* Made it look better when running under Haiku. Restricts the maximal font size to

12 points to make sure it'll look acceptable.
* Fixed direct window rendering by disabling moving the animation area around
  (would have to be changed in DirectConnected() as well).
* Refresh and density sliders now ResizeToPreferred().
* Some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16206 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler 2006-02-02 18:14:38 +00:00
parent eefde19a76
commit f2c54a03a6
3 changed files with 511 additions and 452 deletions

View File

@ -29,7 +29,7 @@ main()
ChartApp::ChartApp() : BApplication("application/x-vnd.Be.ChartDemo")
{
fWindow = new ChartWindow(BRect(120, 150, 629, 557), "Charts");
fWindow = new ChartWindow(BRect(120, 150, 629, 589), "Charts");
// showing the window will also start the direct connection. If you
// Sync() after the show, the direct connection will be established

File diff suppressed because it is too large Load Diff

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@ -1,12 +1,18 @@
SubDir HAIKU_TOP src tests kits game chart ;
SetSubDirSupportedPlatformsBeOSCompatible ;
AddSubDirSupportedPlatforms libbe_test ;
Application Chart :
Chart.cpp
ChartRender.cpp
ChartView.cpp
ChartWindow.cpp
: libbe.so libgame.so libroot.so
: be game
: Chart.rdef
;
if $(TARGET_PLATFORM) = libbe_test {
HaikuInstall install-test-apps : $(HAIKU_APP_TEST_DIR) : Chart
: tests!apps ;
}