Don't crash the app server if the user calls BScreen(BWindow *) supplying
an offscreen window (Magnify does that, and that's the cause of ticket #4304). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32611 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@ -2264,9 +2264,11 @@ ServerApp::_DispatchMessage(int32 code, BPrivate::LinkReceiver& link)
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for (int32 i = fWindowList.CountItems(); i-- > 0;) {
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ServerWindow* window = fWindowList.ItemAt(i);
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if (window->ClientToken() == clientToken) {
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// found it!
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if (window->IsOffscreen())
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break;
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fLink.StartMessage(B_OK);
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fLink.Attach<int32>(window->Window()->Screen()->ID());
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status = B_OK;
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@ -671,6 +671,16 @@ ServerWindow::Window() const
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}
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bool
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ServerWindow::IsOffscreen() const
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{
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// TODO: ensure desktop is locked!
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// TODO: ensure the Window has been created!
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return fWindow->IsOffscreenWindow();
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}
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View*
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ServerWindow::_CreateView(BPrivate::LinkReceiver& link, View** _parent)
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{
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@ -84,6 +84,7 @@ public:
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inline ServerApp* App() const { return fServerApp; }
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::Desktop* Desktop() const { return fDesktop; }
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::Window* Window() const;
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bool IsOffscreen() const;
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void SetTitle(const char* newTitle);
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inline const char* Title() const { return fTitle; }
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