cleanup
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@28411 a95241bf-73f2-0310-859d-f6bbb57e9c96
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d9e3b747bf
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@ -291,19 +291,19 @@ ObjectView::Pulse()
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void
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ObjectView::MessageReceived(BMessage* msg)
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{
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BMenuItem* item = NULL;
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BMenuItem* item = NULL;
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bool toggleItem = false;
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switch (msg->what) {
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case kMsgFPS:
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fFps = (fFps) ? false : true;
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case kMsgFPS:
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fFps = (fFps) ? false : true;
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msg->FindPointer("source", reinterpret_cast<void**>(&item));
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item->SetMarked(fFps);
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fForceRedraw = true;
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setEvent(drawEvent);
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break;
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case kMsgAddModel:
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fObjListLock.Lock();
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case kMsgAddModel:
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fObjListLock.Lock();
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fObjects.AddItem(new TriangleObject(this, teapotPath));
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fObjListLock.Unlock();
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setEvent(drawEvent);
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@ -365,12 +365,12 @@ ObjectView::MessageReceived(BMessage* msg)
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case kMsgFog:
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fFog = !fFog;
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toggleItem = true;
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break;
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break;
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}
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if (toggleItem && msg->FindPointer("source", reinterpret_cast<void**>(&item)) == B_OK){
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if (toggleItem && msg->FindPointer("source", reinterpret_cast<void**>(&item)) == B_OK){
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item->SetMarked(!item->IsMarked());
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setEvent(drawEvent);
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setEvent(drawEvent);
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}
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BGLView::MessageReceived(msg);
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