCREEN);
return true;
case B_ENTER: // Enter / Return
if (modifier & B_COMMAND_KEY) {
PostMessage(M_TOGGLE_FULLSCREEN);
return B_OK;
return true;
} else
break;
@ -1469,56 +1479,52 @@ MainWin::_KeyDown(BMessage *msg)
if ((modifier & (B_COMMAND_KEY | B_CONTROL_KEY | B_OPTION_KEY
| B_MENU_KEY)) == 0) {
PostMessage(M_TOGGLE_FULLSCREEN);
return B_OK;
return true;
} else
break;
case B_UP_ARROW:
if (modifier & B_COMMAND_KEY) {
if ((modifier & B_COMMAND_KEY) != 0)
PostMessage(M_SKIP_NEXT);
} else {
else
PostMessage(M_VOLUME_UP);
}
return B_OK;
return true;
case B_DOWN_ARROW:
if (modifier & B_COMMAND_KEY) {
if ((modifier & B_COMMAND_KEY) != 0)
PostMessage(M_SKIP_PREV);
} else {
else
PostMessage(M_VOLUME_DOWN);
}
return B_OK;
return true;
case B_RIGHT_ARROW:
if (modifier & B_COMMAND_KEY) {
if ((modifier & B_COMMAND_KEY) != 0)
PostMessage(M_VOLUME_UP);
} else {
else
PostMessage(M_SKIP_NEXT);
}
return B_OK;
return true;
case B_LEFT_ARROW:
if (modifier & B_COMMAND_KEY) {
if ((modifier & B_COMMAND_KEY) != 0)
PostMessage(M_VOLUME_DOWN);
} else {
else
PostMessage(M_SKIP_PREV);
}
return B_OK;
return true;
case B_PAGE_UP:
PostMessage(M_SKIP_NEXT);
return B_OK;
return true;
case B_PAGE_DOWN:
PostMessage(M_SKIP_PREV);
return B_OK;
return true;
}
switch (key) {
case 0x3a: // numeric keypad +
if ((modifier & B_COMMAND_KEY) == 0) {
PostMessage(M_VOLUME_UP);
return B_OK;
return true;
} else {
break;
}
@ -1526,44 +1532,44 @@ MainWin::_KeyDown(BMessage *msg)
case 0x25: // numeric keypad -
if ((modifier & B_COMMAND_KEY) == 0) {
PostMessage(M_VOLUME_DOWN);
return B_OK;
return true;
} else {
break;
}
case 0x38: // numeric keypad up arrow
PostMessage(M_VOLUME_UP);
return B_OK;
return true;
case 0x59: // numeric keypad down arrow
PostMessage(M_VOLUME_DOWN);
return B_OK;
return true;
case 0x39: // numeric keypad page up
case 0x4a: // numeric keypad right arrow
PostMessage(M_SKIP_NEXT);
return B_OK;
return true;
case 0x5a: // numeric keypad page down
case 0x48: // numeric keypad left arrow
PostMessage(M_SKIP_PREV);
return B_OK;
return true;
case 0x34: // delete button
case 0x3e: // d for delete
case 0x2b: // t for Trash
if (modifiers() & B_COMMAND_KEY) {
if ((modifiers() & B_COMMAND_KEY) != 0) {
BAutolock _(fPlaylist);
BMessage removeMessage(M_PLAYLIST_REMOVE_AND_PUT_INTO_TRASH);
removeMessage.AddInt32("playlist index",
fPlaylist->CurrentItemIndex());
fPlaylistWindow->PostMessage(&removeMessage);
return B_OK;
return true;
}
break;
}
return B_ERROR;
return false;
}

View File

@ -21,6 +21,7 @@
#ifndef __MAIN_WIN_H
#define __MAIN_WIN_H
#include <Window.h>
#include <Menu.h>
#include <Button.h>
@ -34,10 +35,12 @@
#include "PlaylistItem.h"
#include "VideoView.h"
class ControllerObserver;
class PlaylistObserver;
class PlaylistWindow;
class MainWin : public BWindow {
public:
MainWin();
@ -93,7 +96,7 @@ private:
BView* originalHandler);
void _MouseUp(BMessage* message);
void _ShowContextMenu(const BPoint& screenPoint);
status_t _KeyDown(BMessage* message);
bool _KeyDown(BMessage* message);
void _ToggleFullscreen();
void _ToggleAlwaysOnTop();