* The mouse message now also contains the x/y delta, if available, in the
int32 fields "be:delta_x", and "be:delta_y". * This way, you can discover if the mouse is moved against an edge or corner of the screen. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24662 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -1,5 +1,5 @@
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/*
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* Copyright 2002-2007, Haiku, Inc. All Rights Reserved.
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* Copyright 2002-2008, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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@ -920,10 +920,9 @@ InputServer::HandleFocusUnfocusIMAwareView(BMessage* message,
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}
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/** Enqueues the message into the event queue.
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* The message must only be deleted in case this method returns an error.
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*/
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/*! Enqueues the message into the event queue.
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The message must only be deleted in case this method returns an error.
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*/
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status_t
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InputServer::EnqueueDeviceMessage(BMessage* message)
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{
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@ -941,10 +940,9 @@ InputServer::EnqueueDeviceMessage(BMessage* message)
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}
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/** Enqueues the message into the method queue.
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* The message must only be deleted in case this method returns an error.
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*/
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/*! Enqueues the message into the method queue.
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The message must only be deleted in case this method returns an error.
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*/
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status_t
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InputServer::EnqueueMethodMessage(BMessage* message)
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{
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@ -1032,8 +1030,7 @@ InputServer::EventLoopRunning()
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}
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/** The fInputDeviceListLocker must be locked when calling this function */
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/*! The fInputDeviceListLocker must be locked when calling this function */
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InputDeviceListItem*
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InputServer::_FindInputDeviceListItem(BInputServerDevice& device)
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{
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@ -1387,11 +1384,10 @@ InputServer::_EventLoop()
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}
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/** Frees events from unwanted fields, adds missing fields, and removes
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* unwanted events altogether.
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* As a side effect, it will also update the internal mouse states.
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*/
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/*! Frees events from unwanted fields, adds missing fields, and removes
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unwanted events altogether.
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As a side effect, it will also update the internal mouse states.
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*/
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bool
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InputServer::_SanitizeEvents(EventList& events)
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{
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@ -1447,6 +1443,8 @@ InputServer::_SanitizeEvents(EventList& events)
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event->RemoveName("x");
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event->RemoveName("y");
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event->AddPoint("where", fMousePos);
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event->AddInt32("be:delta_x", x);
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event->AddInt32("be:delta_y", y);
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PRINT(("new position: %f, %f, %ld, %ld\n",
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fMousePos.x, fMousePos.y, x, y));
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@ -1527,11 +1525,10 @@ InputServer::_SanitizeEvents(EventList& events)
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}
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/** Applies the filters of the active input method to the
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* incoming events. It will also move the events in the method
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* queue to the event list.
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*/
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/*! Applies the filters of the active input method to the
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incoming events. It will also move the events in the method
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queue to the event list.
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*/
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bool
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InputServer::_MethodizeEvents(EventList& events)
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{
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@ -1620,13 +1617,12 @@ InputServer::_MethodizeEvents(EventList& events)
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}
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/** This method applies all defined filters to each event in the
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* supplied list. The supplied list is modified to reflect the
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* output of the filters.
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* The method returns true if the filters were applied to all
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* events without error and false otherwise.
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*/
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/*! This method applies all defined filters to each event in the
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supplied list. The supplied list is modified to reflect the
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output of the filters.
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The method returns true if the filters were applied to all
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events without error and false otherwise.
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*/
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bool
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InputServer::_FilterEvents(EventList& events)
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{
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@ -1669,11 +1665,10 @@ InputServer::_DispatchEvents(EventList& events)
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}
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/** Applies the given filter to the event list.
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* For your convenience, it also alters the \a index and \a count arguments
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* ready for the next call to this method.
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*/
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/*! Applies the given filter to the event list.
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For your convenience, it also alters the \a index and \a count arguments
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ready for the next call to this method.
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*/
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void
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InputServer::_FilterEvent(BInputServerFilter* filter, EventList& events,
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int32& index, int32& count)
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